| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "device/gamepad/xbox_controller_mac.h" |
| |
| #include <algorithm> |
| #include <cmath> |
| #include <limits> |
| |
| #include <CoreFoundation/CoreFoundation.h> |
| #include <IOKit/IOCFPlugIn.h> |
| #include <IOKit/IOKitLib.h> |
| #include <IOKit/IOMessage.h> |
| #include <IOKit/usb/IOUSBLib.h> |
| #include <IOKit/usb/USB.h> |
| |
| #include "base/bind.h" |
| #include "base/bind_helpers.h" |
| #include "base/check_op.h" |
| #include "base/location.h" |
| #include "base/mac/foundation_util.h" |
| #include "base/mac/scoped_ioobject.h" |
| #include "base/sequenced_task_runner.h" |
| #include "base/strings/stringprintf.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "device/gamepad/gamepad_id_list.h" |
| #include "device/gamepad/gamepad_uma.h" |
| |
| namespace device { |
| |
| namespace { |
| |
| const int kXbox360ReadEndpoint = 1; |
| const int kXbox360ControlEndpoint = 2; |
| |
| const int kXboxOneReadEndpoint = 2; |
| const int kXboxOneControlEndpoint = 1; |
| |
| const double kXboxOneMaxEffectDurationMillis = 2500; // 2.5 seconds |
| |
| const size_t kXbox360HeaderBytes = 2; |
| const size_t kXboxOneHeaderBytes = 4; |
| |
| enum { |
| STATUS_MESSAGE_BUTTONS = 0, |
| STATUS_MESSAGE_LED = 1, |
| |
| // Apparently this message tells you if the rumble pack is disabled in the |
| // controller. If the rumble pack is disabled, vibration control messages |
| // have no effect. |
| STATUS_MESSAGE_RUMBLE = 3, |
| }; |
| |
| enum { |
| XBOX_ONE_STATUS_MESSAGE_BUTTONS = 0x20, |
| XBOX_ONE_STATUS_MESSAGE_GUIDE = 0x07 |
| }; |
| |
| enum { |
| CONTROL_MESSAGE_SET_RUMBLE = 0, |
| CONTROL_MESSAGE_SET_LED = 1, |
| }; |
| |
| #pragma pack(push, 1) |
| struct Xbox360ButtonData { |
| bool dpad_up : 1; |
| bool dpad_down : 1; |
| bool dpad_left : 1; |
| bool dpad_right : 1; |
| |
| bool start : 1; |
| bool back : 1; |
| bool stick_left_click : 1; |
| bool stick_right_click : 1; |
| |
| bool bumper_left : 1; |
| bool bumper_right : 1; |
| bool guide : 1; |
| bool dummy1 : 1; // Always 0. |
| |
| bool a : 1; |
| bool b : 1; |
| bool x : 1; |
| bool y : 1; |
| |
| uint8_t trigger_left; |
| uint8_t trigger_right; |
| |
| int16_t stick_left_x; |
| int16_t stick_left_y; |
| int16_t stick_right_x; |
| int16_t stick_right_y; |
| |
| // Always 0. |
| uint32_t dummy2; |
| uint16_t dummy3; |
| }; |
| |
| struct Xbox360RumbleData { |
| uint8_t command; |
| uint8_t size; |
| uint8_t dummy1; |
| uint8_t big; |
| uint8_t little; |
| uint8_t dummy2[3]; |
| }; |
| |
| struct XboxOneButtonData { |
| bool sync : 1; |
| bool dummy1 : 1; // Always 0. |
| bool start : 1; |
| bool back : 1; |
| |
| bool a : 1; |
| bool b : 1; |
| bool x : 1; |
| bool y : 1; |
| |
| bool dpad_up : 1; |
| bool dpad_down : 1; |
| bool dpad_left : 1; |
| bool dpad_right : 1; |
| |
| bool bumper_left : 1; |
| bool bumper_right : 1; |
| bool stick_left_click : 1; |
| bool stick_right_click : 1; |
| |
| uint16_t trigger_left; |
| uint16_t trigger_right; |
| |
| int16_t stick_left_x; |
| int16_t stick_left_y; |
| int16_t stick_right_x; |
| int16_t stick_right_y; |
| }; |
| |
| struct XboxOneGuideData { |
| uint8_t down; |
| uint8_t dummy1; |
| }; |
| |
| struct XboxOneRumbleData { |
| uint8_t command; |
| uint8_t dummy1; |
| uint8_t counter; |
| uint8_t size; |
| uint8_t mode; |
| uint8_t rumble_mask; |
| uint8_t trigger_left; |
| uint8_t trigger_right; |
| uint8_t strong_magnitude; |
| uint8_t weak_magnitude; |
| uint8_t duration; |
| uint8_t period; |
| uint8_t extra; |
| }; |
| #pragma pack(pop) |
| |
| static_assert(sizeof(Xbox360ButtonData) == 18, "Xbox360ButtonData wrong size"); |
| static_assert(sizeof(Xbox360RumbleData) == 8, "Xbox360RumbleData wrong size"); |
| static_assert(sizeof(XboxOneButtonData) == 14, "XboxOneButtonData wrong size"); |
| static_assert(sizeof(XboxOneGuideData) == 2, "XboxOneGuideData wrong size"); |
| static_assert(sizeof(XboxOneRumbleData) == 13, "XboxOneRumbleData wrong size"); |
| |
| // Report lengths for the input reports that carry gamepad button and axis data |
| // on special Xbox One devices. These devices support input remapping and |
| // include both the mapped and unmapped data in the input report, along with |
| // additional data specific to the device. This driver only uses the mapped |
| // data, which is at the beginning of the report and has the same structure as |
| // the standard XboxOneButtonData report. |
| const size_t kXboxOneEliteButtonDataBytes = 29; |
| const size_t kXboxOneElite2ButtonDataBytes = 34; |
| const size_t kXboxAdaptiveButtonDataBytes = 50; |
| |
| // From MSDN: |
| // http://msdn.microsoft.com/en-us/library/windows/desktop/ee417001(v=vs.85).aspx#dead_zone |
| const int16_t kLeftThumbDeadzone = 7849; |
| const int16_t kRightThumbDeadzone = 8689; |
| const uint8_t kXbox360TriggerDeadzone = 30; |
| const uint16_t kXboxOneTriggerMax = 1023; |
| const uint16_t kXboxOneTriggerDeadzone = 120; |
| |
| void NormalizeAxis(int16_t x, |
| int16_t y, |
| int16_t deadzone, |
| float* x_out, |
| float* y_out) { |
| float x_val = x; |
| float y_val = y; |
| |
| // Determine how far the stick is pushed. |
| float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val); |
| |
| // Check if the controller is outside a circular dead zone. |
| if (real_magnitude > deadzone) { |
| // Clip the magnitude at its expected maximum value. |
| float magnitude = std::min(32767.0f, real_magnitude); |
| |
| // Adjust magnitude relative to the end of the dead zone. |
| magnitude -= deadzone; |
| |
| // Normalize the magnitude with respect to its expected range giving a |
| // magnitude value of 0.0 to 1.0 |
| float ratio = (magnitude / (32767 - deadzone)) / real_magnitude; |
| |
| // Y is negated because xbox controllers have an opposite sign from |
| // the 'standard controller' recommendations. |
| *x_out = x_val * ratio; |
| *y_out = -y_val * ratio; |
| } else { |
| // If the controller is in the deadzone zero out the magnitude. |
| *x_out = *y_out = 0.0f; |
| } |
| } |
| |
| float NormalizeTrigger(uint8_t value) { |
| return value < kXbox360TriggerDeadzone |
| ? 0 |
| : static_cast<float>(value - kXbox360TriggerDeadzone) / |
| (std::numeric_limits<uint8_t>::max() - |
| kXbox360TriggerDeadzone); |
| } |
| |
| float NormalizeXboxOneTrigger(uint16_t value) { |
| return value < kXboxOneTriggerDeadzone |
| ? 0 |
| : static_cast<float>(value - kXboxOneTriggerDeadzone) / |
| (kXboxOneTriggerMax - kXboxOneTriggerDeadzone); |
| } |
| |
| void NormalizeXbox360ButtonData(const Xbox360ButtonData& data, |
| XboxControllerMac::Data* normalized_data) { |
| normalized_data->buttons[0] = data.a; |
| normalized_data->buttons[1] = data.b; |
| normalized_data->buttons[2] = data.x; |
| normalized_data->buttons[3] = data.y; |
| normalized_data->buttons[4] = data.bumper_left; |
| normalized_data->buttons[5] = data.bumper_right; |
| normalized_data->buttons[6] = data.back; |
| normalized_data->buttons[7] = data.start; |
| normalized_data->buttons[8] = data.stick_left_click; |
| normalized_data->buttons[9] = data.stick_right_click; |
| normalized_data->buttons[10] = data.dpad_up; |
| normalized_data->buttons[11] = data.dpad_down; |
| normalized_data->buttons[12] = data.dpad_left; |
| normalized_data->buttons[13] = data.dpad_right; |
| normalized_data->buttons[14] = data.guide; |
| normalized_data->triggers[0] = NormalizeTrigger(data.trigger_left); |
| normalized_data->triggers[1] = NormalizeTrigger(data.trigger_right); |
| NormalizeAxis(data.stick_left_x, data.stick_left_y, kLeftThumbDeadzone, |
| &normalized_data->axes[0], &normalized_data->axes[1]); |
| NormalizeAxis(data.stick_right_x, data.stick_right_y, kRightThumbDeadzone, |
| &normalized_data->axes[2], &normalized_data->axes[3]); |
| } |
| |
| void NormalizeXboxOneButtonData(const XboxOneButtonData& data, |
| XboxControllerMac::Data* normalized_data) { |
| normalized_data->buttons[0] = data.a; |
| normalized_data->buttons[1] = data.b; |
| normalized_data->buttons[2] = data.x; |
| normalized_data->buttons[3] = data.y; |
| normalized_data->buttons[4] = data.bumper_left; |
| normalized_data->buttons[5] = data.bumper_right; |
| normalized_data->buttons[6] = data.back; |
| normalized_data->buttons[7] = data.start; |
| normalized_data->buttons[8] = data.stick_left_click; |
| normalized_data->buttons[9] = data.stick_right_click; |
| normalized_data->buttons[10] = data.dpad_up; |
| normalized_data->buttons[11] = data.dpad_down; |
| normalized_data->buttons[12] = data.dpad_left; |
| normalized_data->buttons[13] = data.dpad_right; |
| normalized_data->triggers[0] = NormalizeXboxOneTrigger(data.trigger_left); |
| normalized_data->triggers[1] = NormalizeXboxOneTrigger(data.trigger_right); |
| NormalizeAxis(data.stick_left_x, data.stick_left_y, kLeftThumbDeadzone, |
| &normalized_data->axes[0], &normalized_data->axes[1]); |
| NormalizeAxis(data.stick_right_x, data.stick_right_y, kRightThumbDeadzone, |
| &normalized_data->axes[2], &normalized_data->axes[3]); |
| } |
| |
| XboxControllerMac::ControllerType ControllerTypeFromIds(uint16_t vendor_id, |
| uint16_t product_id) { |
| if (vendor_id == XboxControllerMac::kVendorMicrosoft) { |
| switch (product_id) { |
| case XboxControllerMac::kProductXbox360Controller: |
| return XboxControllerMac::XBOX_360_CONTROLLER; |
| case XboxControllerMac::kProductXboxOneController2013: |
| return XboxControllerMac::XBOX_ONE_CONTROLLER_2013; |
| case XboxControllerMac::kProductXboxOneController2015: |
| return XboxControllerMac::XBOX_ONE_CONTROLLER_2015; |
| case XboxControllerMac::kProductXboxOneEliteController: |
| return XboxControllerMac::XBOX_ONE_ELITE_CONTROLLER; |
| case XboxControllerMac::kProductXboxOneEliteController2: |
| return XboxControllerMac::XBOX_ONE_ELITE_CONTROLLER_2; |
| case XboxControllerMac::kProductXboxOneSController: |
| return XboxControllerMac::XBOX_ONE_S_CONTROLLER; |
| case XboxControllerMac::kProductXboxAdaptiveController: |
| return XboxControllerMac::XBOX_ADAPTIVE_CONTROLLER; |
| default: |
| break; |
| } |
| } |
| return XboxControllerMac::UNKNOWN_CONTROLLER; |
| } |
| |
| } // namespace |
| |
| XboxControllerMac::XboxControllerMac(Delegate* delegate) |
| : delegate_(delegate) {} |
| |
| XboxControllerMac::~XboxControllerMac() = default; |
| |
| void XboxControllerMac::DoShutdown() { |
| if (source_) |
| CFRunLoopSourceInvalidate(source_); |
| source_.reset(); |
| if (interface_ && interface_is_open_) |
| (*interface_)->USBInterfaceClose(interface_); |
| interface_.reset(); |
| if (device_ && device_is_open_) |
| (*device_)->USBDeviceClose(device_); |
| device_.reset(); |
| } |
| |
| double XboxControllerMac::GetMaxEffectDurationMillis() { |
| // The Xbox One controller rumble packet specifies a duration for the rumble |
| // effect with a maximum length of about 3 seconds. |
| return kXboxOneMaxEffectDurationMillis; |
| } |
| |
| void XboxControllerMac::SetVibration(double strong_magnitude, |
| double weak_magnitude) { |
| // Clamp magnitudes to [0,1] |
| strong_magnitude = |
| std::max<double>(0.0, std::min<double>(strong_magnitude, 1.0)); |
| weak_magnitude = std::max<double>(0.0, std::min<double>(weak_magnitude, 1.0)); |
| |
| if (controller_type_ == XBOX_360_CONTROLLER) { |
| WriteXbox360Rumble(static_cast<uint8_t>(strong_magnitude * 255.0), |
| static_cast<uint8_t>(weak_magnitude * 255.0)); |
| } else if (controller_type_ == XBOX_ONE_CONTROLLER_2013 || |
| controller_type_ == XBOX_ONE_CONTROLLER_2015 || |
| controller_type_ == XBOX_ONE_ELITE_CONTROLLER || |
| controller_type_ == XBOX_ONE_ELITE_CONTROLLER_2 || |
| controller_type_ == XBOX_ONE_S_CONTROLLER) { |
| WriteXboxOneRumble(static_cast<uint8_t>(strong_magnitude * 255.0), |
| static_cast<uint8_t>(weak_magnitude * 255.0)); |
| } |
| } |
| |
| XboxControllerMac::OpenDeviceResult XboxControllerMac::OpenDevice( |
| io_service_t service) { |
| IOCFPlugInInterface** plugin; |
| SInt32 score; // Unused, but required for IOCreatePlugInInterfaceForService. |
| kern_return_t kr = IOCreatePlugInInterfaceForService( |
| service, kIOUSBDeviceUserClientTypeID, kIOCFPlugInInterfaceID, &plugin, |
| &score); |
| if (kr != KERN_SUCCESS) |
| return OPEN_FAILED; |
| base::mac::ScopedIOPluginInterface<IOCFPlugInInterface> plugin_ref(plugin); |
| |
| HRESULT res = (*plugin)->QueryInterface( |
| plugin, CFUUIDGetUUIDBytes(kIOUSBDeviceInterfaceID320), |
| (LPVOID*)&device_); |
| if (!SUCCEEDED(res) || !device_) |
| return OPEN_FAILED; |
| |
| uint16_t vendor_id; |
| kr = (*device_)->GetDeviceVendor(device_, &vendor_id); |
| if (kr != KERN_SUCCESS) |
| return OPEN_FAILED; |
| |
| uint16_t product_id; |
| kr = (*device_)->GetDeviceProduct(device_, &product_id); |
| if (kr != KERN_SUCCESS) |
| return OPEN_FAILED; |
| |
| // Record a connected XInput gamepad. Non-XInput devices are recorded |
| // elsewhere. |
| DCHECK_NE(kXInputTypeNone, |
| GamepadIdList::Get().GetXInputType(vendor_id, product_id)); |
| GamepadId gamepad_id = GamepadIdList::Get().GetGamepadId( |
| base::StringPiece(), vendor_id, product_id); |
| RecordConnectedGamepad(gamepad_id); |
| |
| // Only genuine Microsoft Xbox, Xbox 360, and Xbox One devices are supported. |
| if (vendor_id != kVendorMicrosoft) |
| return OPEN_FAILED; |
| |
| controller_type_ = ControllerTypeFromIds(vendor_id, product_id); |
| |
| IOUSBFindInterfaceRequest request; |
| switch (controller_type_) { |
| case XBOX_360_CONTROLLER: |
| read_endpoint_ = kXbox360ReadEndpoint; |
| control_endpoint_ = kXbox360ControlEndpoint; |
| request.bInterfaceClass = 255; |
| request.bInterfaceSubClass = 93; |
| request.bInterfaceProtocol = 1; |
| request.bAlternateSetting = kIOUSBFindInterfaceDontCare; |
| break; |
| case XBOX_ONE_CONTROLLER_2013: |
| case XBOX_ONE_CONTROLLER_2015: |
| case XBOX_ONE_ELITE_CONTROLLER: |
| case XBOX_ONE_ELITE_CONTROLLER_2: |
| case XBOX_ONE_S_CONTROLLER: |
| case XBOX_ADAPTIVE_CONTROLLER: |
| read_endpoint_ = kXboxOneReadEndpoint; |
| control_endpoint_ = kXboxOneControlEndpoint; |
| request.bInterfaceClass = 255; |
| request.bInterfaceSubClass = 71; |
| request.bInterfaceProtocol = 208; |
| request.bAlternateSetting = kIOUSBFindInterfaceDontCare; |
| break; |
| default: |
| return OPEN_FAILED; |
| } |
| |
| // Open the device and configure it. |
| kr = (*device_)->USBDeviceOpen(device_); |
| if (kr == kIOReturnExclusiveAccess) { |
| // USBDeviceOpen may fail with kIOReturnExclusiveAccess if the device has |
| // already been opened by another process. Usually this is temporary and |
| // the device will soon become available. Signal to the data fetcher that |
| // it should retry. |
| return OPEN_FAILED_EXCLUSIVE_ACCESS; |
| } else if (kr != KERN_SUCCESS) { |
| return OPEN_FAILED; |
| } |
| device_is_open_ = true; |
| |
| // Xbox controllers have one configuration option which has configuration |
| // value 1. Try to set it and fail if it couldn't be configured. |
| IOUSBConfigurationDescriptorPtr config_desc; |
| kr = (*device_)->GetConfigurationDescriptorPtr(device_, 0, &config_desc); |
| if (kr != KERN_SUCCESS) |
| return OPEN_FAILED; |
| kr = (*device_)->SetConfiguration(device_, config_desc->bConfigurationValue); |
| if (kr != KERN_SUCCESS) |
| return OPEN_FAILED; |
| |
| // The device has 4 interfaces. They are as follows: |
| // Protocol 1: |
| // - Endpoint 1 (in) : Controller events, including button presses. |
| // - Endpoint 2 (out): Rumble pack and LED control |
| // Protocol 2 has a single endpoint to read from a connected ChatPad device. |
| // Protocol 3 is used by a connected headset device. |
| // The device also has an interface on subclass 253, protocol 10 with no |
| // endpoints. It is unused. |
| // |
| // We don't currently support the ChatPad or headset, so protocol 1 is the |
| // only protocol we care about. |
| // |
| // For more detail, see |
| // https://github.com/Grumbel/xboxdrv/blob/master/PROTOCOL |
| io_iterator_t iter; |
| kr = (*device_)->CreateInterfaceIterator(device_, &request, &iter); |
| if (kr != KERN_SUCCESS) |
| return OPEN_FAILED; |
| base::mac::ScopedIOObject<io_iterator_t> iter_ref(iter); |
| |
| // There should be exactly one USB interface which matches the requested |
| // settings. |
| io_service_t usb_interface = IOIteratorNext(iter); |
| if (!usb_interface) |
| return OPEN_FAILED; |
| |
| // We need to make an InterfaceInterface to communicate with the device |
| // endpoint. This is the same process as earlier: first make a |
| // PluginInterface from the io_service then make the InterfaceInterface from |
| // that. |
| IOCFPlugInInterface** plugin_interface; |
| kr = IOCreatePlugInInterfaceForService( |
| usb_interface, kIOUSBInterfaceUserClientTypeID, kIOCFPlugInInterfaceID, |
| &plugin_interface, &score); |
| if (kr != KERN_SUCCESS || !plugin_interface) |
| return OPEN_FAILED; |
| base::mac::ScopedIOPluginInterface<IOCFPlugInInterface> interface_ref( |
| plugin_interface); |
| |
| // Release the USB interface, and any subsequent interfaces returned by the |
| // iterator. (There shouldn't be any, but in case a future device does |
| // contain more interfaces, this will serve to avoid memory leaks.) |
| do { |
| IOObjectRelease(usb_interface); |
| } while ((usb_interface = IOIteratorNext(iter))); |
| |
| // Actually create the interface. |
| res = (*plugin_interface) |
| ->QueryInterface(plugin_interface, |
| CFUUIDGetUUIDBytes(kIOUSBInterfaceInterfaceID300), |
| (LPVOID*)&interface_); |
| |
| if (!SUCCEEDED(res) || !interface_) |
| return OPEN_FAILED; |
| |
| // Actually open the interface. |
| kr = (*interface_)->USBInterfaceOpen(interface_); |
| if (kr != KERN_SUCCESS) |
| return OPEN_FAILED; |
| interface_is_open_ = true; |
| |
| CFRunLoopSourceRef source_ref; |
| kr = (*interface_)->CreateInterfaceAsyncEventSource(interface_, &source_ref); |
| if (kr != KERN_SUCCESS || !source_ref) |
| return OPEN_FAILED; |
| source_.reset(source_ref); |
| CFRunLoopAddSource(CFRunLoopGetCurrent(), source_, kCFRunLoopDefaultMode); |
| |
| // The interface should have two pipes. Pipe 1 with direction kUSBIn and pipe |
| // 2 with direction kUSBOut. Both pipes should have type kUSBInterrupt. |
| uint8_t num_endpoints; |
| kr = (*interface_)->GetNumEndpoints(interface_, &num_endpoints); |
| if (kr != KERN_SUCCESS || num_endpoints < 2) |
| return OPEN_FAILED; |
| |
| for (int i = 1; i <= 2; i++) { |
| uint8_t direction; |
| uint8_t number; |
| uint8_t transfer_type; |
| uint16_t max_packet_size; |
| uint8_t interval; |
| |
| kr = (*interface_) |
| ->GetPipeProperties(interface_, i, &direction, &number, |
| &transfer_type, &max_packet_size, &interval); |
| if (kr != KERN_SUCCESS || transfer_type != kUSBInterrupt) |
| return OPEN_FAILED; |
| if (i == read_endpoint_) { |
| if (direction != kUSBIn) |
| return OPEN_FAILED; |
| read_buffer_.reset(new uint8_t[max_packet_size]); |
| read_buffer_size_ = max_packet_size; |
| QueueRead(); |
| } else if (i == control_endpoint_) { |
| if (direction != kUSBOut) |
| return OPEN_FAILED; |
| if (controller_type_ == XBOX_ONE_CONTROLLER_2013 || |
| controller_type_ == XBOX_ONE_CONTROLLER_2015 || |
| controller_type_ == XBOX_ONE_ELITE_CONTROLLER || |
| controller_type_ == XBOX_ONE_ELITE_CONTROLLER_2 || |
| controller_type_ == XBOX_ONE_S_CONTROLLER || |
| controller_type_ == XBOX_ADAPTIVE_CONTROLLER) |
| WriteXboxOneInit(); |
| } |
| } |
| |
| // The location ID is unique per controller, and can be used to track |
| // controllers through reconnections (though if a controller is detached from |
| // one USB hub and attached to another, the location ID will change). |
| kr = (*device_)->GetLocationID(device_, &location_id_); |
| if (kr != KERN_SUCCESS) |
| return OPEN_FAILED; |
| |
| return OPEN_SUCCEEDED; |
| } |
| |
| void XboxControllerMac::SetLEDPattern(LEDPattern pattern) { |
| led_pattern_ = pattern; |
| const UInt8 length = 3; |
| |
| // This buffer will be released in WriteComplete when WritePipeAsync |
| // finishes. |
| UInt8* buffer = new UInt8[length]; |
| buffer[0] = static_cast<UInt8>(CONTROL_MESSAGE_SET_LED); |
| buffer[1] = length; |
| buffer[2] = static_cast<UInt8>(pattern); |
| kern_return_t kr = |
| (*interface_) |
| ->WritePipeAsync(interface_, control_endpoint_, buffer, |
| (UInt32)length, WriteComplete, buffer); |
| if (kr != KERN_SUCCESS) { |
| delete[] buffer; |
| IOError(); |
| return; |
| } |
| } |
| |
| uint16_t XboxControllerMac::GetVendorId() const { |
| switch (controller_type_) { |
| case XBOX_360_CONTROLLER: |
| case XBOX_ONE_CONTROLLER_2013: |
| case XBOX_ONE_CONTROLLER_2015: |
| case XBOX_ONE_ELITE_CONTROLLER: |
| case XBOX_ONE_ELITE_CONTROLLER_2: |
| case XBOX_ONE_S_CONTROLLER: |
| case XBOX_ADAPTIVE_CONTROLLER: |
| return kVendorMicrosoft; |
| default: |
| return 0; |
| } |
| } |
| |
| uint16_t XboxControllerMac::GetProductId() const { |
| switch (controller_type_) { |
| case XBOX_360_CONTROLLER: |
| return kProductXbox360Controller; |
| case XBOX_ONE_CONTROLLER_2013: |
| return kProductXboxOneController2013; |
| case XBOX_ONE_CONTROLLER_2015: |
| return kProductXboxOneController2015; |
| case XBOX_ONE_ELITE_CONTROLLER: |
| return kProductXboxOneEliteController; |
| case XBOX_ONE_ELITE_CONTROLLER_2: |
| return kProductXboxOneEliteController2; |
| case XBOX_ONE_S_CONTROLLER: |
| return kProductXboxOneSController; |
| case XBOX_ADAPTIVE_CONTROLLER: |
| return kProductXboxAdaptiveController; |
| default: |
| return 0; |
| } |
| } |
| |
| XboxControllerMac::ControllerType XboxControllerMac::GetControllerType() const { |
| return controller_type_; |
| } |
| |
| std::string XboxControllerMac::GetControllerTypeString() const { |
| switch (controller_type_) { |
| case XBOX_360_CONTROLLER: |
| return "Xbox 360 Controller"; |
| case XBOX_ONE_CONTROLLER_2013: |
| case XBOX_ONE_CONTROLLER_2015: |
| case XBOX_ONE_ELITE_CONTROLLER: |
| case XBOX_ONE_ELITE_CONTROLLER_2: |
| case XBOX_ONE_S_CONTROLLER: |
| case XBOX_ADAPTIVE_CONTROLLER: |
| return "Xbox One Controller"; |
| default: |
| return "Unrecognized Controller"; |
| } |
| } |
| |
| std::string XboxControllerMac::GetIdString() const { |
| return base::StringPrintf("%s (STANDARD GAMEPAD Vendor: %04x Product: %04x)", |
| GetControllerTypeString().c_str(), GetVendorId(), |
| GetProductId()); |
| } |
| |
| bool XboxControllerMac::SupportsVibration() const { |
| // The Xbox Adaptive Controller has no vibration actuators. |
| return controller_type_ != XBOX_ADAPTIVE_CONTROLLER; |
| } |
| |
| // static |
| void XboxControllerMac::WriteComplete(void* context, |
| IOReturn result, |
| void* arg0) { |
| UInt8* buffer = static_cast<UInt8*>(context); |
| delete[] buffer; |
| |
| // Ignoring any errors sending data, because they will usually only occur |
| // when the device is disconnected, in which case it really doesn't matter if |
| // the data got to the controller or not. |
| if (result != kIOReturnSuccess) |
| return; |
| } |
| |
| // static |
| void XboxControllerMac::GotData(void* context, IOReturn result, void* arg0) { |
| size_t bytes_read = reinterpret_cast<size_t>(arg0); |
| XboxControllerMac* controller = static_cast<XboxControllerMac*>(context); |
| |
| if (result != kIOReturnSuccess) { |
| // This will happen if the device was disconnected. The gamepad has |
| // probably been destroyed by a meteorite. |
| controller->IOError(); |
| return; |
| } |
| |
| if (controller->GetControllerType() == XBOX_360_CONTROLLER) |
| controller->ProcessXbox360Packet(bytes_read); |
| else |
| controller->ProcessXboxOnePacket(bytes_read); |
| |
| // Queue up another read. |
| controller->QueueRead(); |
| } |
| |
| void XboxControllerMac::ProcessXbox360Packet(size_t length) { |
| if (length < kXbox360HeaderBytes) |
| return; |
| DCHECK(length <= read_buffer_size_); |
| if (length > read_buffer_size_) { |
| IOError(); |
| return; |
| } |
| uint8_t* buffer = read_buffer_.get(); |
| |
| if (buffer[1] != length) |
| // Length in packet doesn't match length reported by USB. |
| return; |
| |
| uint8_t type = buffer[0]; |
| buffer += kXbox360HeaderBytes; |
| length -= kXbox360HeaderBytes; |
| switch (type) { |
| case STATUS_MESSAGE_BUTTONS: { |
| if (length != sizeof(Xbox360ButtonData)) |
| return; |
| Xbox360ButtonData* data = reinterpret_cast<Xbox360ButtonData*>(buffer); |
| Data normalized_data; |
| NormalizeXbox360ButtonData(*data, &normalized_data); |
| if (delegate_) |
| delegate_->XboxControllerGotData(this, normalized_data); |
| break; |
| } |
| case STATUS_MESSAGE_LED: |
| if (length != 3) |
| return; |
| // The controller sends one of these messages every time the LED pattern |
| // is set, as well as once when it is plugged in. |
| if (led_pattern_ == LED_NUM_PATTERNS && buffer[0] < LED_NUM_PATTERNS) |
| led_pattern_ = static_cast<LEDPattern>(buffer[0]); |
| break; |
| default: |
| // Unknown packet: ignore! |
| break; |
| } |
| } |
| |
| void XboxControllerMac::ProcessXboxOnePacket(size_t length) { |
| if (length < kXboxOneHeaderBytes) |
| return; |
| DCHECK(length <= read_buffer_size_); |
| if (length > read_buffer_size_) { |
| IOError(); |
| return; |
| } |
| uint8_t* buffer = read_buffer_.get(); |
| uint8_t type = buffer[0]; |
| bool needs_ack = (buffer[1] == 0x30); |
| uint8_t sequence_number = buffer[2]; |
| |
| buffer += kXboxOneHeaderBytes; |
| length -= kXboxOneHeaderBytes; |
| switch (type) { |
| case XBOX_ONE_STATUS_MESSAGE_BUTTONS: { |
| if (length != sizeof(XboxOneButtonData) && |
| length != kXboxOneEliteButtonDataBytes && |
| length != kXboxOneElite2ButtonDataBytes && |
| length != kXboxAdaptiveButtonDataBytes) { |
| return; |
| } |
| XboxOneButtonData* data = reinterpret_cast<XboxOneButtonData*>(buffer); |
| Data normalized_data; |
| NormalizeXboxOneButtonData(*data, &normalized_data); |
| if (delegate_) |
| delegate_->XboxControllerGotData(this, normalized_data); |
| break; |
| } |
| case XBOX_ONE_STATUS_MESSAGE_GUIDE: { |
| if (length != sizeof(XboxOneGuideData)) |
| return; |
| XboxOneGuideData* data = reinterpret_cast<XboxOneGuideData*>(buffer); |
| delegate_->XboxControllerGotGuideData(this, data->down); |
| // The Xbox One S controller requires these reports to be acked. |
| if (needs_ack) |
| WriteXboxOneAckGuide(sequence_number); |
| break; |
| } |
| default: |
| // Unknown packet: ignore! |
| break; |
| } |
| } |
| |
| void XboxControllerMac::QueueRead() { |
| kern_return_t kr = |
| (*interface_) |
| ->ReadPipeAsync(interface_, read_endpoint_, read_buffer_.get(), |
| read_buffer_size_, GotData, this); |
| if (kr != KERN_SUCCESS) |
| IOError(); |
| } |
| |
| void XboxControllerMac::IOError() { |
| // Ignore errors that occur while the controller is being shut down. |
| if (delegate_ && !IsShuttingDown()) |
| delegate_->XboxControllerError(this); |
| } |
| |
| void XboxControllerMac::WriteXbox360Rumble(uint8_t strong_magnitude, |
| uint8_t weak_magnitude) { |
| const UInt8 length = sizeof(Xbox360RumbleData); |
| |
| // This buffer will be released in WriteComplete when WritePipeAsync |
| // finishes. |
| UInt8* buffer = new UInt8[length]; |
| |
| Xbox360RumbleData* rumble_data = reinterpret_cast<Xbox360RumbleData*>(buffer); |
| memset(buffer, 0, length); |
| rumble_data->command = 0x00; // Rumble |
| rumble_data->size = length; |
| |
| // Set rumble intensities. |
| rumble_data->big = strong_magnitude; |
| rumble_data->little = weak_magnitude; |
| |
| kern_return_t kr = |
| (*interface_) |
| ->WritePipeAsync(interface_, control_endpoint_, buffer, |
| (UInt32)length, WriteComplete, buffer); |
| if (kr != KERN_SUCCESS) { |
| delete[] buffer; |
| IOError(); |
| return; |
| } |
| } |
| |
| void XboxControllerMac::WriteXboxOneInit() { |
| const UInt8 length = 5; |
| |
| // This buffer will be released in WriteComplete when WritePipeAsync |
| // finishes. |
| UInt8* buffer = new UInt8[length]; |
| buffer[0] = 0x05; |
| buffer[1] = 0x20; |
| buffer[2] = 0x00; |
| buffer[3] = 0x01; |
| buffer[4] = 0x00; |
| kern_return_t kr = |
| (*interface_) |
| ->WritePipeAsync(interface_, control_endpoint_, buffer, |
| (UInt32)length, WriteComplete, buffer); |
| if (kr != KERN_SUCCESS) { |
| delete[] buffer; |
| IOError(); |
| return; |
| } |
| } |
| |
| void XboxControllerMac::WriteXboxOneRumble(uint8_t strong_magnitude, |
| uint8_t weak_magnitude) { |
| const UInt8 length = sizeof(XboxOneRumbleData); |
| |
| // This buffer will be released in WriteComplete when WritePipeAsync |
| // finishes. |
| UInt8* buffer = new UInt8[length]; |
| |
| XboxOneRumbleData* rumble_data = reinterpret_cast<XboxOneRumbleData*>(buffer); |
| rumble_data->command = 0x09; |
| rumble_data->dummy1 = 0x00; |
| rumble_data->counter = counter_++; |
| rumble_data->size = 0x09; |
| rumble_data->mode = 0x00; |
| rumble_data->rumble_mask = 0x0f; |
| rumble_data->duration = 0xff; |
| rumble_data->period = 0x00; |
| rumble_data->extra = 0x00; |
| |
| // Set rumble intensities. |
| rumble_data->trigger_left = 0x00; |
| rumble_data->trigger_right = 0x00; |
| rumble_data->strong_magnitude = strong_magnitude; |
| rumble_data->weak_magnitude = weak_magnitude; |
| |
| kern_return_t kr = |
| (*interface_) |
| ->WritePipeAsync(interface_, control_endpoint_, buffer, |
| (UInt32)length, WriteComplete, buffer); |
| if (kr != KERN_SUCCESS) { |
| delete[] buffer; |
| IOError(); |
| return; |
| } |
| } |
| |
| // Ack the guide report. The contents of the ack report are modeled after |
| // xpad's xboxone_ack_mode_report. See the mode_report_ack buffer defined in |
| // this commit: |
| // https://github.com/torvalds/linux/commit/57b8443d3e5bd046a519ff714ca31c64c7f04309 |
| void XboxControllerMac::WriteXboxOneAckGuide(uint8_t sequence_number) { |
| const UInt8 length = 13; |
| |
| UInt8* buffer = new UInt8[length]; |
| buffer[0] = 0x01; |
| buffer[1] = 0x20; |
| buffer[2] = sequence_number; |
| buffer[3] = 0x09; |
| buffer[4] = 0x00; |
| buffer[5] = 0x07; |
| buffer[6] = 0x20; |
| buffer[7] = 0x02; |
| buffer[8] = 0x00; |
| buffer[9] = 0x00; |
| buffer[10] = 0x00; |
| buffer[11] = 0x00; |
| buffer[12] = 0x00; |
| kern_return_t kr = |
| (*interface_) |
| ->WritePipeAsync(interface_, control_endpoint_, buffer, |
| (UInt32)length, WriteComplete, buffer); |
| if (kr != KERN_SUCCESS) { |
| delete[] buffer; |
| IOError(); |
| return; |
| } |
| } |
| |
| base::WeakPtr<AbstractHapticGamepad> XboxControllerMac::GetWeakPtr() { |
| return weak_factory_.GetWeakPtr(); |
| } |
| |
| } // namespace device |