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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DBUS_OBJECT_PROXY_H_
#define DBUS_OBJECT_PROXY_H_
#include <dbus/dbus.h>
#include <map>
#include <memory>
#include <set>
#include <string>
#include <vector>
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/strings/string_piece.h"
#include "base/time/time.h"
#include "dbus/dbus_export.h"
#include "dbus/object_path.h"
namespace dbus {
class Bus;
class ErrorResponse;
class MethodCall;
class Response;
class ScopedDBusError;
class Signal;
// ObjectProxy is used to communicate with remote objects, mainly for
// calling methods of these objects.
//
// ObjectProxy is a ref counted object, to ensure that |this| of the
// object is alive when callbacks referencing |this| are called; the
// bus always holds at least one of those references so object proxies
// always last as long as the bus that created them.
class CHROME_DBUS_EXPORT ObjectProxy
: public base::RefCountedThreadSafe<ObjectProxy> {
public:
// Client code should use Bus::GetObjectProxy() or
// Bus::GetObjectProxyWithOptions() instead of this constructor.
ObjectProxy(Bus* bus,
const std::string& service_name,
const ObjectPath& object_path,
int options);
// Options to be OR-ed together when calling Bus::GetObjectProxyWithOptions().
// Set the IGNORE_SERVICE_UNKNOWN_ERRORS option to silence logging of
// org.freedesktop.DBus.Error.ServiceUnknown errors and
// org.freedesktop.DBus.Error.ObjectUnknown errors.
enum Options {
DEFAULT_OPTIONS = 0,
IGNORE_SERVICE_UNKNOWN_ERRORS = 1 << 0
};
// Special timeout constants.
//
// The constants correspond to DBUS_TIMEOUT_USE_DEFAULT and
// DBUS_TIMEOUT_INFINITE. Here we use literal numbers instead of these
// macros as these aren't defined with D-Bus earlier than 1.4.12.
enum {
TIMEOUT_USE_DEFAULT = -1,
TIMEOUT_INFINITE = 0x7fffffff,
};
// Called when an error response is returned or no response is returned.
// Used for CallMethodWithErrorCallback().
using ErrorCallback = base::OnceCallback<void(ErrorResponse*)>;
// Called when the response is returned. Used for CallMethod().
using ResponseCallback = base::OnceCallback<void(Response*)>;
// Called when a signal is received. Signal* is the incoming signal.
using SignalCallback = base::Callback<void(Signal*)>;
// Called when NameOwnerChanged signal is received.
using NameOwnerChangedCallback =
base::Callback<void(const std::string& old_owner,
const std::string& new_owner)>;
// Called when the service becomes available.
using WaitForServiceToBeAvailableCallback =
base::Callback<void(bool service_is_available)>;
// Called when the object proxy is connected to the signal.
// Parameters:
// - the interface name.
// - the signal name.
// - whether it was successful or not.
using OnConnectedCallback =
base::Callback<void(const std::string&, const std::string&, bool)>;
// Calls the method of the remote object and blocks until the response
// is returned. Returns NULL on error with the error details specified
// in the |error| object.
//
// BLOCKING CALL.
virtual std::unique_ptr<Response> CallMethodAndBlockWithErrorDetails(
MethodCall* method_call,
int timeout_ms,
ScopedDBusError* error);
// Calls the method of the remote object and blocks until the response
// is returned. Returns NULL on error.
//
// BLOCKING CALL.
virtual std::unique_ptr<Response> CallMethodAndBlock(MethodCall* method_call,
int timeout_ms);
// Requests to call the method of the remote object.
//
// |callback| will be called in the origin thread, once the method call
// is complete. As it's called in the origin thread, |callback| can
// safely reference objects in the origin thread (i.e. UI thread in most
// cases). If the caller is not interested in the response from the
// method (i.e. calling a method that does not return a value),
// EmptyResponseCallback() can be passed to the |callback| parameter.
//
// If the method call is successful, a pointer to Response object will
// be passed to the callback. If unsuccessful, NULL will be passed to
// the callback.
//
// Must be called in the origin thread.
virtual void CallMethod(MethodCall* method_call,
int timeout_ms,
ResponseCallback callback);
// Requests to call the method of the remote object.
//
// |callback| and |error_callback| will be called in the origin thread, once
// the method call is complete. As it's called in the origin thread,
// |callback| can safely reference objects in the origin thread (i.e.
// UI thread in most cases). If the caller is not interested in the response
// from the method (i.e. calling a method that does not return a value),
// EmptyResponseCallback() can be passed to the |callback| parameter.
//
// If the method call is successful, |callback| will be invoked with a
// Response object. If unsuccessful, |error_callback| will be invoked with an
// ErrorResponse object (if the remote object returned an error) or nullptr
// (if a response was not received at all).
//
// Must be called in the origin thread.
virtual void CallMethodWithErrorCallback(MethodCall* method_call,
int timeout_ms,
ResponseCallback callback,
ErrorCallback error_callback);
// Requests to connect to the signal from the remote object.
//
// |signal_callback| will be called in the origin thread, when the
// signal is received from the remote object. As it's called in the
// origin thread, |signal_callback| can safely reference objects in the
// origin thread (i.e. UI thread in most cases).
//
// |on_connected_callback| is called when the object proxy is connected
// to the signal, or failed to be connected, in the origin thread.
//
// If a SignalCallback has already been registered for the given
// |interface_name| and |signal_name|, |signal_callback| will be
// added to the list of callbacks for |interface_name| and
// |signal_name|.
//
// Must be called in the origin thread.
virtual void ConnectToSignal(const std::string& interface_name,
const std::string& signal_name,
SignalCallback signal_callback,
OnConnectedCallback on_connected_callback);
// Sets a callback for "NameOwnerChanged" signal. The callback is called on
// the origin thread when D-Bus system sends "NameOwnerChanged" for the name
// represented by |service_name_|.
virtual void SetNameOwnerChangedCallback(NameOwnerChangedCallback callback);
// Registers |callback| to run when the service becomes available. If the
// service is already available, or if connecting to the name-owner-changed
// signal fails, |callback| will be run once asynchronously. Otherwise,
// |callback| will be run once in the future after the service becomes
// available.
virtual void WaitForServiceToBeAvailable(
WaitForServiceToBeAvailableCallback callback);
// Detaches from the remote object. The Bus object will take care of
// detaching so you don't have to do this manually.
//
// BLOCKING CALL.
virtual void Detach();
const ObjectPath& object_path() const { return object_path_; }
// Returns an empty callback that does nothing. Can be used for
// CallMethod().
static ResponseCallback EmptyResponseCallback();
protected:
// This is protected, so we can define sub classes.
virtual ~ObjectProxy();
private:
friend class base::RefCountedThreadSafe<ObjectProxy>;
using CallMethodInternalCallback =
base::OnceCallback<void(Response* response,
ErrorResponse* error_response)>;
// Struct of data we'll be passing from StartAsyncMethodCall() to
// OnPendingCallIsCompleteThunk().
struct OnPendingCallIsCompleteData {
OnPendingCallIsCompleteData(ObjectProxy* in_object_proxy,
CallMethodInternalCallback callback,
base::TimeTicks start_time);
~OnPendingCallIsCompleteData();
ObjectProxy* object_proxy;
CallMethodInternalCallback callback;
base::TimeTicks start_time;
};
// This is a helpr function to implement CallMethod() and
// CallMethodWithErrorCallback().
void CallMethodInternal(MethodCall* method_call,
int timeout_ms,
CallMethodInternalCallback callback);
// Starts the async method call. This is a helper function to implement
// CallMethod().
void StartAsyncMethodCall(int timeout_ms,
DBusMessage* request_message,
CallMethodInternalCallback callback,
base::TimeTicks start_time);
// Called when the pending call is complete.
void OnPendingCallIsComplete(DBusPendingCall* pending_call,
CallMethodInternalCallback callback,
base::TimeTicks start_time);
// Runs the CallMethodInternalCallback with the given response object.
void RunCallMethodInternalCallback(CallMethodInternalCallback callback,
base::TimeTicks start_time,
DBusMessage* response_message);
// Redirects the function call to OnPendingCallIsComplete().
static void OnPendingCallIsCompleteThunk(DBusPendingCall* pending_call,
void* user_data);
// Connects to NameOwnerChanged signal.
bool ConnectToNameOwnerChangedSignal();
// Helper function for ConnectToSignal().
bool ConnectToSignalInternal(const std::string& interface_name,
const std::string& signal_name,
SignalCallback signal_callback);
// Helper function for WaitForServiceToBeAvailable().
void WaitForServiceToBeAvailableInternal();
// Handles the incoming request messages and dispatches to the signal
// callbacks.
DBusHandlerResult HandleMessage(DBusConnection* connection,
DBusMessage* raw_message);
// Runs the method. Helper function for HandleMessage().
void RunMethod(base::TimeTicks start_time,
std::vector<SignalCallback> signal_callbacks,
Signal* signal);
// Redirects the function call to HandleMessage().
static DBusHandlerResult HandleMessageThunk(DBusConnection* connection,
DBusMessage* raw_message,
void* user_data);
// Helper method for logging response errors appropriately.
void LogMethodCallFailure(const base::StringPiece& interface_name,
const base::StringPiece& method_name,
const base::StringPiece& error_name,
const base::StringPiece& error_message) const;
// Used as CallMethodInternalCallback by CallMethod(). (i.e. ErrorCallback
// wasn't provided, hence response_callback will be used for handling the
// error response).
void OnCallMethod(const std::string& interface_name,
const std::string& method_name,
ResponseCallback response_callback,
Response* response,
ErrorResponse* error_response);
// Adds the match rule to the bus and associate the callback with the signal.
bool AddMatchRuleWithCallback(const std::string& match_rule,
const std::string& absolute_signal_name,
SignalCallback signal_callback);
// Adds the match rule to the bus so that HandleMessage can see the signal.
bool AddMatchRuleWithoutCallback(const std::string& match_rule,
const std::string& absolute_signal_name);
// Calls D-Bus's GetNameOwner method synchronously to update
// |service_name_owner_| with the current owner of |service_name_|.
//
// BLOCKING CALL.
void UpdateNameOwnerAndBlock();
// Handles NameOwnerChanged signal from D-Bus's special message bus.
DBusHandlerResult HandleNameOwnerChanged(
std::unique_ptr<dbus::Signal> signal);
// Runs |name_owner_changed_callback_|.
void RunNameOwnerChangedCallback(const std::string& old_owner,
const std::string& new_owner);
// Runs |wait_for_service_to_be_available_callbacks_|.
void RunWaitForServiceToBeAvailableCallbacks(bool service_is_available);
scoped_refptr<Bus> bus_;
std::string service_name_;
ObjectPath object_path_;
// The method table where keys are absolute signal names (i.e. interface
// name + signal name), and values are lists of the corresponding callbacks.
using MethodTable = std::map<std::string, std::vector<SignalCallback>>;
MethodTable method_table_;
// The callback called when NameOwnerChanged signal is received.
NameOwnerChangedCallback name_owner_changed_callback_;
// Called when the service becomes available.
std::vector<WaitForServiceToBeAvailableCallback>
wait_for_service_to_be_available_callbacks_;
std::set<std::string> match_rules_;
const bool ignore_service_unknown_errors_;
// Known name owner of the well-known bus name represented by |service_name_|.
std::string service_name_owner_;
std::set<DBusPendingCall*> pending_calls_;
DISALLOW_COPY_AND_ASSIGN(ObjectProxy);
};
} // namespace dbus
#endif // DBUS_OBJECT_PROXY_H_