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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_RENDERER_HOST_COMPOSITOR_IMPL_ANDROID_H_
#define CONTENT_BROWSER_RENDERER_HOST_COMPOSITOR_IMPL_ANDROID_H_
#include <stddef.h>
#include <memory>
#include "base/cancelable_callback.h"
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "base/time/time.h"
#include "cc/trees/layer_tree_host_client.h"
#include "cc/trees/layer_tree_host_single_thread_client.h"
#include "components/viz/common/frame_sinks/begin_frame_source.h"
#include "components/viz/common/surfaces/frame_sink_id.h"
#include "components/viz/common/surfaces/local_surface_id.h"
#include "components/viz/common/surfaces/local_surface_id_allocation.h"
#include "components/viz/host/host_frame_sink_client.h"
#include "content/common/content_export.h"
#include "content/public/browser/android/compositor.h"
#include "gpu/command_buffer/common/capabilities.h"
#include "gpu/ipc/common/surface_handle.h"
#include "services/viz/privileged/interfaces/compositing/display_private.mojom.h"
#include "services/ws/public/cpp/gpu/context_provider_command_buffer.h"
#include "third_party/khronos/GLES2/gl2.h"
#include "ui/android/resources/resource_manager_impl.h"
#include "ui/android/resources/ui_resource_provider.h"
#include "ui/android/window_android_compositor.h"
#include "ui/compositor/compositor_lock.h"
#include "ui/compositor/external_begin_frame_client.h"
#include "ui/display/display_observer.h"
struct ANativeWindow;
namespace cc {
class AnimationHost;
class Layer;
class LayerTreeHost;
}
namespace ui {
class ExternalBeginFrameControllerClientImpl;
}
namespace viz {
class Display;
class FrameSinkId;
class FrameSinkManagerImpl;
class HostDisplayClient;
class HostFrameSinkManager;
class OutputSurface;
}
namespace content {
class CompositorClient;
// -----------------------------------------------------------------------------
// Browser-side compositor that manages a tree of content and UI layers.
// -----------------------------------------------------------------------------
class CONTENT_EXPORT CompositorImpl
: public Compositor,
public cc::LayerTreeHostClient,
public cc::LayerTreeHostSingleThreadClient,
public ui::UIResourceProvider,
public ui::WindowAndroidCompositor,
public viz::HostFrameSinkClient,
public display::DisplayObserver {
public:
CompositorImpl(CompositorClient* client, gfx::NativeWindow root_window);
~CompositorImpl() override;
static bool IsInitialized();
static viz::FrameSinkManagerImpl* GetFrameSinkManager();
static viz::HostFrameSinkManager* GetHostFrameSinkManager();
static viz::FrameSinkId AllocateFrameSinkId();
// ui::ResourceProvider implementation.
cc::UIResourceId CreateUIResource(cc::UIResourceClient* client) override;
void DeleteUIResource(cc::UIResourceId resource_id) override;
bool SupportsETC1NonPowerOfTwo() const override;
// Test functions:
bool IsLockedForTesting() const { return lock_manager_.IsLocked(); }
void SetVisibleForTesting(bool visible) { SetVisible(visible); }
void SetSwapCompletedWithSizeCallbackForTesting(
base::RepeatingCallback<void(const gfx::Size&)> cb) {
swap_completed_with_size_for_testing_ = std::move(cb);
}
private:
// Compositor implementation.
void SetRootWindow(gfx::NativeWindow root_window) override;
void SetRootLayer(scoped_refptr<cc::Layer> root) override;
void SetSurface(jobject surface) override;
void SetBackgroundColor(int color) override;
void SetWindowBounds(const gfx::Size& size) override;
void SetRequiresAlphaChannel(bool flag) override;
void SetNeedsComposite() override;
ui::UIResourceProvider& GetUIResourceProvider() override;
ui::ResourceManager& GetResourceManager() override;
// LayerTreeHostClient implementation.
void WillBeginMainFrame() override {}
void DidBeginMainFrame() override {}
void BeginMainFrame(const viz::BeginFrameArgs& args) override {}
void BeginMainFrameNotExpectedSoon() override {}
void BeginMainFrameNotExpectedUntil(base::TimeTicks time) override {}
void UpdateLayerTreeHost(bool record_main_frame_metrics) override;
void ApplyViewportChanges(const cc::ApplyViewportChangesArgs& args) override {
}
void RecordWheelAndTouchScrollingCount(bool has_scrolled_by_wheel,
bool has_scrolled_by_touch) override {}
void RequestNewLayerTreeFrameSink() override;
void DidInitializeLayerTreeFrameSink() override;
void DidFailToInitializeLayerTreeFrameSink() override;
void WillCommit() override {}
void DidCommit() override;
void DidCommitAndDrawFrame() override {}
void DidReceiveCompositorFrameAck() override;
void DidCompletePageScaleAnimation() override {}
void DidPresentCompositorFrame(
uint32_t frame_token,
const gfx::PresentationFeedback& feedback) override {}
void RecordEndOfFrameMetrics(base::TimeTicks frame_begin_time) override {}
// LayerTreeHostSingleThreadClient implementation.
void DidSubmitCompositorFrame() override;
void DidLoseLayerTreeFrameSink() override;
// WindowAndroidCompositor implementation.
void AttachLayerForReadback(scoped_refptr<cc::Layer> layer) override;
void RequestCopyOfOutputOnRootLayer(
std::unique_ptr<viz::CopyOutputRequest> request) override;
void SetNeedsAnimate() override;
viz::FrameSinkId GetFrameSinkId() override;
void AddChildFrameSink(const viz::FrameSinkId& frame_sink_id) override;
void RemoveChildFrameSink(const viz::FrameSinkId& frame_sink_id) override;
std::unique_ptr<ui::CompositorLock> GetCompositorLock(
ui::CompositorLockClient* client,
base::TimeDelta timeout) override;
bool IsDrawingFirstVisibleFrame() const override;
void SetVSyncPaused(bool paused) override;
// viz::HostFrameSinkClient implementation.
void OnFirstSurfaceActivation(const viz::SurfaceInfo& surface_info) override;
void OnFrameTokenChanged(uint32_t frame_token) override {}
// display::DisplayObserver implementation.
void OnDisplayMetricsChanged(const display::Display& display,
uint32_t changed_metrics) override;
void SetVisible(bool visible);
void CreateLayerTreeHost();
void HandlePendingLayerTreeFrameSinkRequest();
void OnGpuChannelEstablished(
scoped_refptr<gpu::GpuChannelHost> gpu_channel_host);
void InitializeDisplay(
std::unique_ptr<viz::OutputSurface> display_output_surface,
scoped_refptr<viz::ContextProvider> context_provider);
void DidSwapBuffers(const gfx::Size& swap_size);
bool HavePendingReadbacks();
void DetachRootWindow();
// Helper functions to perform delayed cleanup after the compositor is no
// longer visible on low-end devices.
void EnqueueLowEndBackgroundCleanup();
void DoLowEndBackgroundCleanup();
// Returns a new surface ID when in surface-synchronization mode. Otherwise
// returns an empty surface.
viz::LocalSurfaceIdAllocation GenerateLocalSurfaceId() const;
// Tears down the display for both Viz and non-Viz, unregistering the root
// frame sink ID in the process.
void TearDownDisplayAndUnregisterRootFrameSink();
// Registers the root frame sink ID.
void RegisterRootFrameSink();
// Called when we fail to create the context for the root frame sink.
void OnFatalOrSurfaceContextCreationFailure(
gpu::ContextResult context_result);
// Viz specific functions:
void InitializeVizLayerTreeFrameSink(
scoped_refptr<ws::ContextProviderCommandBuffer> context_provider);
viz::FrameSinkId frame_sink_id_;
// root_layer_ is the persistent internal root layer, while subroot_layer_
// is the one attached by the compositor client.
scoped_refptr<cc::Layer> subroot_layer_;
// Subtree for hidden layers with CopyOutputRequests on them.
scoped_refptr<cc::Layer> readback_layer_tree_;
// Destruction order matters here:
std::unique_ptr<cc::AnimationHost> animation_host_;
std::unique_ptr<cc::LayerTreeHost> host_;
ui::ResourceManagerImpl resource_manager_;
std::unique_ptr<viz::Display> display_;
gfx::ColorSpace display_color_space_;
gfx::Size size_;
bool requires_alpha_channel_ = false;
ANativeWindow* window_;
gpu::SurfaceHandle surface_handle_;
CompositorClient* client_;
gfx::NativeWindow root_window_ = nullptr;
// Whether we need to update animations on the next composite.
bool needs_animate_;
// The number of SubmitFrame calls that have not returned and ACK'd from
// the GPU thread.
unsigned int pending_frames_;
// Whether there is a LayerTreeFrameSink request pending from the current
// |host_|. Becomes |true| if RequestNewLayerTreeFrameSink is called, and
// |false| if |host_| is deleted or we succeed in creating *and* initializing
// a LayerTreeFrameSink (which is essentially the contract with cc).
bool layer_tree_frame_sink_request_pending_;
gpu::Capabilities gpu_capabilities_;
bool has_layer_tree_frame_sink_ = false;
std::unordered_set<viz::FrameSinkId, viz::FrameSinkIdHash>
pending_child_frame_sink_ids_;
ui::CompositorLockManager lock_manager_;
bool has_submitted_frame_since_became_visible_ = false;
// If true, we are using surface synchronization.
const bool enable_surface_synchronization_;
// If true, we are using a Viz process.
const bool enable_viz_;
// Viz-specific members for communicating with the display.
viz::mojom::DisplayPrivateAssociatedPtr display_private_;
std::unique_ptr<viz::HostDisplayClient> display_client_;
bool vsync_paused_ = false;
// Test-only. Called when we are notified of a swap.
base::RepeatingCallback<void(const gfx::Size&)>
swap_completed_with_size_for_testing_;
base::WeakPtrFactory<CompositorImpl> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(CompositorImpl);
};
} // namespace content
#endif // CONTENT_BROWSER_RENDERER_HOST_COMPOSITOR_IMPL_ANDROID_H_