| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_EVENTS_EVENT_DISPATCHER_H_ |
| #define UI_EVENTS_EVENT_DISPATCHER_H_ |
| |
| #include "base/auto_reset.h" |
| #include "base/macros.h" |
| #include "ui/events/event.h" |
| #include "ui/events/event_constants.h" |
| #include "ui/events/event_handler.h" |
| #include "ui/events/events_export.h" |
| |
| namespace ui { |
| |
| class EventDispatcher; |
| class EventTarget; |
| class EventTargeter; |
| |
| struct EventDispatchDetails { |
| EventDispatchDetails() |
| : dispatcher_destroyed(false), |
| target_destroyed(false) {} |
| bool dispatcher_destroyed; |
| bool target_destroyed; |
| }; |
| |
| class EVENTS_EXPORT EventDispatcherDelegate { |
| public: |
| EventDispatcherDelegate(); |
| virtual ~EventDispatcherDelegate(); |
| |
| // Returns whether an event can still be dispatched to a target. (e.g. during |
| // event dispatch, one of the handlers may have destroyed the target, in which |
| // case the event can no longer be dispatched to the target). |
| virtual bool CanDispatchToTarget(EventTarget* target) = 0; |
| |
| // Returns the event being dispatched (or NULL if no event is being |
| // dispatched). |
| Event* current_event(); |
| |
| // Dispatches |event| to |target|. This calls |PreDispatchEvent()| before |
| // dispatching the event, and |PostDispatchEvent()| after the event has been |
| // dispatched. |
| EventDispatchDetails DispatchEvent(EventTarget* target, Event* event) |
| WARN_UNUSED_RESULT; |
| |
| protected: |
| // This is called once a target has been determined for an event, right before |
| // the event is dispatched to the target. This function may modify |event| to |
| // prepare it for dispatch (e.g. update event flags, location etc.). |
| virtual EventDispatchDetails PreDispatchEvent( |
| EventTarget* target, |
| Event* event) WARN_UNUSED_RESULT; |
| |
| // This is called right after the event dispatch is completed. |
| // |target| is NULL if the target was deleted during dispatch. |
| virtual EventDispatchDetails PostDispatchEvent( |
| EventTarget* target, |
| const Event& event) WARN_UNUSED_RESULT; |
| |
| private: |
| // Dispatches the event to the target. |
| EventDispatchDetails DispatchEventToTarget(EventTarget* target, |
| Event* event) WARN_UNUSED_RESULT; |
| |
| EventDispatcher* dispatcher_; |
| |
| DISALLOW_COPY_AND_ASSIGN(EventDispatcherDelegate); |
| }; |
| |
| // Dispatches events to appropriate targets. |
| class EVENTS_EXPORT EventDispatcher { |
| public: |
| explicit EventDispatcher(EventDispatcherDelegate* delegate); |
| virtual ~EventDispatcher(); |
| |
| void ProcessEvent(EventTarget* target, Event* event); |
| |
| const Event* current_event() const { return current_event_; } |
| Event* current_event() { return current_event_; } |
| |
| bool delegate_destroyed() const { return !delegate_; } |
| |
| void OnHandlerDestroyed(EventHandler* handler); |
| void OnDispatcherDelegateDestroyed(); |
| |
| private: |
| void DispatchEventToEventHandlers(EventHandlerList* list, Event* event); |
| |
| // Dispatches an event, and makes sure it sets ER_CONSUMED on the |
| // event-handling result if the dispatcher itself has been destroyed during |
| // dispatching the event to the event handler. |
| void DispatchEvent(EventHandler* handler, Event* event); |
| |
| EventDispatcherDelegate* delegate_; |
| |
| Event* current_event_; |
| |
| EventHandlerList handler_list_; |
| |
| DISALLOW_COPY_AND_ASSIGN(EventDispatcher); |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_EVENTS_EVENT_DISPATCHER_H_ |