| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_MANAGER_H_ |
| #define DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_MANAGER_H_ |
| |
| #include <memory> |
| #include <utility> |
| #include <vector> |
| |
| #include "device/gamepad/gamepad_export.h" |
| #include "device/gamepad/gamepad_provider.h" |
| |
| namespace device { |
| |
| class GamepadDataFetcherFactory; |
| |
| class DEVICE_GAMEPAD_EXPORT GamepadDataFetcherManager { |
| public: |
| ~GamepadDataFetcherManager(); |
| |
| // Returns the GamepadDataFetcherManager singleton. |
| static GamepadDataFetcherManager* GetInstance(); |
| |
| void AddFactory(GamepadDataFetcherFactory* factory); |
| void RemoveSourceFactory(GamepadSource source); |
| |
| // Must be called on the providers polling thread |
| void InitializeProvider(GamepadProvider* provider); |
| void ClearProvider(); |
| |
| private: |
| GamepadDataFetcherManager(); |
| |
| void CreateDataFetcherFromFactory(GamepadDataFetcherFactory* factory); |
| void RemoveSourceDataFetcher(GamepadSource* source); |
| |
| typedef std::vector<GamepadDataFetcherFactory*> FactoryVector; |
| FactoryVector factories_; |
| |
| GamepadProvider* provider_; |
| }; |
| |
| } // namespace device |
| |
| #endif // DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_MANAGER_H_ |