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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_PAINT_PAINT_SHADER_H_
#define CC_PAINT_PAINT_SHADER_H_
#include <memory>
#include <vector>
#include "base/optional.h"
#include "cc/paint/paint_export.h"
#include "cc/paint/paint_image.h"
#include "third_party/skia/include/core/SkImage.h"
#include "third_party/skia/include/core/SkScalar.h"
#include "third_party/skia/include/core/SkShader.h"
namespace cc {
class PaintOpBuffer;
using PaintRecord = PaintOpBuffer;
class CC_PAINT_EXPORT PaintShader : public SkRefCnt {
public:
enum class Type : uint8_t {
kColor,
kLinearGradient,
kRadialGradient,
kTwoPointConicalGradient,
kSweepGradient,
kImage,
kPaintRecord,
kShaderCount
};
// Scaling behavior dictates how a PaintRecord shader will behave. Use
// RasterAtScale to create a picture shader. Use FixedScale to create an image
// shader that is backed by the paint record.
enum class ScalingBehavior : uint8_t { kRasterAtScale, kFixedScale };
static sk_sp<PaintShader> MakeColor(SkColor color);
static sk_sp<PaintShader> MakeLinearGradient(
const SkPoint* points,
const SkColor* colors,
const SkScalar* pos,
int count,
SkShader::TileMode mode,
uint32_t flags = 0,
const SkMatrix* local_matrix = nullptr,
SkColor fallback_color = SK_ColorTRANSPARENT);
static sk_sp<PaintShader> MakeRadialGradient(
const SkPoint& center,
SkScalar radius,
const SkColor colors[],
const SkScalar pos[],
int color_count,
SkShader::TileMode mode,
uint32_t flags = 0,
const SkMatrix* local_matrix = nullptr,
SkColor fallback_color = SK_ColorTRANSPARENT);
static sk_sp<PaintShader> MakeTwoPointConicalGradient(
const SkPoint& start,
SkScalar start_radius,
const SkPoint& end,
SkScalar end_radius,
const SkColor colors[],
const SkScalar pos[],
int color_count,
SkShader::TileMode mode,
uint32_t flags = 0,
const SkMatrix* local_matrix = nullptr,
SkColor fallback_color = SK_ColorTRANSPARENT);
static sk_sp<PaintShader> MakeSweepGradient(
SkScalar cx,
SkScalar cy,
const SkColor colors[],
const SkScalar pos[],
int color_count,
uint32_t flags = 0,
const SkMatrix* local_matrix = nullptr,
SkColor fallback_color = SK_ColorTRANSPARENT);
static sk_sp<PaintShader> MakeImage(const PaintImage& image,
SkShader::TileMode tx,
SkShader::TileMode ty,
const SkMatrix* local_matrix);
static sk_sp<PaintShader> MakePaintRecord(
sk_sp<PaintRecord> record,
const SkRect& tile,
SkShader::TileMode tx,
SkShader::TileMode ty,
const SkMatrix* local_matrix,
ScalingBehavior scaling_behavior = ScalingBehavior::kRasterAtScale);
~PaintShader() override;
SkMatrix GetLocalMatrix() const {
return local_matrix_ ? *local_matrix_ : SkMatrix::I();
}
Type shader_type() const { return shader_type_; }
const PaintImage& paint_image() const {
DCHECK_EQ(Type::kImage, shader_type_);
return image_;
}
SkShader::TileMode tx() const { return tx_; }
SkShader::TileMode ty() const { return ty_; }
bool IsOpaque() const;
private:
friend class PaintFlags;
friend class PaintOpReader;
friend class PaintOpSerializationTestUtils;
friend class PaintOpWriter;
explicit PaintShader(Type type);
sk_sp<SkShader> GetSkShader() const;
void SetColorsAndPositions(const SkColor* colors,
const SkScalar* positions,
int count);
void SetMatrixAndTiling(const SkMatrix* matrix,
SkShader::TileMode tx,
SkShader::TileMode ty);
void SetFlagsAndFallback(uint32_t flags, SkColor fallback_color);
Type shader_type_ = Type::kShaderCount;
uint32_t flags_ = 0;
SkScalar end_radius_ = 0;
SkScalar start_radius_ = 0;
SkShader::TileMode tx_ = SkShader::kClamp_TileMode;
SkShader::TileMode ty_ = SkShader::kClamp_TileMode;
SkColor fallback_color_ = SK_ColorTRANSPARENT;
ScalingBehavior scaling_behavior_ = ScalingBehavior::kRasterAtScale;
base::Optional<SkMatrix> local_matrix_;
SkPoint center_ = SkPoint::Make(0, 0);
SkRect tile_ = SkRect::MakeEmpty();
SkPoint start_point_ = SkPoint::Make(0, 0);
SkPoint end_point_ = SkPoint::Make(0, 0);
PaintImage image_;
sk_sp<PaintRecord> record_;
std::vector<SkColor> colors_;
std::vector<SkScalar> positions_;
mutable sk_sp<SkShader> cached_shader_;
DISALLOW_COPY_AND_ASSIGN(PaintShader);
};
} // namespace cc
#endif // CC_PAINT_PAINT_SHADER_H_