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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains an implementation of picture allocation for the
// X11 window system used by VaapiVideoDecodeAccelerator to produce
// output pictures.
#include <stdint.h>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "media/gpu/vaapi_picture.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gl/gl_bindings.h"
namespace gl {
class GLImageGLX;
namespace media {
class VaapiWrapper;
// Implementation of VaapiPicture for the X11 backed chromium.
class VaapiTFPPicture : public VaapiPicture {
VaapiTFPPicture(const scoped_refptr<VaapiWrapper>& vaapi_wrapper,
const MakeGLContextCurrentCallback& make_context_current_cb,
const BindGLImageCallback& bind_image_cb,
int32_t picture_buffer_id,
const gfx::Size& size,
uint32_t texture_id,
uint32_t client_texture_id);
~VaapiTFPPicture() override;
bool Allocate(gfx::BufferFormat format) override;
bool ImportGpuMemoryBufferHandle(
gfx::BufferFormat format,
const gfx::GpuMemoryBufferHandle& gpu_memory_buffer_handle) override;
bool DownloadFromSurface(const scoped_refptr<VASurface>& va_surface) override;
bool Initialize();
Display* x_display_;
Pixmap x_pixmap_;
scoped_refptr<gl::GLImageGLX> glx_image_;
} // namespace media