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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/base/network_change_notifier.h"
#include "net/socket/socket.h"
#include "net/udp/datagram_socket.h"
namespace net {
class IPEndPoint;
class NET_EXPORT_PRIVATE DatagramClientSocket : public DatagramSocket,
public Socket {
~DatagramClientSocket() override {}
// Initialize this socket as a client socket to server at |address|.
// Returns a network error code.
virtual int Connect(const IPEndPoint& address) = 0;
// Binds this socket to |network| and initializes socket as a client socket
// to server at |address|. All data traffic on the socket will be sent and
// received via |network|. This call will fail if |network| has disconnected.
// Communication using this socket will fail if |network| disconnects.
// Returns a net error code.
virtual int ConnectUsingNetwork(NetworkChangeNotifier::NetworkHandle network,
const IPEndPoint& address) = 0;
// Same as ConnectUsingNetwork, except that the current default network is
// used. Returns a net error code.
virtual int ConnectUsingDefaultNetwork(const IPEndPoint& address) = 0;
// Returns the network that either ConnectUsingNetwork() or
// ConnectUsingDefaultNetwork() bound this socket to. Returns
// NetworkChangeNotifier::kInvalidNetworkHandle if not explicitly bound via
// ConnectUsingNetwork() or ConnectUsingDefaultNetwork().
virtual NetworkChangeNotifier::NetworkHandle GetBoundNetwork() const = 0;
} // namespace net