| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_PASSTHROUGH_TOUCH_EVENT_QUEUE_H_ |
| #define CONTENT_BROWSER_RENDERER_HOST_INPUT_PASSTHROUGH_TOUCH_EVENT_QUEUE_H_ |
| |
| #include <set> |
| |
| #include "base/macros.h" |
| #include "base/time/time.h" |
| #include "content/browser/renderer_host/event_with_latency_info.h" |
| #include "content/common/content_export.h" |
| #include "content/public/common/input_event_ack_source.h" |
| #include "content/public/common/input_event_ack_state.h" |
| |
| namespace content { |
| |
| class TouchTimeoutHandler; |
| |
| // Interface with which PassthroughTouchEventQueue can forward touch events, and |
| // dispatch touch event responses. |
| class CONTENT_EXPORT PassthroughTouchEventQueueClient { |
| public: |
| virtual ~PassthroughTouchEventQueueClient() {} |
| |
| virtual void SendTouchEventImmediately( |
| const TouchEventWithLatencyInfo& event) = 0; |
| |
| virtual void OnTouchEventAck(const TouchEventWithLatencyInfo& event, |
| InputEventAckSource ack_source, |
| InputEventAckState ack_result) = 0; |
| |
| virtual void OnFilteringTouchEvent( |
| const blink::WebTouchEvent& touch_event) = 0; |
| |
| virtual void FlushDeferredGestureQueue() = 0; |
| }; |
| |
| // A queue that processes a touch-event and forwards it on to the |
| // renderer process immediately. This class assumes that queueing will |
| // happen inside the renderer process. This class will hold onto the pending |
| // events so that it can re-order the acks so that they appear in a |
| // logical order to the rest of the browser process. Due to the threaded |
| // model of the renderer it is possible that an ack for a touchend can |
| // be sent before the corresponding ack for the touchstart. This class |
| // corrects that state. |
| class CONTENT_EXPORT PassthroughTouchEventQueue { |
| public: |
| struct CONTENT_EXPORT Config { |
| Config() |
| : desktop_touch_ack_timeout_delay( |
| base::TimeDelta::FromMilliseconds(200)), |
| mobile_touch_ack_timeout_delay( |
| base::TimeDelta::FromMilliseconds(1000)), |
| touch_ack_timeout_supported(false) {} |
| |
| // Touch ack timeout delay for desktop sites. If zero, timeout behavior |
| // is disabled for such sites. Defaults to 200ms. |
| base::TimeDelta desktop_touch_ack_timeout_delay; |
| |
| // Touch ack timeout delay for mobile sites. If zero, timeout behavior |
| // is disabled for such sites. Defaults to 1000ms. |
| base::TimeDelta mobile_touch_ack_timeout_delay; |
| |
| // Whether the platform supports touch ack timeout behavior. |
| // Defaults to false (disabled). |
| bool touch_ack_timeout_supported; |
| }; |
| |
| PassthroughTouchEventQueue(PassthroughTouchEventQueueClient* client, |
| const Config& config); |
| |
| ~PassthroughTouchEventQueue(); |
| |
| void QueueEvent(const TouchEventWithLatencyInfo& event); |
| |
| void PrependTouchScrollNotification(); |
| |
| void ProcessTouchAck(InputEventAckSource ack_source, |
| InputEventAckState ack_result, |
| const ui::LatencyInfo& latency_info, |
| const uint32_t unique_touch_event_id, |
| bool should_stop_timeout_monitor); |
| void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); |
| |
| void OnGestureEventAck(const GestureEventWithLatencyInfo& event, |
| InputEventAckState ack_result); |
| |
| void OnHasTouchEventHandlers(bool has_handlers); |
| |
| bool IsPendingAckTouchStart() const; |
| |
| void SetAckTimeoutEnabled(bool enabled); |
| |
| void SetIsMobileOptimizedSite(bool mobile_optimized_site); |
| |
| bool IsAckTimeoutEnabled() const; |
| |
| bool Empty() const; |
| |
| void StopTimeoutMonitor(); |
| |
| protected: |
| void SendTouchCancelEventForTouchEvent( |
| const TouchEventWithLatencyInfo& event_to_cancel); |
| void UpdateTouchConsumerStates(const blink::WebTouchEvent& event, |
| InputEventAckState ack_result); |
| // Empties the queue of touch events. This may result in any number of gesture |
| // events being sent to the renderer. |
| void FlushQueue(); |
| |
| private: |
| friend class PassthroughTouchEventQueueTest; |
| friend class TouchTimeoutHandler; |
| |
| class TouchEventWithLatencyInfoAndAckState |
| : public TouchEventWithLatencyInfo { |
| public: |
| TouchEventWithLatencyInfoAndAckState(const TouchEventWithLatencyInfo&); |
| bool operator<(const TouchEventWithLatencyInfoAndAckState&) const; |
| InputEventAckState ack_state() const { return ack_state_; } |
| InputEventAckSource ack_source() const { return ack_source_; } |
| void set_ack_info(InputEventAckSource source, InputEventAckState state) { |
| ack_source_ = source; |
| ack_state_ = state; |
| } |
| |
| private: |
| InputEventAckSource ack_source_; |
| InputEventAckState ack_state_; |
| }; |
| |
| enum PreFilterResult { |
| ACK_WITH_NO_CONSUMER_EXISTS, |
| ACK_WITH_NOT_CONSUMED, |
| FORWARD_TO_RENDERER, |
| }; |
| // Filter touches prior to forwarding to the renderer, e.g., if the renderer |
| // has no touch handler. |
| PreFilterResult FilterBeforeForwarding(const blink::WebTouchEvent& event); |
| |
| void AckTouchEventToClient(const TouchEventWithLatencyInfo& acked_event, |
| InputEventAckSource ack_source, |
| InputEventAckState ack_result); |
| |
| void SendTouchEventImmediately(TouchEventWithLatencyInfo* touch, |
| bool wait_for_ack); |
| |
| void AckCompletedEvents(); |
| |
| bool IsTimeoutRunningForTesting() const; |
| const TouchEventWithLatencyInfo& GetLatestEventForTesting() const; |
| size_t SizeForTesting() const; |
| |
| // Handles touch event forwarding and ack'ed event dispatch. |
| PassthroughTouchEventQueueClient* client_; |
| |
| // Whether the renderer has at least one touch handler. |
| bool has_handlers_; |
| |
| // Whether any pointer in the touch sequence may have having a consumer. |
| bool maybe_has_handler_for_current_sequence_; |
| |
| // Whether to allow any remaining touches for the current sequence. Note that |
| // this is a stricter condition than an empty |touch_consumer_states_|, as it |
| // also prevents forwarding of touchstart events for new pointers in the |
| // current sequence. This is only used when the event is synthetically |
| // cancelled after a touch timeout. |
| bool drop_remaining_touches_in_sequence_; |
| |
| // Optional handler for timed-out touch event acks. |
| std::unique_ptr<TouchTimeoutHandler> timeout_handler_; |
| |
| // Whether touch events should be sent as uncancelable or not. |
| bool send_touch_events_async_; |
| |
| bool processing_acks_; |
| |
| // Event is saved to compare pointer positions for new touchmove events. |
| std::unique_ptr<blink::WebTouchEvent> last_sent_touchevent_; |
| |
| // Stores outstanding touches that have been sent to the renderer but have |
| // not yet been ack'd by the renderer. The set is explicitly ordered based |
| // on the unique touch event id. |
| std::set<TouchEventWithLatencyInfoAndAckState> outstanding_touches_; |
| |
| DISALLOW_COPY_AND_ASSIGN(PassthroughTouchEventQueue); |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_PASSTHROUGH_TOUCH_EVENT_QUEUE_H_ |