blob: 5285a8a77990cd809e9178bb1ecd39533aa8b51a [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/memory/ref_counted.h"
#include "media/base/android/android_overlay.h"
#include "media/base/surface_manager.h"
#include "media/gpu/media_gpu_export.h"
#include "media/gpu/surface_texture_gl_owner.h"
#include "ui/gl/android/scoped_java_surface.h"
namespace media {
// AVDASurfaceBundle is a Java surface, and the SurfaceTexture or Overlay that
// backs it.
// Once a MediaCodec is configured with an output surface, the corresponding
// AVDASurfaceBundle should be kept alive as long as the codec to prevent
// crashes due to the codec losing its output surface.
// TODO(watk): Remove AVDA from the name.
struct MEDIA_GPU_EXPORT AVDASurfaceBundle
: public base::RefCountedThreadSafe<AVDASurfaceBundle> {
// Create an empty bundle to be manually populated.
explicit AVDASurfaceBundle();
explicit AVDASurfaceBundle(std::unique_ptr<AndroidOverlay> overlay);
explicit AVDASurfaceBundle(
scoped_refptr<SurfaceTextureGLOwner> surface_texture_owner);
const base::android::JavaRef<jobject>& GetJavaSurface() const;
// The Overlay or SurfaceTexture.
std::unique_ptr<AndroidOverlay> overlay;
scoped_refptr<SurfaceTextureGLOwner> surface_texture;
// The Java surface for |surface_texture|.
gl::ScopedJavaSurface surface_texture_surface;
friend class base::RefCountedThreadSafe<AVDASurfaceBundle>;
} // namespace media