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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_RESOURCE_RESOURCE_BUNDLE_H_
#define UI_BASE_RESOURCE_RESOURCE_BUNDLE_H_
#include <stddef.h>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "base/containers/hash_tables.h"
#include "base/files/file_path.h"
#include "base/files/memory_mapped_file.h"
#include "base/gtest_prod_util.h"
#include "base/macros.h"
#include "base/sequence_checker.h"
#include "base/strings/string16.h"
#include "base/strings/string_piece.h"
#include "ui/base/layout.h"
#include "ui/base/ui_base_export.h"
#include "ui/gfx/font_list.h"
#include "ui/gfx/image/image.h"
#include "ui/gfx/native_widget_types.h"
class SkBitmap;
namespace base {
class File;
class Lock;
class RefCountedMemory;
}
namespace ui {
class DataPack;
class ResourceHandle;
// ResourceBundle is a central facility to load images and other resources,
// such as theme graphics. Every resource is loaded only once.
class UI_BASE_EXPORT ResourceBundle {
public:
// Legacy font size deltas. Consider these to be magic numbers. New code
// should declare their own size delta constant using an identifier that
// imparts some semantic meaning.
static const int kSmallFontDelta = -1;
static const int kMediumFontDelta = 3;
static const int kLargeFontDelta = 8;
// Legacy font style mappings. TODO(tapted): Phase these out in favour of
// client code providing their own constant with the desired font size delta.
enum FontStyle {
SmallFont,
BaseFont,
BoldFont,
MediumFont,
MediumBoldFont,
LargeFont,
};
enum LoadResources {
LOAD_COMMON_RESOURCES,
DO_NOT_LOAD_COMMON_RESOURCES
};
// Delegate class that allows interception of pack file loading and resource
// requests. The methods of this class may be called on multiple threads.
class Delegate {
public:
// Called before a resource pack file is loaded. Return the full path for
// the pack file to continue loading or an empty value to cancel loading.
// |pack_path| will contain the complete default path for the pack file if
// known or just the pack file name otherwise.
virtual base::FilePath GetPathForResourcePack(
const base::FilePath& pack_path,
ScaleFactor scale_factor) = 0;
// Called before a locale pack file is loaded. Return the full path for
// the pack file to continue loading or an empty value to cancel loading.
// |pack_path| will contain the complete default path for the pack file if
// known or just the pack file name otherwise.
virtual base::FilePath GetPathForLocalePack(
const base::FilePath& pack_path,
const std::string& locale) = 0;
// Return an image resource or an empty value to attempt retrieval of the
// default resource.
virtual gfx::Image GetImageNamed(int resource_id) = 0;
// Return an image resource or an empty value to attempt retrieval of the
// default resource.
virtual gfx::Image GetNativeImageNamed(int resource_id) = 0;
// Return a ref counted memory resource or NULL to attempt retrieval of the
// default resource.
virtual base::RefCountedMemory* LoadDataResourceBytes(
int resource_id,
ScaleFactor scale_factor) = 0;
// Retrieve a raw data resource. Return true if a resource was provided or
// false to attempt retrieval of the default resource.
virtual bool GetRawDataResource(int resource_id,
ScaleFactor scale_factor,
base::StringPiece* value) = 0;
// Retrieve a localized string. Return true if a string was provided or
// false to attempt retrieval of the default string.
virtual bool GetLocalizedString(int message_id, base::string16* value) = 0;
protected:
virtual ~Delegate() {}
};
// Initialize the ResourceBundle for this process. Does not take ownership of
// the |delegate| value. Returns the language selected.
// NOTE: Mac ignores this and always loads up resources for the language
// defined by the Cocoa UI (i.e., NSBundle does the language work).
//
// TODO(sergeyu): This method also loads common resources (i.e. chrome.pak).
// There is no way to specify which resource files are loaded, i.e. names of
// the files are hardcoded in ResourceBundle. Fix it to allow to specify which
// files are loaded (e.g. add a new method in Delegate).
// |load_resources| controls whether or not LoadCommonResources is called.
static std::string InitSharedInstanceWithLocale(
const std::string& pref_locale,
Delegate* delegate,
LoadResources load_resources);
// Initialize the ResourceBundle using the given file region. If |region| is
// MemoryMappedFile::Region::kWholeFile, the entire |pak_file| is used.
// This allows the use of this function in a sandbox without local file
// access (as on Android).
static void InitSharedInstanceWithPakFileRegion(
base::File pak_file,
const base::MemoryMappedFile::Region& region);
// Initialize the ResourceBundle using given data pack path for testing.
static void InitSharedInstanceWithPakPath(const base::FilePath& path);
// Delete the ResourceBundle for this process if it exists.
static void CleanupSharedInstance();
// Returns true after the global resource loader instance has been created.
static bool HasSharedInstance();
// Initialize the ResourceBundle using data pack from given buffer.
// Return the global resource loader instance.
static ResourceBundle& GetSharedInstance();
// Loads a secondary locale data pack using the given file region.
void LoadSecondaryLocaleDataWithPakFileRegion(
base::File pak_file,
const base::MemoryMappedFile::Region& region);
// Check if the .pak for the given locale exists.
bool LocaleDataPakExists(const std::string& locale);
// Registers additional data pack files with this ResourceBundle. When
// looking for a DataResource, we will search these files after searching the
// main module. |path| should be the complete path to the pack file if known
// or just the pack file name otherwise (the delegate may optionally override
// this value). |scale_factor| is the scale of images in this resource pak
// relative to the images in the 1x resource pak. This method is not thread
// safe! You should call it immediately after calling InitSharedInstance.
void AddDataPackFromPath(const base::FilePath& path,
ScaleFactor scale_factor);
// Same as above but using an already open file.
void AddDataPackFromFile(base::File file, ScaleFactor scale_factor);
// Same as above but using only a region (offset + size) of the file.
void AddDataPackFromFileRegion(base::File file,
const base::MemoryMappedFile::Region& region,
ScaleFactor scale_factor);
// Same as above but using contents of the given buffer.
void AddDataPackFromBuffer(base::StringPiece buffer,
ScaleFactor scale_factor);
// Same as AddDataPackFromPath but does not log an error if the pack fails to
// load.
void AddOptionalDataPackFromPath(const base::FilePath& path,
ScaleFactor scale_factor);
// Changes the locale for an already-initialized ResourceBundle, returning the
// name of the newly-loaded locale. Future calls to get strings will return
// the strings for this new locale. This has no effect on existing or future
// image resources. |locale_resources_data_| is protected by a lock for the
// duration of the swap, as GetLocalizedString() may be concurrently invoked
// on another thread.
std::string ReloadLocaleResources(const std::string& pref_locale);
// Gets image with the specified resource_id from the current module data.
// Returns a pointer to a shared instance of gfx::ImageSkia. This shared
// instance is owned by the resource bundle and should not be freed.
// TODO(pkotwicz): Make method return const gfx::ImageSkia*
//
// NOTE: GetNativeImageNamed is preferred for cross-platform gfx::Image use.
gfx::ImageSkia* GetImageSkiaNamed(int resource_id);
// Gets an image resource from the current module data. This will load the
// image in Skia format by default. The ResourceBundle owns this.
gfx::Image& GetImageNamed(int resource_id);
// Similar to GetImageNamed, but rather than loading the image in Skia format,
// it will load in the native platform type. This can avoid conversion from
// one image type to another. ResourceBundle owns the result.
//
// Note that if the same resource has already been loaded in GetImageNamed(),
// gfx::Image will perform a conversion, rather than using the native image
// loading code of ResourceBundle.
gfx::Image& GetNativeImageNamed(int resource_id);
// Loads the raw bytes of a scale independent data resource.
base::RefCountedMemory* LoadDataResourceBytes(int resource_id) const;
// Loads the raw bytes of a data resource nearest the scale factor
// |scale_factor| into |bytes|, without doing any processing or
// interpretation of the resource. Use ResourceHandle::SCALE_FACTOR_NONE
// for scale independent image resources (such as wallpaper).
// Returns NULL if we fail to read the resource.
base::RefCountedMemory* LoadDataResourceBytesForScale(
int resource_id,
ScaleFactor scale_factor) const;
// Return the contents of a scale independent resource in a
// StringPiece given the resource id.
base::StringPiece GetRawDataResource(int resource_id) const;
// Return the contents of a resource in a StringPiece given the resource id
// nearest the scale factor |scale_factor|.
// Use ResourceHandle::SCALE_FACTOR_NONE for scale independent image resources
// (such as wallpaper).
base::StringPiece GetRawDataResourceForScale(int resource_id,
ScaleFactor scale_factor) const;
// Get a localized string given a message id. Returns an empty
// string if the message_id is not found.
base::string16 GetLocalizedString(int message_id);
// Get a localized resource (for example, localized image logo) given a
// resource id.
base::RefCountedMemory* LoadLocalizedResourceBytes(int resource_id);
// Returns a font list derived from the platform-specific "Base" font list.
// The result is always cached and exists for the lifetime of the process.
const gfx::FontList& GetFontListWithDelta(
int size_delta,
gfx::Font::FontStyle style = gfx::Font::NORMAL,
gfx::Font::Weight weight = gfx::Font::Weight::NORMAL);
// Returns the primary font from the FontList given by GetFontListWithDelta().
const gfx::Font& GetFontWithDelta(
int size_delta,
gfx::Font::FontStyle style = gfx::Font::NORMAL,
gfx::Font::Weight weight = gfx::Font::Weight::NORMAL);
// Deprecated. Returns fonts using hard-coded size deltas implied by |style|.
const gfx::FontList& GetFontList(FontStyle style);
const gfx::Font& GetFont(FontStyle style);
// Resets and reloads the cached fonts. This is useful when the fonts of the
// system have changed, for example, when the locale has changed.
void ReloadFonts();
// Overrides the path to the pak file from which the locale resources will be
// loaded. Pass an empty path to undo.
void OverrideLocalePakForTest(const base::FilePath& pak_path);
// Overrides a localized string resource with the given string. If no delegate
// is present, the |string| will be returned when getting the localized string
// |message_id|. If |ReloadLocaleResources| is called, all overrides are
// cleared. This is intended to be used in conjunction with field trials and
// the variations service to experiment with different UI strings. This method
// is not thread safe!
void OverrideLocaleStringResource(int message_id,
const base::string16& string);
// Returns the full pathname of the locale file to load. May return an empty
// string if no locale data files are found and |test_file_exists| is true.
// Used on Android to load the local file in the browser process and pass it
// to the sandboxed renderer process.
base::FilePath GetLocaleFilePath(const std::string& app_locale,
bool test_file_exists);
// Returns the maximum scale factor currently loaded.
// Returns SCALE_FACTOR_100P if no resource is loaded.
ScaleFactor GetMaxScaleFactor() const;
// Returns true if |scale_factor| is supported by this platform.
static bool IsScaleFactorSupported(ScaleFactor scale_factor);
// Sets whether this ResourceBundle should mangle localized strings or not.
void set_mangle_localized_strings_for_test(bool mangle) {
mangle_localized_strings_ = mangle;
}
private:
FRIEND_TEST_ALL_PREFIXES(ResourceBundleTest, DelegateGetPathForLocalePack);
FRIEND_TEST_ALL_PREFIXES(ResourceBundleTest, DelegateGetImageNamed);
FRIEND_TEST_ALL_PREFIXES(ResourceBundleTest, DelegateGetNativeImageNamed);
friend class ResourceBundleMacImageTest;
friend class ResourceBundleImageTest;
friend class ResourceBundleTest;
friend class ChromeBrowserMainMacBrowserTest;
class ResourceBundleImageSource;
friend class ResourceBundleImageSource;
struct FontKey;
using IdToStringMap = base::hash_map<int, base::string16>;
// Ctor/dtor are private, since we're a singleton.
explicit ResourceBundle(Delegate* delegate);
~ResourceBundle();
// Shared initialization.
static void InitSharedInstance(Delegate* delegate);
// Free skia_images_.
void FreeImages();
// Load the main resources.
void LoadCommonResources();
// Loads the resource paks chrome_{100,200}_percent.pak.
void LoadChromeResources();
// Implementation for the public methods which add a DataPack from a path. If
// |optional| is false, an error is logged on failure to load.
void AddDataPackFromPathInternal(const base::FilePath& path,
ScaleFactor scale_factor,
bool optional);
// Inserts |data_pack| to |data_pack_| and updates |max_scale_factor_|
// accordingly.
void AddDataPack(std::unique_ptr<DataPack> data_pack);
// Try to load the locale specific strings from an external data module.
// Returns the locale that is loaded.
std::string LoadLocaleResources(const std::string& pref_locale);
// Load test resources in given paths. If either path is empty an empty
// resource pack is loaded.
void LoadTestResources(const base::FilePath& path,
const base::FilePath& locale_path);
// Unload the locale specific strings and prepares to load new ones. See
// comments for ReloadLocaleResources().
void UnloadLocaleResources();
// Initializes the font description of default gfx::FontList.
void InitDefaultFontList();
// Fills the |bitmap| given the data file to look in and the |resource_id|.
// Returns false if the resource does not exist.
//
// If the call succeeds, |fell_back_to_1x| indicates whether Chrome's custom
// csCl PNG chunk is present (added by GRIT if it falls back to a 100% image).
bool LoadBitmap(const ResourceHandle& data_handle,
int resource_id,
SkBitmap* bitmap,
bool* fell_back_to_1x) const;
// Fills the |bitmap| given the |resource_id| and |scale_factor|.
// Returns false if the resource does not exist. This may fall back to
// the data pack with SCALE_FACTOR_NONE, and when this happens,
// |scale_factor| will be set to SCALE_FACTOR_NONE.
bool LoadBitmap(int resource_id,
ScaleFactor* scale_factor,
SkBitmap* bitmap,
bool* fell_back_to_1x) const;
// Returns true if missing scaled resources should be visually indicated when
// drawing the fallback (e.g., by tinting the image).
static bool ShouldHighlightMissingScaledResources();
// Returns true if the data in |buf| is a PNG that has the special marker
// added by GRIT that indicates that the image is actually 1x data.
static bool PNGContainsFallbackMarker(const unsigned char* buf, size_t size);
// A wrapper for PNGCodec::Decode that returns information about custom
// chunks. For security reasons we can't alter PNGCodec to return this
// information. Our PNG files are preprocessed by GRIT, and any special chunks
// should occur immediately after the IHDR chunk.
static bool DecodePNG(const unsigned char* buf,
size_t size,
SkBitmap* bitmap,
bool* fell_back_to_1x);
// Returns an empty image for when a resource cannot be loaded. This is a
// bright red bitmap.
gfx::Image& GetEmptyImage();
const base::FilePath& GetOverriddenPakPath();
// If mangling of localized strings is enabled, mangles |str| to make it
// longer and to add begin and end markers so that any truncation of it is
// visible and returns the mangled string. If not, returns |str|.
base::string16 MaybeMangleLocalizedString(const base::string16& str);
// This pointer is guaranteed to outlive the ResourceBundle instance and may
// be NULL.
Delegate* delegate_;
// Protects |locale_resources_data_|.
std::unique_ptr<base::Lock> locale_resources_data_lock_;
// Handles for data sources.
std::unique_ptr<ResourceHandle> locale_resources_data_;
std::unique_ptr<ResourceHandle> secondary_locale_resources_data_;
std::vector<std::unique_ptr<ResourceHandle>> data_packs_;
// The maximum scale factor currently loaded.
ScaleFactor max_scale_factor_;
// Cached images. The ResourceBundle caches all retrieved images and keeps
// ownership of the pointers.
using ImageMap = std::map<int, gfx::Image>;
ImageMap images_;
gfx::Image empty_image_;
// The various font lists used, as a map from a signed size delta from the
// platform base font size, plus style, to the FontList. Cached to avoid
// repeated GDI creation/destruction and font derivation.
// Must be accessed only from UI thread.
std::map<FontKey, gfx::FontList> font_cache_;
base::FilePath overridden_pak_path_;
IdToStringMap overridden_locale_strings_;
bool is_test_resources_ = false;
bool mangle_localized_strings_ = false;
SEQUENCE_CHECKER(sequence_checker_);
DISALLOW_COPY_AND_ASSIGN(ResourceBundle);
};
} // namespace ui
#endif // UI_BASE_RESOURCE_RESOURCE_BUNDLE_H_