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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VideoCaptureDevice is the abstract base class for realizing video capture
// device support in Chromium. It provides the interface for OS dependent
// implementations.
// The class is created and functions are invoked on a thread owned by
// VideoCaptureManager. Capturing is done on other threads, depending on the OS
// specific implementation.
#ifndef MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_DEVICE_H_
#define MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_DEVICE_H_
#include <stddef.h>
#include <stdint.h>
#include <list>
#include <memory>
#include <string>
#include "base/files/file.h"
#include "base/logging.h"
#include "base/memory/ref_counted.h"
#include "base/single_thread_task_runner.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "media/base/media_export.h"
#include "media/base/video_capture_types.h"
#include "media/base/video_frame.h"
#include "ui/gfx/gpu_memory_buffer.h"
namespace tracked_objects {
class Location;
} // namespace tracked_objects
namespace media {
class MEDIA_EXPORT VideoCaptureDevice {
public:
// Represents a capture device name and ID.
// You should not create an instance of this class directly by e.g. setting
// various properties directly. Instead use
// VideoCaptureDevice::GetDeviceNames to do this for you and if you need to
// cache your own copy of a name, you can do so via the copy constructor.
// The reason for this is that a device name might contain platform specific
// settings that are relevant only to the platform specific implementation of
// VideoCaptureDevice::Create.
class MEDIA_EXPORT Name {
public:
Name();
Name(const std::string& name, const std::string& id);
#if defined(OS_LINUX)
// Linux/CrOS targets Capture Api type: it can only be set on construction.
enum CaptureApiType {
V4L2_SINGLE_PLANE,
API_TYPE_UNKNOWN
};
#elif defined(OS_WIN)
// Windows targets Capture Api type: it can only be set on construction.
enum CaptureApiType { MEDIA_FOUNDATION, DIRECT_SHOW, API_TYPE_UNKNOWN };
#elif defined(OS_MACOSX)
// Mac targets Capture Api type: it can only be set on construction.
enum CaptureApiType { AVFOUNDATION, DECKLINK, API_TYPE_UNKNOWN };
// For AVFoundation Api, identify devices that are built-in or USB.
enum TransportType { USB_OR_BUILT_IN, OTHER_TRANSPORT };
#elif defined(OS_ANDROID)
// Android targets Capture Api type: it can only be set on construction.
// Automatically generated enum to interface with Java world.
//
// A Java counterpart will be generated for this enum.
// GENERATED_JAVA_ENUM_PACKAGE: org.chromium.media
enum CaptureApiType {
API1,
API2_LEGACY,
API2_FULL,
API2_LIMITED,
TANGO,
API_TYPE_UNKNOWN
};
#endif
#if defined(OS_WIN) || defined(OS_MACOSX) || defined(OS_LINUX) || \
defined(OS_ANDROID)
Name(const std::string& name,
const std::string& id,
const CaptureApiType api_type);
#endif
#if defined(OS_MACOSX)
Name(const std::string& name,
const std::string& id,
const CaptureApiType api_type,
const TransportType transport_type);
#endif
Name(const Name& other);
~Name();
// Friendly name of a device
const std::string& name() const { return device_name_; }
// Unique name of a device. Even if there are multiple devices with the same
// friendly name connected to the computer this will be unique.
const std::string& id() const { return unique_id_; }
// The unique hardware model identifier of the capture device. Returns
// "[vid]:[pid]" when a USB device is detected, otherwise "".
// The implementation of this method is platform-dependent.
const std::string GetModel() const;
// Friendly name of a device, plus the model identifier in parentheses.
const std::string GetNameAndModel() const;
// These operators are needed due to storing the name in an STL container.
// In the shared build, all methods from the STL container will be exported
// so even though they're not used, they're still depended upon.
bool operator==(const Name& other) const {
return other.id() == unique_id_;
}
bool operator<(const Name& other) const { return unique_id_ < other.id(); }
#if defined(OS_WIN) || defined(OS_MACOSX) || defined(OS_LINUX) || \
defined(OS_ANDROID)
CaptureApiType capture_api_type() const {
return capture_api_class_.capture_api_type();
}
const char* GetCaptureApiTypeString() const;
#endif
#if defined(OS_WIN)
// Certain devices need an ID different from the |unique_id_| for
// capabilities retrieval.
const std::string& capabilities_id() const { return capabilities_id_; }
void set_capabilities_id(const std::string& id) { capabilities_id_ = id; }
#endif // if defined(OS_WIN)
#if defined(OS_MACOSX)
TransportType transport_type() const { return transport_type_; }
#endif // if defined(OS_MACOSX)
private:
std::string device_name_;
std::string unique_id_;
#if defined(OS_WIN) || defined(OS_MACOSX) || defined(OS_LINUX) || \
defined(OS_ANDROID)
// This class wraps the CaptureApiType to give it a by default value if not
// initialized.
class CaptureApiClass {
public:
CaptureApiClass() : capture_api_type_(API_TYPE_UNKNOWN) {}
CaptureApiClass(const CaptureApiType api_type)
: capture_api_type_(api_type) {}
CaptureApiType capture_api_type() const {
DCHECK_NE(capture_api_type_, API_TYPE_UNKNOWN);
return capture_api_type_;
}
private:
CaptureApiType capture_api_type_;
};
CaptureApiClass capture_api_class_;
#endif
#if defined(OS_WIN)
// ID used for capabilities retrieval. By default is equal to |unique_id|.
std::string capabilities_id_;
#endif
#if defined(OS_MACOSX)
TransportType transport_type_;
#endif
// Allow generated copy constructor and assignment.
};
// Manages a list of Name entries.
typedef std::list<Name> Names;
// Interface defining the methods that clients of VideoCapture must have. It
// is actually two-in-one: clients may implement OnIncomingCapturedData() or
// ReserveOutputBuffer() + OnIncomingCapturedVideoFrame(), or all of them.
// All clients must implement OnError().
class MEDIA_EXPORT Client {
public:
// Memory buffer returned by Client::ReserveOutputBuffer().
class MEDIA_EXPORT Buffer {
public:
virtual ~Buffer() = 0;
virtual int id() const = 0;
virtual gfx::Size dimensions() const = 0;
virtual size_t mapped_size() const = 0;
virtual void* data(int plane) = 0;
void* data() { return data(0); }
virtual ClientBuffer AsClientBuffer(int plane) = 0;
#if defined(OS_POSIX) && !(defined(OS_MACOSX) && !defined(OS_IOS))
virtual base::FileDescriptor AsPlatformFile() = 0;
#endif
};
virtual ~Client() {}
// Captured a new video frame, data for which is pointed to by |data|.
//
// The format of the frame is described by |frame_format|, and is assumed to
// be tightly packed. This method will try to reserve an output buffer and
// copy from |data| into the output buffer. If no output buffer is
// available, the frame will be silently dropped.
virtual void OnIncomingCapturedData(const uint8_t* data,
int length,
const VideoCaptureFormat& frame_format,
int clockwise_rotation,
const base::TimeTicks& timestamp) = 0;
// Reserve an output buffer into which contents can be captured directly.
// The returned Buffer will always be allocated with a memory size suitable
// for holding a packed video frame with pixels of |format| format, of
// |dimensions| frame dimensions. It is permissible for |dimensions| to be
// zero; in which case the returned Buffer does not guarantee memory
// backing, but functions as a reservation for external input for the
// purposes of buffer throttling.
//
// The output buffer stays reserved and mapped for use until the Buffer
// object is destroyed or returned.
virtual std::unique_ptr<Buffer> ReserveOutputBuffer(
const gfx::Size& dimensions,
VideoPixelFormat format,
VideoPixelStorage storage) = 0;
// Captured new video data, held in |frame| or |buffer|, respectively for
// OnIncomingCapturedVideoFrame() and OnIncomingCapturedBuffer().
//
// In both cases, as the frame is backed by a reservation returned by
// ReserveOutputBuffer(), delivery is guaranteed and will require no
// additional copies in the browser process.
virtual void OnIncomingCapturedBuffer(
std::unique_ptr<Buffer> buffer,
const VideoCaptureFormat& frame_format,
const base::TimeTicks& timestamp) = 0;
virtual void OnIncomingCapturedVideoFrame(
std::unique_ptr<Buffer> buffer,
const scoped_refptr<VideoFrame>& frame,
const base::TimeTicks& timestamp) = 0;
// Attempts to reserve the same Buffer provided in the last call to one of
// the OnIncomingCapturedXXX() methods. This will fail if the content of the
// Buffer has not been preserved, or if the |dimensions|, |format|, or
// |storage| disagree with how it was reserved via ReserveOutputBuffer().
// When this operation fails, nullptr will be returned.
virtual std::unique_ptr<Buffer> ResurrectLastOutputBuffer(
const gfx::Size& dimensions,
VideoPixelFormat format,
VideoPixelStorage storage) = 0;
// An error has occurred that cannot be handled and VideoCaptureDevice must
// be StopAndDeAllocate()-ed. |reason| is a text description of the error.
virtual void OnError(const tracked_objects::Location& from_here,
const std::string& reason) = 0;
// VideoCaptureDevice requests the |message| to be logged.
virtual void OnLog(const std::string& message) {}
// Returns the current buffer pool utilization, in the range 0.0 (no buffers
// are in use by producers or consumers) to 1.0 (all buffers are in use).
virtual double GetBufferPoolUtilization() const = 0;
};
virtual ~VideoCaptureDevice();
// Prepares the video capturer for use. StopAndDeAllocate() must be called
// before the object is deleted.
virtual void AllocateAndStart(const VideoCaptureParams& params,
std::unique_ptr<Client> client) = 0;
// In cases where the video capturer self-pauses (e.g., a screen capturer
// where the screen's content has not changed in a while), consumers may call
// this to request a "refresh frame" be delivered to the Client. This is used
// in a number of circumstances, such as:
//
// 1. An additional consumer of video frames is starting up and requires a
// first frame (as opposed to not receiving a frame for an indeterminate
// amount of time).
// 2. A few repeats of the same frame would allow a lossy video encoder to
// improve the video quality of unchanging content.
//
// The default implementation is a no-op. VideoCaptureDevice implementations
// are not required to honor this request, especially if they do not
// self-pause and/or if honoring the request would cause them to exceed their
// configured maximum frame rate. Any VideoCaptureDevice that does self-pause,
// however, should provide an implementation of this method that makes
// reasonable attempts to honor these requests.
virtual void RequestRefreshFrame() {}
// Deallocates the video capturer, possibly asynchronously.
//
// This call requires the device to do the following things, eventually: put
// hardware into a state where other applications could use it, free the
// memory associated with capture, and delete the |client| pointer passed into
// AllocateAndStart.
//
// If deallocation is done asynchronously, then the device implementation must
// ensure that a subsequent AllocateAndStart() operation targeting the same ID
// would be sequenced through the same task runner, so that deallocation
// happens first.
virtual void StopAndDeAllocate() = 0;
// Gets the power line frequency, either from the params if specified by the
// user or from the current system time zone.
PowerLineFrequency GetPowerLineFrequency(
const VideoCaptureParams& params) const;
private:
// Gets the power line frequency from the current system time zone if this is
// defined, otherwise returns 0.
PowerLineFrequency GetPowerLineFrequencyForLocation() const;
};
} // namespace media
#endif // MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_DEVICE_H_