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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <memory>
#include <vector>
#include "content/browser/renderer_host/event_with_latency_info.h"
#include "content/common/content_export.h"
#include "content/public/common/input_event_ack_state.h"
namespace ui {
class TouchEvent;
namespace content {
enum TouchEventCoordinateSystem {
// Creates a list of ui::TouchEvents out of a single WebTouchEvent.
// A WebTouchEvent can contain information about a number of WebTouchPoints,
// whereas a ui::TouchEvent contains information about a single touch-point. So
// it is possible to create more than one ui::TouchEvents out of a single
// WebTouchEvent. All the ui::TouchEvent in the list will carry the same
// LatencyInfo the WebTouchEvent carries.
// |coordinate_system| specifies which fields to use for the co-ordinates,
// WebTouchPoint.position or WebTouchPoint.screenPosition. Is's up to the
// caller to do any co-ordinate system mapping (typically to get them into
// the Aura EventDispatcher co-ordinate system).
CONTENT_EXPORT bool MakeUITouchEventsFromWebTouchEvents(
const TouchEventWithLatencyInfo& touch,
std::vector<std::unique_ptr<ui::TouchEvent>>* list,
TouchEventCoordinateSystem coordinate_system);
// Utility to map the event ack state from the renderer, returns true if the
// event could be handled non-blocking.
bool InputEventAckStateIsSetNonBlocking(InputEventAckState);
} // namespace content