blob: 6affb7c28e1a546cbb5c3a741de0b81a054e2357 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include <map>
#include <utility>
#include <vector>
#include "base/macros.h"
#include "base/strings/string16.h"
#include "base/strings/string_split.h"
#include "build/build_config.h"
#include "content/browser/accessibility/accessibility_buildflags.h"
#include "content/browser/accessibility/browser_accessibility_position.h"
#include "content/common/content_export.h"
#include "third_party/blink/public/web/web_ax_enums.h"
#include "ui/accessibility/ax_node.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/accessibility/ax_range.h"
#include "ui/accessibility/ax_text_utils.h"
#include "ui/accessibility/platform/ax_platform_node.h"
#include "ui/accessibility/platform/ax_platform_node_delegate.h"
// a platform-specific subclass of BrowserAccessibility and
// BrowserAccessibilityManager.
#if defined(OS_WIN)
#if defined(OS_MACOSX)
#if defined(OS_ANDROID) && !defined(USE_AURA)
#if defined(OS_MACOSX) && __OBJC__
@class BrowserAccessibilityCocoa;
namespace content {
class BrowserAccessibilityManager;
// BrowserAccessibility
// A BrowserAccessibility object represents one node in the accessibility
// tree on the browser side. It exactly corresponds to one WebAXObject from
// Blink. It's owned by a BrowserAccessibilityManager.
// There are subclasses of BrowserAccessibility for each platform where
// we implement native accessibility APIs. This base class is used occasionally
// for tests.
class CONTENT_EXPORT BrowserAccessibility : public ui::AXPlatformNodeDelegate {
// Creates a platform specific BrowserAccessibility. Ownership passes to the
// caller.
static BrowserAccessibility* Create();
~BrowserAccessibility() override;
// Called only once, immediately after construction. The constructor doesn't
// take any arguments because in the Windows subclass we use a special
// function to construct a COM object.
virtual void Init(BrowserAccessibilityManager* manager, ui::AXNode* node);
// Called after the object is first initialized and again every time
// its data changes.
virtual void OnDataChanged() {}
virtual void OnSubtreeWillBeDeleted() {}
// Called when the location changed.
virtual void OnLocationChanged() {}
// This is called when the platform-specific attributes for a node need
// to be recomputed, which may involve firing native events, due to a
// change other than an update from OnAccessibilityEvents.
virtual void UpdatePlatformAttributes() {}
// Return true if this object is equal to or a descendant of |ancestor|.
bool IsDescendantOf(const BrowserAccessibility* ancestor) const;
bool IsDocument() const;
bool IsEditField() const;
// Returns true if this object is used only for representing text.
bool IsTextOnlyObject() const;
bool IsLineBreakObject() const;
// Returns true if this is a leaf node on this platform, meaning any
// children should not be exposed to this platform's native accessibility
// layer. Each platform subclass should implement this itself.
// The definition of a leaf may vary depending on the platform,
// but a leaf node should never have children that are focusable or
// that might send notifications.
virtual bool PlatformIsLeaf() const;
// Returns true if this object can fire events.
virtual bool CanFireEvents() const;
// Returns the number of children of this object, or 0 if PlatformIsLeaf()
// returns true.
virtual uint32_t PlatformChildCount() const;
// Return a pointer to the child at the given index, or NULL for an
// invalid index. Returns NULL if PlatformIsLeaf() returns true.
virtual BrowserAccessibility* PlatformGetChild(uint32_t child_index) const;
// Returns true if an ancestor of this node (not including itself) is a
// leaf node, meaning that this node is not actually exposed to the
// platform.
bool PlatformIsChildOfLeaf() const;
// If this object is exposed to the platform, returns this object. Otherwise,
// returns the platform leaf under which this object is found.
BrowserAccessibility* GetClosestPlatformObject() const;
BrowserAccessibility* GetPreviousSibling() const;
BrowserAccessibility* GetNextSibling() const;
bool IsPreviousSiblingOnSameLine() const;
bool IsNextSiblingOnSameLine() const;
// Returns nullptr if there are no children.
BrowserAccessibility* PlatformDeepestFirstChild() const;
// Returns nullptr if there are no children.
BrowserAccessibility* PlatformDeepestLastChild() const;
// Returns nullptr if there are no children.
BrowserAccessibility* InternalDeepestFirstChild() const;
// Returns nullptr if there are no children.
BrowserAccessibility* InternalDeepestLastChild() const;
// Returns the bounds of this object in coordinates relative to this frame.
gfx::Rect GetFrameBoundsRect() const;
// Returns the bounds of this object in coordinates relative to the
// page (specifically, the top-left corner of the topmost web contents).
// Optionally updates |offscreen| to be true if the element is offscreen
// within its page. Clips bounds by default unless |clip_bounds| is false.
gfx::Rect GetPageBoundsRect(bool* offscreen = nullptr,
bool clip_bounds = true) const;
// Returns the bounds of the given range in coordinates relative to the
// top-left corner of the overall web area. Only valid when the
// role is WebAXRoleStaticText.
gfx::Rect GetPageBoundsForRange(int start,
int len,
bool clipped = false) const;
// Same as |GetPageBoundsForRange| but in screen coordinates.
gfx::Rect GetScreenBoundsForRange(int start,
int len,
bool clipped = false) const;
// Convert a bounding rectangle from this node's coordinate system
// (which is relative to its nearest scrollable ancestor) to
// absolute bounds, either in page coordinates (when |frameOnly| is
// false), or in frame coordinates (when |frameOnly| is true).
// Updates optional |offscreen| to be true if the node is offscreen.
// If |clip_bounds| is set to false, will return unclipped bounds.
virtual gfx::Rect RelativeToAbsoluteBounds(gfx::RectF bounds,
bool frame_only,
bool* offscreen = nullptr,
bool clip_bounds = true) const;
// This is to handle the cases such as ARIA textbox, where the value should
// be calculated from the object's inner text.
virtual base::string16 GetValue() const;
// This is an approximate hit test that only uses the information in
// the browser process to compute the correct result. It will not return
// correct results in many cases of z-index, overflow, and absolute
// positioning, so BrowserAccessibilityManager::CachingAsyncHitTest
// should be used instead, which falls back on calling ApproximateHitTest
// automatically.
BrowserAccessibility* ApproximateHitTest(const gfx::Point& screen_point);
// Marks this object for deletion, releases our reference to it, and
// nulls out the pointer to the underlying AXNode. May not delete
// the object immediately due to reference counting.
// Reference counting is used on some platforms because the
// operating system may hold onto a reference to a BrowserAccessibility
// object even after we're through with it. When a BrowserAccessibility
// has had Destroy() called but its reference count is not yet zero,
// instance_active() returns false and queries on this object return failure.
virtual void Destroy();
// Subclasses should override this to support platform reference counting.
virtual void NativeAddReference() { }
// Subclasses should override this to support platform reference counting.
virtual void NativeReleaseReference();
// Accessors
BrowserAccessibilityManager* manager() const { return manager_; }
bool instance_active() const { return node_ && manager_; }
ui::AXNode* node() const { return node_; }
// These access the internal accessibility tree, which doesn't necessarily
// reflect the accessibility tree that should be exposed on each platform.
// Use PlatformChildCount and PlatformGetChild to implement platform
// accessibility APIs.
uint32_t InternalChildCount() const;
BrowserAccessibility* InternalGetChild(uint32_t child_index) const;
BrowserAccessibility* InternalGetParent() const;
BrowserAccessibility* PlatformGetParent() const;
int32_t GetId() const;
gfx::RectF GetLocation() const;
ax::mojom::Role GetRole() const;
int32_t GetState() const;
typedef base::StringPairs HtmlAttributes;
const HtmlAttributes& GetHtmlAttributes() const;
// Returns true if this is a native platform-specific object, vs a
// cross-platform generic object. Don't call ToBrowserAccessibilityXXX if
// IsNative returns false.
virtual bool IsNative() const;
// Accessing accessibility attributes:
// There are dozens of possible attributes for an accessibility node,
// but only a few tend to apply to any one object, so we store them
// in sparse arrays of <attribute id, attribute value> pairs, organized
// by type (bool, int, float, string, int list).
// There are three accessors for each type of attribute: one that returns
// true if the attribute is present and false if not, one that takes a
// pointer argument and returns true if the attribute is present (if you
// need to distinguish between the default value and a missing attribute),
// and another that returns the default value for that type if the
// attribute is not present. In addition, strings can be returned as
// either std::string or base::string16, for convenience.
bool HasBoolAttribute(ax::mojom::BoolAttribute attr) const;
bool GetBoolAttribute(ax::mojom::BoolAttribute attr) const;
bool GetBoolAttribute(ax::mojom::BoolAttribute attr, bool* value) const;
bool HasFloatAttribute(ax::mojom::FloatAttribute attr) const;
float GetFloatAttribute(ax::mojom::FloatAttribute attr) const;
bool GetFloatAttribute(ax::mojom::FloatAttribute attr, float* value) const;
bool HasInheritedStringAttribute(ax::mojom::StringAttribute attribute) const;
const std::string& GetInheritedStringAttribute(
ax::mojom::StringAttribute attribute) const;
base::string16 GetInheritedString16Attribute(
ax::mojom::StringAttribute attribute) const;
bool HasIntAttribute(ax::mojom::IntAttribute attribute) const;
int GetIntAttribute(ax::mojom::IntAttribute attribute) const;
bool GetIntAttribute(ax::mojom::IntAttribute attribute, int* value) const;
bool HasStringAttribute(ax::mojom::StringAttribute attribute) const;
const std::string& GetStringAttribute(
ax::mojom::StringAttribute attribute) const;
bool GetStringAttribute(ax::mojom::StringAttribute attribute,
std::string* value) const;
base::string16 GetString16Attribute(
ax::mojom::StringAttribute attribute) const;
bool GetString16Attribute(ax::mojom::StringAttribute attribute,
base::string16* value) const;
bool HasIntListAttribute(ax::mojom::IntListAttribute attribute) const;
const std::vector<int32_t>& GetIntListAttribute(
ax::mojom::IntListAttribute attribute) const;
bool GetIntListAttribute(ax::mojom::IntListAttribute attribute,
std::vector<int32_t>* value) const;
// Retrieve the value of a html attribute from the attribute map and
// returns true if found.
bool GetHtmlAttribute(const char* attr, std::string* value) const;
bool GetHtmlAttribute(const char* attr, base::string16* value) const;
virtual base::string16 GetText() const;
// Returns true if the bit corresponding to the given enum is 1.
bool HasState(ax::mojom::State state_enum) const;
bool HasAction(ax::mojom::Action action_enum) const;
// Returns true if the caret or selection is visible on this object.
bool HasVisibleCaretOrSelection() const;
// True if this is a web area, and its grandparent is a presentational iframe.
bool IsWebAreaForPresentationalIframe() const;
virtual bool IsClickable() const;
bool IsPlainTextField() const;
bool IsRichTextField() const;
// Return true if the accessible name was explicitly set to "" by the author
bool HasExplicitlyEmptyName() const;
// If an object is focusable but has no accessible name, use this
// to compute a name from its descendants.
std::string ComputeAccessibleNameFromDescendants() const;
// Get text to announce for a live region change if AT does not implement.
std::string GetLiveRegionText() const;
// Creates a text position rooted at this object.
BrowserAccessibilityPosition::AXPositionInstance CreatePositionAt(
int offset,
ax::mojom::TextAffinity affinity =
ax::mojom::TextAffinity::kDownstream) const;
// Gets the text offsets where new lines start.
std::vector<int> GetLineStartOffsets() const;
virtual gfx::NativeViewAccessible GetNativeViewAccessible();
// AXPlatformNodeDelegate.
const ui::AXNodeData& GetData() const override;
const ui::AXTreeData& GetTreeData() const override;
gfx::NativeViewAccessible GetNSWindow() override;
gfx::NativeViewAccessible GetParent() override;
int GetChildCount() override;
gfx::NativeViewAccessible ChildAtIndex(int index) override;
gfx::Rect GetClippedScreenBoundsRect() const override;
gfx::Rect GetUnclippedScreenBoundsRect() const override;
gfx::NativeViewAccessible HitTestSync(int x, int y) override;
gfx::NativeViewAccessible GetFocus() override;
ui::AXPlatformNode* GetFromNodeID(int32_t id) override;
int GetIndexInParent() const override;
gfx::AcceleratedWidget GetTargetForNativeAccessibilityEvent() override;
int GetTableRowCount() const override;
int GetTableColCount() const override;
const std::vector<int32_t> GetColHeaderNodeIds() const override;
const std::vector<int32_t> GetColHeaderNodeIds(
int32_t col_index) const override;
const std::vector<int32_t> GetRowHeaderNodeIds() const override;
const std::vector<int32_t> GetRowHeaderNodeIds(
int32_t row_index) const override;
int32_t GetCellId(int32_t row_index, int32_t col_index) const override;
int32_t GetTableCellIndex() const override;
int32_t CellIndexToId(int32_t cell_index) const override;
bool AccessibilityPerformAction(const ui::AXActionData& data) override;
bool ShouldIgnoreHoveredStateForTesting() override;
bool IsOffscreen() const override;
std::set<int32_t> GetReverseRelations(ax::mojom::IntAttribute attr,
int32_t dst_id) override;
std::set<int32_t> GetReverseRelations(ax::mojom::IntListAttribute attr,
int32_t dst_id) override;
int32_t GetPosInSet() const override;
int32_t GetSetSize() const override;
using BrowserAccessibilityPositionInstance =
using AXPlatformRange =
// The manager of this tree of accessibility objects.
BrowserAccessibilityManager* manager_;
// The underlying node.
ui::AXNode* node_;
// Protected so that it can't be called directly on a BrowserAccessibility
// where it could be confused with an id that comes from the node data,
// which is only unique to the Blink process.
// Does need to be called by subclasses such as BrowserAccessibilityAndroid.
const ui::AXUniqueId& GetUniqueId() const override;
// |GetInnerText| recursively includes all the text from descendants such as
// text found in any embedded object. In contrast, |GetText| might include a
// special character in the place of every embedded object instead of its
// text, depending on the platform.
base::string16 GetInnerText() const;
gfx::Rect GetPageBoundsPastEndOfText() const;
// A unique ID, since node IDs are frame-local.
ui::AXUniqueId unique_id_;
} // namespace content