blob: ef1aed18f8d24341df46f2f2bef1a2e1d5795ed4 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/lock_window_state.h"
#include <memory>
#include <utility>
#include "ash/screen_util.h"
#include "ash/wm/lock_layout_manager.h"
#include "ash/wm/window_animation_types.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_state_delegate.h"
#include "ash/wm/window_state_util.h"
#include "ash/wm/wm_event.h"
#include "base/memory/ptr_util.h"
#include "ui/aura/window.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/keyboard/keyboard_controller.h"
#include "ui/keyboard/keyboard_util.h"
#include "ui/wm/core/coordinate_conversion.h"
namespace ash {
LockWindowState::LockWindowState(aura::Window* window, bool exclude_shelf)
: current_state_type_(wm::GetWindowState(window)->GetStateType()),
exclude_shelf_(exclude_shelf) {}
LockWindowState::~LockWindowState() {}
void LockWindowState::OnWMEvent(wm::WindowState* window_state,
const wm::WMEvent* event) {
switch (event->type()) {
case wm::WM_EVENT_TOGGLE_FULLSCREEN:
ToggleFullScreen(window_state, window_state->delegate());
break;
case wm::WM_EVENT_FULLSCREEN:
UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_FULLSCREEN);
break;
case wm::WM_EVENT_PIN:
case wm::WM_EVENT_TRUSTED_PIN:
NOTREACHED();
break;
case wm::WM_EVENT_TOGGLE_MAXIMIZE_CAPTION:
case wm::WM_EVENT_TOGGLE_VERTICAL_MAXIMIZE:
case wm::WM_EVENT_TOGGLE_HORIZONTAL_MAXIMIZE:
case wm::WM_EVENT_TOGGLE_MAXIMIZE:
case wm::WM_EVENT_CYCLE_SNAP_LEFT:
case wm::WM_EVENT_CYCLE_SNAP_RIGHT:
case wm::WM_EVENT_CENTER:
case wm::WM_EVENT_SNAP_LEFT:
case wm::WM_EVENT_SNAP_RIGHT:
case wm::WM_EVENT_NORMAL:
case wm::WM_EVENT_MAXIMIZE:
UpdateWindow(window_state,
GetMaximizedOrCenteredWindowType(window_state));
return;
case wm::WM_EVENT_MINIMIZE:
UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_MINIMIZED);
return;
case wm::WM_EVENT_SHOW_INACTIVE:
return;
case wm::WM_EVENT_SET_BOUNDS:
if (window_state->IsMaximized() || window_state->IsFullscreen()) {
UpdateBounds(window_state);
} else {
const ash::wm::SetBoundsEvent* bounds_event =
static_cast<const ash::wm::SetBoundsEvent*>(event);
window_state->SetBoundsConstrained(bounds_event->requested_bounds());
}
break;
case wm::WM_EVENT_ADDED_TO_WORKSPACE:
if (current_state_type_ != wm::WINDOW_STATE_TYPE_MAXIMIZED &&
current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED &&
current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN) {
UpdateWindow(window_state,
GetMaximizedOrCenteredWindowType(window_state));
} else {
UpdateBounds(window_state);
}
break;
case wm::WM_EVENT_WORKAREA_BOUNDS_CHANGED:
case wm::WM_EVENT_DISPLAY_BOUNDS_CHANGED:
UpdateBounds(window_state);
break;
}
}
wm::WindowStateType LockWindowState::GetType() const {
return current_state_type_;
}
void LockWindowState::AttachState(wm::WindowState* window_state,
wm::WindowState::State* previous_state) {
current_state_type_ = previous_state->GetType();
// Initialize the state to a good preset.
if (current_state_type_ != wm::WINDOW_STATE_TYPE_MAXIMIZED &&
current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED &&
current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN) {
UpdateWindow(window_state, GetMaximizedOrCenteredWindowType(window_state));
}
}
void LockWindowState::DetachState(wm::WindowState* window_state) {}
// static
wm::WindowState* LockWindowState::SetLockWindowState(aura::Window* window) {
std::unique_ptr<wm::WindowState::State> lock_state =
base::MakeUnique<LockWindowState>(window, false);
wm::WindowState* window_state = wm::GetWindowState(window);
std::unique_ptr<wm::WindowState::State> old_state(
window_state->SetStateObject(std::move(lock_state)));
return window_state;
}
// static
wm::WindowState* LockWindowState::SetLockWindowStateWithShelfExcluded(
aura::Window* window) {
std::unique_ptr<wm::WindowState::State> lock_state =
base::MakeUnique<LockWindowState>(window, true);
wm::WindowState* window_state = wm::GetWindowState(window);
std::unique_ptr<wm::WindowState::State> old_state(
window_state->SetStateObject(std::move(lock_state)));
return window_state;
}
void LockWindowState::UpdateWindow(wm::WindowState* window_state,
wm::WindowStateType target_state) {
DCHECK(target_state == wm::WINDOW_STATE_TYPE_MINIMIZED ||
target_state == wm::WINDOW_STATE_TYPE_MAXIMIZED ||
(target_state == wm::WINDOW_STATE_TYPE_NORMAL &&
!window_state->CanMaximize()) ||
target_state == wm::WINDOW_STATE_TYPE_FULLSCREEN);
if (target_state == wm::WINDOW_STATE_TYPE_MINIMIZED) {
if (current_state_type_ == wm::WINDOW_STATE_TYPE_MINIMIZED)
return;
current_state_type_ = target_state;
::wm::SetWindowVisibilityAnimationType(
window_state->window(), wm::WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE);
window_state->window()->Hide();
if (window_state->IsActive())
window_state->Deactivate();
return;
}
if (current_state_type_ == target_state) {
// If the state type did not change, update it accordingly.
UpdateBounds(window_state);
return;
}
const wm::WindowStateType old_state_type = current_state_type_;
current_state_type_ = target_state;
window_state->UpdateWindowPropertiesFromStateType();
window_state->NotifyPreStateTypeChange(old_state_type);
UpdateBounds(window_state);
window_state->NotifyPostStateTypeChange(old_state_type);
if ((window_state->window()->TargetVisibility() ||
old_state_type == wm::WINDOW_STATE_TYPE_MINIMIZED) &&
!window_state->window()->layer()->visible()) {
// The layer may be hidden if the window was previously minimized. Make
// sure it's visible.
window_state->window()->Show();
}
}
wm::WindowStateType LockWindowState::GetMaximizedOrCenteredWindowType(
wm::WindowState* window_state) {
return window_state->CanMaximize() ? wm::WINDOW_STATE_TYPE_MAXIMIZED
: wm::WINDOW_STATE_TYPE_NORMAL;
}
gfx::Rect LockWindowState::GetWindowBounds(aura::Window* window) {
if (exclude_shelf_)
return ScreenUtil::GetDisplayWorkAreaBoundsInParentForLockScreen(window);
keyboard::KeyboardController* keyboard_controller =
keyboard::KeyboardController::GetInstance();
gfx::Rect keyboard_bounds;
if (keyboard_controller && !keyboard::IsKeyboardOverscrollEnabled() &&
keyboard_controller->keyboard_visible()) {
keyboard_bounds = keyboard_controller->current_keyboard_bounds();
}
gfx::Rect bounds = ScreenUtil::GetDisplayBoundsWithShelf(window);
bounds.Inset(0, 0, 0, keyboard_bounds.height());
return bounds;
}
void LockWindowState::UpdateBounds(wm::WindowState* window_state) {
if (!window_state->IsMaximized() && !window_state->IsFullscreen())
return;
gfx::Rect bounds = GetWindowBounds(window_state->window());
VLOG(1) << "Updating window bounds to: " << bounds.ToString();
window_state->SetBoundsDirect(bounds);
}
} // namespace ash