| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| module media.interfaces; |
| |
| import "media/mojo/interfaces/demuxer_stream.mojom"; |
| import "media/mojo/interfaces/media_types.mojom"; |
| |
| interface Renderer { |
| // Initializes the Renderer with one or both of an audio and video stream, |
| // executing the callback with whether the initialization succeeded. |
| Initialize(RendererClient client, |
| DemuxerStream? audio, |
| DemuxerStream? video) => (bool success); |
| |
| // Discards any buffered data, executing callback when completed. |
| // NOTE: If an error occurs, RendererClient::OnError() can be called |
| // before the callback is executed. |
| Flush() => (); |
| |
| // Starts rendering from |time_usec|. |
| StartPlayingFrom(int64 time_usec); |
| |
| // Updates the current playback rate. The default playback rate should be 1. |
| SetPlaybackRate(double playback_rate); |
| |
| // Sets the output volume. The default volume should be 1. |
| SetVolume(float volume); |
| |
| // Attaches the CDM associated with |cdm_id| to the renderer service, |
| // executing the callback with whether the CDM was successfully attached. |
| SetCdm(int32 cdm_id) => (bool success); |
| }; |
| |
| interface RendererClient { |
| // Called to report media time advancement by |time_usec|. |
| // |time_usec| and |max_time_usec| can be used to interpolate time between |
| // calls to OnTimeUpdate(). |
| // |max_time_usec| is typically the media timestamp of the last audio frame |
| // buffered by the audio hardware. |
| // |max_time_usec| must be greater or equal to |time_usec|. |
| OnTimeUpdate(int64 time_usec, int64 max_time_usec); |
| |
| // Called to report buffering state changes, see media_types.mojom. |
| OnBufferingStateChange(BufferingState state); |
| |
| // Executed when rendering has reached the end of stream. |
| OnEnded(); |
| |
| // Executed if any error was encountered during decode or rendering. If |
| // this error happens during an operation that has a completion callback, |
| // OnError() will be called before firing the completion callback. |
| OnError(); |
| }; |