blob: cb9a4ddbd8fa5d0d6a59227d19385a3c9031a9ae [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/wm/wm_export.h"
namespace aura {
class Window;
namespace wm {
// Implemented by an object that establishes the rules about what can be
// focused or activated.
class WM_EXPORT FocusRules {
virtual ~FocusRules() {}
// Returns true if |window| is a toplevel window. Whether or not a window
// is considered toplevel is determined by a similar set of rules that
// govern activation and focus. Not all toplevel windows are activatable,
// call CanActivateWindow() to determine if a window can be activated.
virtual bool IsToplevelWindow(aura::Window* window) const = 0;
// Returns true if |window| can be activated or focused.
virtual bool CanActivateWindow(aura::Window* window) const = 0;
// For CanFocusWindow(), NULL is supported, because NULL is a valid focusable
// window (in the case of clearing focus).
virtual bool CanFocusWindow(aura::Window* window) const = 0;
// Returns the toplevel window containing |window|. Not all toplevel windows
// are activatable, call GetActivatableWindow() instead to return the
// activatable window, which might be in a different hierarchy.
// Will return NULL if |window| is not contained by a window considered to be
// a toplevel window.
virtual aura::Window* GetToplevelWindow(aura::Window* window) const = 0;
// Returns the activatable or focusable window given an attempt to activate or
// focus |window|. Some possible scenarios (not intended to be exhaustive):
// - |window| is a child of a non-focusable window and so focus must be set
// according to rules defined by the delegate, e.g. to a parent.
// - |window| is an activatable window that is the transient parent of a modal
// window, so attempts to activate |window| should result in the modal
// transient being activated instead.
// These methods may return NULL if they are unable to find an activatable
// or focusable window given |window|.
virtual aura::Window* GetActivatableWindow(aura::Window* window) const = 0;
virtual aura::Window* GetFocusableWindow(aura::Window* window) const = 0;
// Returns the next window to activate in the event that |ignore| is no longer
// activatable. This function is called when something is happening to
// |ignore| that means it can no longer have focus or activation, including
// but not limited to:
// - it or its parent hierarchy is being hidden, or removed from the
// RootWindow.
// - it is being destroyed.
// - it is being explicitly deactivated.
// |ignore| cannot be NULL.
virtual aura::Window* GetNextActivatableWindow(
aura::Window* ignore) const = 0;
} // namespace wm