blob: d96ece4914701d534516cd9fdfda1838f44db0e7 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "base/observer_list.h"
#include "ui/events/event.h"
#include "ui/events/event_handler.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/wm/wm_export.h"
namespace aura {
class CursorManager;
class RootWindow;
namespace ui {
class GestureEvent;
class KeyEvent;
class LocatedEvent;
class MouseEvent;
class TouchEvent;
namespace wm {
// TODO(beng): This class should die. AddEventHandler() on the root Window
// should be used instead.
// CompoundEventFilter gets all events first and can provide actions to those
// events. It implements global features such as click to activate a window and
// cursor change when moving mouse.
// Additional event filters can be added to CompoundEventFilter. Events will
// pass through those additional filters in their addition order and could be
// consumed by any of those filters. If an event is consumed by a filter, the
// rest of the filter(s) and CompoundEventFilter will not see the consumed
// event.
class WM_EXPORT CompoundEventFilter : public ui::EventHandler {
~CompoundEventFilter() override;
// Returns the cursor for the specified component.
static gfx::NativeCursor CursorForWindowComponent(int window_component);
// Adds/removes additional event filters. This does not take ownership of
// the EventHandler.
// NOTE: These handlers are deprecated. Use env::AddPreTargetEventHandler etc.
// instead.
void AddHandler(ui::EventHandler* filter);
void RemoveHandler(ui::EventHandler* filter);
// Updates the cursor if the target provides a custom one, and provides
// default resize cursors for window edges.
void UpdateCursor(aura::Window* target, ui::MouseEvent* event);
// Dispatches event to additional filters.
void FilterKeyEvent(ui::KeyEvent* event);
void FilterMouseEvent(ui::MouseEvent* event);
void FilterTouchEvent(ui::TouchEvent* event);
// Sets the visibility of the cursor if the event is not synthesized.
void SetCursorVisibilityOnEvent(aura::Window* target,
ui::Event* event,
bool show);
// Enables or disables mouse events if the event is not synthesized.
void SetMouseEventsEnableStateOnEvent(aura::Window* target,
ui::Event* event,
bool enable);
// Overridden from ui::EventHandler:
void OnKeyEvent(ui::KeyEvent* event) override;
void OnMouseEvent(ui::MouseEvent* event) override;
void OnScrollEvent(ui::ScrollEvent* event) override;
void OnTouchEvent(ui::TouchEvent* event) override;
void OnGestureEvent(ui::GestureEvent* event) override;
// Additional pre-target event handlers.
base::ObserverList<ui::EventHandler, true> handlers_;
} // namespace wm