| // Copyright 2019 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef DEVICE_GAMEPAD_XBOX_HID_CONTROLLER_H_ |
| #define DEVICE_GAMEPAD_XBOX_HID_CONTROLLER_H_ |
| |
| #include <stdint.h> |
| |
| #include <memory> |
| |
| #include "base/memory/weak_ptr.h" |
| #include "device/gamepad/abstract_haptic_gamepad.h" |
| #include "device/gamepad/gamepad_export.h" |
| #include "device/gamepad/gamepad_id_list.h" |
| |
| namespace device { |
| |
| class HidWriter; |
| |
| class DEVICE_GAMEPAD_EXPORT XboxHidController final |
| : public AbstractHapticGamepad { |
| public: |
| XboxHidController(std::unique_ptr<HidWriter> writer); |
| ~XboxHidController() override; |
| |
| static bool IsXboxHid(GamepadId gamepad_id); |
| |
| // AbstractHapticGamepad public implementation. |
| void SetVibration(double strong_magnitude, double weak_magnitude) override; |
| base::WeakPtr<AbstractHapticGamepad> GetWeakPtr() override; |
| |
| private: |
| // AbstractHapticGamepad private implementation. |
| void DoShutdown() override; |
| |
| std::unique_ptr<HidWriter> writer_; |
| base::WeakPtrFactory<XboxHidController> weak_factory_{this}; |
| }; |
| |
| } // namespace device |
| |
| #endif // DEVICE_GAMEPAD_XBOX_HID_CONTROLLER_H_ |