| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_EVENTS_EVENT_REWRITER_H_ |
| #define UI_EVENTS_EVENT_REWRITER_H_ |
| |
| #include <memory> |
| |
| #include "ui/events/events_export.h" |
| |
| namespace ui { |
| |
| class Event; |
| |
| // Return status of EventRewriter operations; see that class below. |
| enum EventRewriteStatus { |
| // Nothing was done; no rewritten event returned. Pass the original |
| // event to later rewriters, or send it to the EventProcessor if this |
| // was the final rewriter. |
| EVENT_REWRITE_CONTINUE, |
| |
| // The event has been rewritten. Send the rewritten event to the |
| // EventProcessor instead of the original event (without sending |
| // either to any later rewriters). |
| EVENT_REWRITE_REWRITTEN, |
| |
| // The event should be discarded, neither passing it to any later |
| // rewriters nor sending it to the EventProcessor. |
| EVENT_REWRITE_DISCARD, |
| |
| // The event has been rewritten. As for EVENT_REWRITE_REWRITTEN, |
| // send the rewritten event to the EventProcessor instead of the |
| // original event (without sending either to any later rewriters). |
| // In addition the rewriter has one or more additional new events |
| // to be retrieved using |NextDispatchEvent()| and sent to the |
| // EventProcessor. |
| EVENT_REWRITE_DISPATCH_ANOTHER, |
| }; |
| |
| // EventRewriter provides a mechanism for Events to be rewritten |
| // before being dispatched from EventSource to EventProcessor. |
| class EVENTS_EXPORT EventRewriter { |
| public: |
| virtual ~EventRewriter() {} |
| |
| // Potentially rewrites (replaces) an event, or requests it be discarded. |
| // or discards an event. If the rewriter wants to rewrite an event, and |
| // dispatch another event once the rewritten event is dispatched, it should |
| // return EVENT_REWRITE_DISPATCH_ANOTHER, and return the next event to |
| // dispatch from |NextDispatchEvent()|. |
| virtual EventRewriteStatus RewriteEvent( |
| const Event& event, |
| std::unique_ptr<Event>* rewritten_event) = 0; |
| |
| // Supplies an additional event to be dispatched. It is only valid to |
| // call this after the immediately previous call to |RewriteEvent()| |
| // or |NextDispatchEvent()| has returned EVENT_REWRITE_DISPATCH_ANOTHER. |
| // Should only return either EVENT_REWRITE_REWRITTEN or |
| // EVENT_REWRITE_DISPATCH_ANOTHER; otherwise the previous call should not |
| // have returned EVENT_REWRITE_DISPATCH_ANOTHER. |
| virtual EventRewriteStatus NextDispatchEvent( |
| const Event& last_event, |
| std::unique_ptr<Event>* new_event) = 0; |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_EVENTS_EVENT_REWRITER_H_ |