blob: 237e621a105c809db9a1cf2cb3f270f275e2b795 [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <lib/ui/scenic/cpp/resources.h>
#include <memory>
#include "base/macros.h"
#include "base/memory/shared_memory_mapping.h"
#include "third_party/skia/include/core/SkRegion.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "ui/gfx/geometry/size.h"
#include "ui/ozone/platform/scenic/scenic_surface.h"
#include "ui/ozone/platform/scenic/scenic_surface_factory.h"
#include "ui/ozone/public/surface_ozone_canvas.h"
namespace scenic {
class Session;
} // namespace scenic
namespace ui {
class ScenicWindow;
// SurfaceOzoneCanvas implementation for ScenicWindow. It allows to draw on a
// ScenicWindow.
class ScenicWindowCanvas : public SurfaceOzoneCanvas {
// |scenic_surface| must outlive the canvas. ScenicSurface owns the
// scenic::Session used in this class for all drawing operations.
explicit ScenicWindowCanvas(ScenicSurface* scenic_surface);
~ScenicWindowCanvas() override;
// SurfaceOzoneCanvas implementation.
void ResizeCanvas(const gfx::Size& viewport_size) override;
sk_sp<SkSurface> GetSurface() override;
void PresentCanvas(const gfx::Rect& damage) override;
std::unique_ptr<gfx::VSyncProvider> CreateVSyncProvider() override;
// Use 2 buffers: one is shown on the screen while the other is used to render
// the next frame.
static const int kNumBuffers = 2;
struct Frame {
// Allocates and maps memory for a frame of |size| (in physical in pixels)
// and then registers it with |scenic|.
void Initialize(gfx::Size size, scenic::Session* scenic);
// Copies pixels covered by |dirty_region| from another |frame|.
void CopyDirtyRegionFrom(const Frame& frame);
bool is_empty() { return !surface; }
// Shared memory for the buffer.
base::WritableSharedMemoryMapping memory_mapping;
// Scenic Memory resource for |memory_region|.
std::unique_ptr<scenic::Memory> scenic_memory;
// SkSurface that wraps |memory_mapping|.
sk_sp<SkSurface> surface;
// Fence that will be released by Scenic when it stops using this frame.
zx::event release_fence;
// The region of the frame that's not up-to-date.
SkRegion dirty_region;
Frame frames_[kNumBuffers];
// Buffer index in |frames_| for the frame that's currently being rendered.
int current_frame_ = 0;
// View size in device pixels.
gfx::Size viewport_size_;
ScenicSurface* const scenic_surface_;
} // namespace ui