blob: 62a7effa5ff841b26d82fcd15cf62d98d32682a4 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/snapshot/snapshot.h"
#include <stddef.h>
#include <stdint.h>
#include "base/bind.h"
#include "base/macros.h"
#include "base/run_loop.h"
#include "base/test/test_simple_task_runner.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/include/core/SkPixelRef.h"
#include "ui/aura/test/aura_test_helper.h"
#include "ui/aura/test/test_screen.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/paint_recorder.h"
#include "ui/compositor/test/context_factories_for_test.h"
#include "ui/compositor/test/draw_waiter_for_test.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/gfx_paths.h"
#include "ui/gfx/image/image.h"
#include "ui/gfx/transform.h"
#include "ui/gl/gl_implementation.h"
#include "ui/wm/core/default_activation_client.h"
namespace ui {
namespace {
SkColor GetExpectedColorForPoint(int x, int y) {
return SkColorSetRGB(std::min(x, 255), std::min(y, 255), 0);
}
// Paint simple rectangle on the specified aura window.
class TestPaintingWindowDelegate : public aura::test::TestWindowDelegate {
public:
explicit TestPaintingWindowDelegate(const gfx::Size& window_size)
: window_size_(window_size) {
}
~TestPaintingWindowDelegate() override {}
void OnPaint(const ui::PaintContext& context) override {
ui::PaintRecorder recorder(context, window_size_);
for (int y = 0; y < window_size_.height(); ++y) {
for (int x = 0; x < window_size_.width(); ++x) {
recorder.canvas()->FillRect(gfx::Rect(x, y, 1, 1),
GetExpectedColorForPoint(x, y));
}
}
}
private:
gfx::Size window_size_;
DISALLOW_COPY_AND_ASSIGN(TestPaintingWindowDelegate);
};
size_t GetFailedPixelsCountWithScaleFactor(const gfx::Image& image,
int scale_factor) {
const SkBitmap* bitmap = image.ToSkBitmap();
uint32_t* bitmap_data =
reinterpret_cast<uint32_t*>(bitmap->pixelRef()->pixels());
size_t result = 0;
for (int y = 0; y < bitmap->height(); y += scale_factor) {
for (int x = 0; x < bitmap->width(); x += scale_factor) {
if (static_cast<SkColor>(bitmap_data[x + y * bitmap->width()]) !=
GetExpectedColorForPoint(x / scale_factor, y / scale_factor)) {
++result;
}
}
}
return result;
}
size_t GetFailedPixelsCount(const gfx::Image& image) {
return GetFailedPixelsCountWithScaleFactor(image, 1);
}
} // namespace
class SnapshotAuraTest : public testing::Test {
public:
SnapshotAuraTest() {}
~SnapshotAuraTest() override {}
void SetUp() override {
testing::Test::SetUp();
// The ContextFactory must exist before any Compositors are created.
// Snapshot test tests real drawing and readback, so needs pixel output.
bool enable_pixel_output = true;
ui::ContextFactory* context_factory = nullptr;
ui::ContextFactoryPrivate* context_factory_private = nullptr;
ui::InitializeContextFactoryForTests(enable_pixel_output, &context_factory,
&context_factory_private);
helper_.reset(new aura::test::AuraTestHelper());
helper_->SetUp(context_factory, context_factory_private);
new ::wm::DefaultActivationClient(helper_->root_window());
}
void TearDown() override {
test_window_.reset();
delegate_.reset();
helper_->RunAllPendingInMessageLoop();
helper_->TearDown();
ui::TerminateContextFactoryForTests();
testing::Test::TearDown();
}
protected:
aura::Window* test_window() { return test_window_.get(); }
aura::Window* root_window() { return helper_->root_window(); }
aura::TestScreen* test_screen() { return helper_->test_screen(); }
void WaitForDraw() {
helper_->host()->compositor()->ScheduleDraw();
ui::DrawWaiterForTest::WaitForCompositingEnded(
helper_->host()->compositor());
}
void SetupTestWindow(const gfx::Rect& window_bounds) {
delegate_.reset(new TestPaintingWindowDelegate(window_bounds.size()));
test_window_.reset(aura::test::CreateTestWindowWithDelegate(
delegate_.get(), 0, window_bounds, root_window()));
}
gfx::Image GrabSnapshotForTestWindow() {
gfx::Rect source_rect(test_window_->bounds().size());
aura::Window::ConvertRectToTarget(
test_window(), root_window(), &source_rect);
scoped_refptr<SnapshotHolder> holder(new SnapshotHolder);
ui::GrabWindowSnapshotAsync(
root_window(), source_rect,
base::Bind(&SnapshotHolder::SnapshotCallback, holder));
holder->WaitForSnapshot();
DCHECK(holder->completed());
return holder->image();
}
private:
class SnapshotHolder : public base::RefCountedThreadSafe<SnapshotHolder> {
public:
SnapshotHolder() : completed_(false) {}
void SnapshotCallback(gfx::Image image) {
DCHECK(!completed_);
image_ = image;
completed_ = true;
run_loop_.Quit();
}
void WaitForSnapshot() { run_loop_.Run(); }
bool completed() const { return completed_; }
const gfx::Image& image() const { return image_; }
private:
friend class base::RefCountedThreadSafe<SnapshotHolder>;
virtual ~SnapshotHolder() {}
base::RunLoop run_loop_;
gfx::Image image_;
bool completed_;
};
std::unique_ptr<aura::test::AuraTestHelper> helper_;
std::unique_ptr<aura::Window> test_window_;
std::unique_ptr<TestPaintingWindowDelegate> delegate_;
std::vector<unsigned char> png_representation_;
DISALLOW_COPY_AND_ASSIGN(SnapshotAuraTest);
};
TEST_F(SnapshotAuraTest, FullScreenWindow) {
SetupTestWindow(root_window()->bounds());
WaitForDraw();
gfx::Image snapshot = GrabSnapshotForTestWindow();
EXPECT_EQ(test_window()->bounds().size().ToString(),
snapshot.Size().ToString());
EXPECT_EQ(0u, GetFailedPixelsCount(snapshot));
}
TEST_F(SnapshotAuraTest, PartialBounds) {
gfx::Rect test_bounds(100, 100, 300, 200);
SetupTestWindow(test_bounds);
WaitForDraw();
gfx::Image snapshot = GrabSnapshotForTestWindow();
EXPECT_EQ(test_bounds.size().ToString(), snapshot.Size().ToString());
EXPECT_EQ(0u, GetFailedPixelsCount(snapshot));
}
TEST_F(SnapshotAuraTest, Rotated) {
test_screen()->SetDisplayRotation(display::Display::ROTATE_90);
gfx::Rect test_bounds(100, 100, 300, 200);
SetupTestWindow(test_bounds);
WaitForDraw();
gfx::Image snapshot = GrabSnapshotForTestWindow();
EXPECT_EQ(test_bounds.size().ToString(), snapshot.Size().ToString());
EXPECT_EQ(0u, GetFailedPixelsCount(snapshot));
}
TEST_F(SnapshotAuraTest, UIScale) {
const float kUIScale = 0.5f;
test_screen()->SetUIScale(kUIScale);
gfx::Rect test_bounds(100, 100, 300, 200);
SetupTestWindow(test_bounds);
WaitForDraw();
// Snapshot always captures the physical pixels.
gfx::SizeF snapshot_size(test_bounds.size());
snapshot_size.Scale(1 / kUIScale);
gfx::Image snapshot = GrabSnapshotForTestWindow();
EXPECT_EQ(gfx::ToRoundedSize(snapshot_size).ToString(),
snapshot.Size().ToString());
EXPECT_EQ(0u, GetFailedPixelsCountWithScaleFactor(snapshot, 1 / kUIScale));
}
TEST_F(SnapshotAuraTest, DeviceScaleFactor) {
test_screen()->SetDeviceScaleFactor(2.0f);
gfx::Rect test_bounds(100, 100, 150, 100);
SetupTestWindow(test_bounds);
WaitForDraw();
// Snapshot always captures the physical pixels.
gfx::SizeF snapshot_size(test_bounds.size());
snapshot_size.Scale(2.0f);
gfx::Image snapshot = GrabSnapshotForTestWindow();
EXPECT_EQ(gfx::ToRoundedSize(snapshot_size).ToString(),
snapshot.Size().ToString());
EXPECT_EQ(0u, GetFailedPixelsCountWithScaleFactor(snapshot, 2));
}
TEST_F(SnapshotAuraTest, RotateAndUIScale) {
const float kUIScale = 0.5f;
test_screen()->SetUIScale(kUIScale);
test_screen()->SetDisplayRotation(display::Display::ROTATE_90);
gfx::Rect test_bounds(100, 100, 300, 200);
SetupTestWindow(test_bounds);
WaitForDraw();
// Snapshot always captures the physical pixels.
gfx::SizeF snapshot_size(test_bounds.size());
snapshot_size.Scale(1 / kUIScale);
gfx::Image snapshot = GrabSnapshotForTestWindow();
EXPECT_EQ(gfx::ToRoundedSize(snapshot_size).ToString(),
snapshot.Size().ToString());
EXPECT_EQ(0u, GetFailedPixelsCountWithScaleFactor(snapshot, 1 / kUIScale));
}
TEST_F(SnapshotAuraTest, RotateAndUIScaleAndScaleFactor) {
test_screen()->SetDeviceScaleFactor(2.0f);
const float kUIScale = 0.5f;
test_screen()->SetUIScale(kUIScale);
test_screen()->SetDisplayRotation(display::Display::ROTATE_90);
gfx::Rect test_bounds(20, 30, 150, 100);
SetupTestWindow(test_bounds);
WaitForDraw();
// Snapshot always captures the physical pixels.
gfx::SizeF snapshot_size(test_bounds.size());
snapshot_size.Scale(2.0f / kUIScale);
gfx::Image snapshot = GrabSnapshotForTestWindow();
EXPECT_EQ(gfx::ToRoundedSize(snapshot_size).ToString(),
snapshot.Size().ToString());
EXPECT_EQ(0u, GetFailedPixelsCountWithScaleFactor(snapshot, 2 / kUIScale));
}
} // namespace ui