| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MASH_WM_SHADOW_H_ |
| #define MASH_WM_SHADOW_H_ |
| |
| #include <memory> |
| |
| #include "base/macros.h" |
| #include "components/mus/public/cpp/window_observer.h" |
| #include "ui/compositor/layer_animation_observer.h" |
| #include "ui/gfx/geometry/rect.h" |
| |
| namespace ui { |
| class Layer; |
| } // namespace ui |
| |
| namespace mash { |
| namespace wm { |
| |
| // Simple class that draws a drop shadow around content at given bounds. |
| class Shadow : public ui::ImplicitAnimationObserver, |
| public mus::WindowObserver { |
| public: |
| enum Style { |
| // Active windows have more opaque shadows, shifted down to make the window |
| // appear "higher". |
| STYLE_ACTIVE, |
| |
| // Inactive windows have less opaque shadows. |
| STYLE_INACTIVE, |
| |
| // Small windows like tooltips and context menus have lighter, smaller |
| // shadows. |
| STYLE_SMALL, |
| }; |
| |
| Shadow(); |
| ~Shadow() override; |
| |
| void Init(Style style); |
| |
| // Returns the interio inset for the specified style. The interior inset |
| // is the amount of padding added to each side of the content bounds that the |
| // shadow renders into. In other words the shadow extends from all sides of |
| // the layer by this value. |
| static int GetInteriorInsetForStyle(Style style); |
| |
| // Returns |layer_.get()|. This is exposed so it can be added to the same |
| // layer as the content and stacked below it. SetContentBounds() should be |
| // used to adjust the shadow's size and position (rather than applying |
| // transformations to this layer). |
| ui::Layer* layer() const { return layer_.get(); } |
| |
| const gfx::Rect& content_bounds() const { return content_bounds_; } |
| Style style() const { return style_; } |
| |
| // Moves and resizes the shadow layer to frame |content_bounds|. |
| void SetContentBounds(const gfx::Rect& content_bounds); |
| |
| // Sets the shadow's style, animating opacity as necessary. |
| void SetStyle(Style style); |
| |
| // Installs this shadow for |window|. |
| void Install(mus::Window* window); |
| |
| // ui::ImplicitAnimationObserver overrides: |
| void OnImplicitAnimationsCompleted() override; |
| |
| private: |
| // Updates the shadow images to the current |style_|. |
| void UpdateImagesForStyle(); |
| |
| // Updates the shadow layer bounds based on the inteior inset and the current |
| // |content_bounds_|. |
| void UpdateLayerBounds(); |
| |
| // WindowObserver: |
| void OnWindowDestroyed(mus::Window* window) override; |
| |
| // The current style, set when the transition animation starts. |
| Style style_; |
| |
| // The parent layer of the shadow layer. It serves as a container accessible |
| // from the outside to control the visibility of the shadow. |
| std::unique_ptr<ui::Layer> layer_; |
| |
| // The actual shadow layer corresponding to a cc::NinePatchLayer. |
| std::unique_ptr<ui::Layer> shadow_layer_; |
| |
| // Size of the current shadow image. |
| gfx::Size image_size_; |
| |
| // Bounds of the content that the shadow encloses. |
| gfx::Rect content_bounds_; |
| |
| // The interior inset of the shadow images. The content bounds of the image |
| // grid should be set to |content_bounds_| inset by this amount. |
| int interior_inset_; |
| |
| mus::Window* window_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Shadow); |
| }; |
| |
| } // namespace wm |
| } // namespace mash |
| |
| #endif // MASH_WM_SHADOW_H_ |