| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_RASTER_SCOPED_GPU_RASTER_H_ |
| #define CC_RASTER_SCOPED_GPU_RASTER_H_ |
| |
| #include <memory> |
| |
| #include "base/logging.h" |
| #include "cc/cc_export.h" |
| |
| namespace viz { |
| class ContextProvider; |
| } // namespace viz |
| |
| namespace cc { |
| |
| // The following class is needed to modify GL resources using GPU |
| // raster. The user must ensure that they only use GPU raster on |
| // GL resources while an instance of this class is alive. |
| class CC_EXPORT ScopedGpuRaster { |
| public: |
| explicit ScopedGpuRaster(viz::ContextProvider* context_provider); |
| ScopedGpuRaster(const ScopedGpuRaster&) = delete; |
| ~ScopedGpuRaster(); |
| |
| ScopedGpuRaster& operator=(const ScopedGpuRaster&) = delete; |
| |
| private: |
| void BeginGpuRaster(); |
| void EndGpuRaster(); |
| |
| viz::ContextProvider* context_provider_; |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_RASTER_SCOPED_GPU_RASTER_H_ |