| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_SHELL_RENDERER_WEB_TEST_GAMEPAD_CONTROLLER_H_ |
| #define CONTENT_SHELL_RENDERER_WEB_TEST_GAMEPAD_CONTROLLER_H_ |
| |
| #include <bitset> |
| #include <memory> |
| #include <set> |
| |
| #include "base/containers/unique_ptr_adapters.h" |
| #include "base/macros.h" |
| #include "base/memory/read_only_shared_memory_region.h" |
| #include "base/memory/weak_ptr.h" |
| #include "device/gamepad/public/cpp/gamepads.h" |
| #include "device/gamepad/public/mojom/gamepad.mojom.h" |
| #include "device/gamepad/public/mojom/gamepad_hardware_buffer.h" |
| #include "mojo/public/cpp/bindings/receiver.h" |
| #include "mojo/public/cpp/bindings/remote.h" |
| #include "mojo/public/cpp/system/buffer.h" |
| |
| namespace blink { |
| class WebLocalFrame; |
| } |
| |
| namespace content { |
| |
| class GamepadController : public base::SupportsWeakPtr<GamepadController> { |
| public: |
| GamepadController(); |
| ~GamepadController(); |
| |
| void Reset(); |
| void Install(blink::WebLocalFrame* frame); |
| |
| private: |
| class MonitorImpl : public device::mojom::GamepadMonitor { |
| public: |
| MonitorImpl(GamepadController* controller, |
| mojo::PendingReceiver<device::mojom::GamepadMonitor> receiver); |
| ~MonitorImpl() override; |
| |
| // Returns true if this monitor has a pending connection event for the |
| // gamepad at |index|. The event will be dispatched once an observer is set. |
| bool HasPendingConnect(int index); |
| |
| void Reset(); |
| void DispatchConnected(int index, const device::Gamepad& pad); |
| void DispatchDisconnected(int index, const device::Gamepad& pad); |
| |
| // GamepadMonitor implementation. |
| void GamepadStartPolling(GamepadStartPollingCallback callback) override; |
| void GamepadStopPolling(GamepadStopPollingCallback callback) override; |
| void SetObserver( |
| mojo::PendingRemote<device::mojom::GamepadObserver> observer) override; |
| |
| private: |
| GamepadController* controller_; |
| mojo::Receiver<device::mojom::GamepadMonitor> receiver_{this}; |
| mojo::Remote<device::mojom::GamepadObserver> observer_remote_; |
| std::bitset<device::Gamepads::kItemsLengthCap> missed_dispatches_; |
| }; |
| |
| friend class GamepadControllerBindings; |
| |
| // TODO(b.kelemen): for historical reasons Connect just initializes the |
| // object. The 'gamepadconnected' event will be dispatched via |
| // DispatchConnected. Tests for connected events need to first connect(), |
| // then set the gamepad data and finally call dispatchConnected(). |
| // We should consider renaming Connect to Init and DispatchConnected to |
| // Connect and at the same time updating all the gamepad tests. |
| void Connect(int index); |
| void DispatchConnected(int index); |
| void Disconnect(int index); |
| |
| void SetId(int index, const std::string& src); |
| void SetButtonCount(int index, int buttons); |
| void SetButtonData(int index, int button, double data); |
| void SetAxisCount(int index, int axes); |
| void SetAxisData(int index, int axis, double data); |
| void SetDualRumbleVibrationActuator(int index, bool enabled); |
| |
| void OnInterfaceRequest(mojo::ScopedMessagePipeHandle handle); |
| |
| base::ReadOnlySharedMemoryRegion GetSharedMemoryRegion() const; |
| |
| void OnConnectionError(MonitorImpl* monitor); |
| |
| // Notifies |monitor| for any gamepad connections that occurred before |
| // SetObserver was called. |
| void NotifyForMissedDispatches(MonitorImpl* monitor); |
| |
| std::set<std::unique_ptr<MonitorImpl>, base::UniquePtrComparator> monitors_; |
| base::ReadOnlySharedMemoryRegion shared_memory_region_; |
| base::WritableSharedMemoryMapping shared_memory_mapping_; |
| |
| device::GamepadHardwareBuffer* gamepads_; |
| |
| base::WeakPtrFactory<GamepadController> weak_factory_{this}; |
| |
| DISALLOW_COPY_AND_ASSIGN(GamepadController); |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_SHELL_RENDERER_WEB_TEST_GAMEPAD_CONTROLLER_H_ |