| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "modules/vr/VRPositionState.h" |
| |
| namespace blink { |
| |
| namespace { |
| |
| DOMPoint* vecToDomPoint(const WebVRVector4& vec, bool valid) |
| { |
| if (valid) |
| return DOMPoint::create(vec.x, vec.y, vec.z, vec.w); |
| return nullptr; |
| } |
| DOMPoint* vecToDomPoint(const WebVRVector3& vec, bool valid) |
| { |
| if (valid) |
| return DOMPoint::create(vec.x, vec.y, vec.z, 1.0); |
| return nullptr; |
| } |
| |
| } // namespace |
| |
| VRPositionState::VRPositionState() |
| : m_timeStamp(0.0) |
| { |
| } |
| |
| void VRPositionState::setState(const WebHMDSensorState &state) |
| { |
| m_timeStamp = state.timestamp; |
| m_orientation = vecToDomPoint(state.orientation, state.flags & WebVRSensorStateOrientation); |
| m_position = vecToDomPoint(state.position, state.flags & WebVRSensorStatePosition); |
| m_angularVelocity = vecToDomPoint(state.angularVelocity, state.flags & WebVRSensorStateAngularVelocity); |
| m_linearVelocity = vecToDomPoint(state.linearVelocity, state.flags & WebVRSensorStateLinearVelocity); |
| m_angularAcceleration = vecToDomPoint(state.angularAcceleration, state.flags & WebVRSensorStateAngularAcceleration); |
| m_linearAcceleration = vecToDomPoint(state.linearAcceleration, state.flags & WebVRSensorStateLinearAcceleration); |
| } |
| |
| DEFINE_TRACE(VRPositionState) |
| { |
| visitor->trace(m_orientation); |
| visitor->trace(m_position); |
| visitor->trace(m_angularVelocity); |
| visitor->trace(m_linearVelocity); |
| visitor->trace(m_angularAcceleration); |
| visitor->trace(m_linearAcceleration); |
| } |
| |
| } // namespace blink |