blob: f017bce80cea5b76b9d5e6f13bbfd53179c21750 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chromeos/audio/cras_audio_handler.h"
#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <cmath>
#include <set>
#include <string>
#include <vector>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/logging.h"
#include "base/system/sys_info.h"
#include "base/system/system_monitor.h"
#include "chromeos/audio/audio_devices_pref_handler_stub.h"
#include "chromeos/dbus/dbus_thread_manager.h"
using std::max;
using std::min;
namespace chromeos {
namespace {
// Default value for unmuting, as a percent in the range [0, 100].
// Used when sound is unmuted, but volume was less than kMuteThresholdPercent.
const int kDefaultUnmuteVolumePercent = 4;
// Default output buffer size in frames.
const int kDefaultOutputBufferSize = 512;
// Volume value which should be considered as muted in range [0, 100].
const int kMuteThresholdPercent = 1;
// The duration of HDMI output re-discover grace period in milliseconds.
const int kHDMIRediscoverGracePeriodDurationInMs = 2000;
// Mixer matrix, [0.5, 0.5; 0.5, 0.5]
const double kStereoToMono[] = {0.5, 0.5, 0.5, 0.5};
// Mixer matrix, [1, 0; 0, 1]
const double kStereoToStereo[] = {1, 0, 0, 1};
CrasAudioHandler* g_cras_audio_handler = nullptr;
bool IsSameAudioDevice(const AudioDevice& a, const AudioDevice& b) {
return a.stable_device_id == b.stable_device_id && a.is_input == b.is_input &&
a.type == b.type && a.device_name == b.device_name;
}
bool IsDeviceInList(const AudioDevice& device, const AudioNodeList& node_list) {
for (const AudioNode& node : node_list) {
if (device.stable_device_id == node.StableDeviceId())
return true;
}
return false;
}
CrasAudioClient* GetCrasAudioClient() {
return DBusThreadManager::Get()->GetCrasAudioClient();
}
bool HasCrasAudioClient() {
return DBusThreadManager::IsInitialized() && DBusThreadManager::Get() &&
DBusThreadManager::Get()->GetCrasAudioClient();
}
} // namespace
CrasAudioHandler::AudioObserver::AudioObserver() = default;
CrasAudioHandler::AudioObserver::~AudioObserver() = default;
void CrasAudioHandler::AudioObserver::OnOutputNodeVolumeChanged(
uint64_t /* node_id */,
int /* volume */) {
}
void CrasAudioHandler::AudioObserver::OnInputNodeGainChanged(
uint64_t /* node_id */,
int /* gain */) {
}
void CrasAudioHandler::AudioObserver::OnOutputMuteChanged(
bool /* mute_on */,
bool /* system_adjust */) {}
void CrasAudioHandler::AudioObserver::OnInputMuteChanged(bool /* mute_on */) {
}
void CrasAudioHandler::AudioObserver::OnAudioNodesChanged() {
}
void CrasAudioHandler::AudioObserver::OnActiveOutputNodeChanged() {
}
void CrasAudioHandler::AudioObserver::OnActiveInputNodeChanged() {
}
void CrasAudioHandler::AudioObserver::OnOutputChannelRemixingChanged(
bool /* mono_on */) {}
void CrasAudioHandler::AudioObserver::OnHotwordTriggered(
uint64_t /* tv_sec */,
uint64_t /* tv_nsec */) {}
void CrasAudioHandler::AudioObserver::OnOutputStarted() {}
void CrasAudioHandler::AudioObserver::OnOutputStopped() {}
// static
void CrasAudioHandler::Initialize(
scoped_refptr<AudioDevicesPrefHandler> audio_pref_handler) {
CHECK(!g_cras_audio_handler);
g_cras_audio_handler = new CrasAudioHandler(audio_pref_handler);
}
// static
void CrasAudioHandler::InitializeForTesting() {
CHECK(!g_cras_audio_handler);
CrasAudioHandler::Initialize(new AudioDevicesPrefHandlerStub());
}
// static
void CrasAudioHandler::Shutdown() {
CHECK(g_cras_audio_handler);
delete g_cras_audio_handler;
g_cras_audio_handler = nullptr;
}
// static
bool CrasAudioHandler::IsInitialized() {
return g_cras_audio_handler != nullptr;
}
// static
CrasAudioHandler* CrasAudioHandler::Get() {
CHECK(g_cras_audio_handler)
<< "CrasAudioHandler::Get() called before Initialize().";
return g_cras_audio_handler;
}
void CrasAudioHandler::OnVideoCaptureStarted(media::VideoFacingMode facing) {
DCHECK(main_task_runner_);
if (!main_task_runner_->BelongsToCurrentThread()) {
main_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&CrasAudioHandler::OnVideoCaptureStartedOnMainThread,
weak_ptr_factory_.GetWeakPtr(), facing));
return;
}
// Unittest may call this from the main thread.
OnVideoCaptureStartedOnMainThread(facing);
}
void CrasAudioHandler::OnVideoCaptureStopped(media::VideoFacingMode facing) {
DCHECK(main_task_runner_);
if (!main_task_runner_->BelongsToCurrentThread()) {
main_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&CrasAudioHandler::OnVideoCaptureStoppedOnMainThread,
weak_ptr_factory_.GetWeakPtr(), facing));
return;
}
// Unittest may call this from the main thread.
OnVideoCaptureStoppedOnMainThread(facing);
}
void CrasAudioHandler::OnVideoCaptureStartedOnMainThread(
media::VideoFacingMode facing) {
DCHECK(main_task_runner_->BelongsToCurrentThread());
// Do nothing if the device doesn't have both front and rear microphones.
if (!HasDualInternalMic())
return;
bool camera_is_already_on = IsCameraOn();
switch (facing) {
case media::MEDIA_VIDEO_FACING_USER:
front_camera_on_ = true;
break;
case media::MEDIA_VIDEO_FACING_ENVIRONMENT:
rear_camera_on_ = true;
break;
default:
LOG_IF(WARNING, facing == media::NUM_MEDIA_VIDEO_FACING_MODES)
<< "On the device with dual microphone, got video capture "
<< "notification with invalid camera facing mode value";
return;
}
// If the camera is already on before this notification, don't change active
// input. In the case that both cameras are turned on at the same time, we
// won't change the active input after the first camera is turned on. We only
// support the use case of one camera on at a time. The third party
// developer can turn on/off both microphones with extension api if they like
// to.
if (camera_is_already_on)
return;
// If the current active input is an external device, keep it.
const AudioDevice* active_input = GetDeviceFromId(active_input_node_id_);
if (active_input && active_input->IsExternalDevice())
return;
// Activate the correct mic for the current active camera.
ActivateMicForCamera(facing);
}
void CrasAudioHandler::OnVideoCaptureStoppedOnMainThread(
media::VideoFacingMode facing) {
DCHECK(main_task_runner_->BelongsToCurrentThread());
// Do nothing if the device doesn't have both front and rear microphones.
if (!HasDualInternalMic())
return;
switch (facing) {
case media::MEDIA_VIDEO_FACING_USER:
front_camera_on_ = false;
break;
case media::MEDIA_VIDEO_FACING_ENVIRONMENT:
rear_camera_on_ = false;
break;
default:
LOG_IF(WARNING, facing == media::NUM_MEDIA_VIDEO_FACING_MODES)
<< "On the device with dual microphone, got video capture "
<< "notification with invalid camera facing mode value";
return;
}
// If not all cameras are turned off, don't change active input. In the case
// that both cameras are turned on at the same time before one of them is
// stopped, we won't change active input until all of them are stopped.
// We only support the use case of one camera on at a time. The third party
// developer can turn on/off both microphones with extension api if they like
// to.
if (IsCameraOn())
return;
// If the current active input is an external device, keep it.
const AudioDevice* active_input = GetDeviceFromId(active_input_node_id_);
if (active_input && active_input->IsExternalDevice())
return;
// Switch to front mic properly.
DeviceActivateType activated_by =
HasExternalDevice(true) ? ACTIVATE_BY_USER : ACTIVATE_BY_PRIORITY;
SwitchToDevice(*GetDeviceByType(AUDIO_TYPE_FRONT_MIC), true, activated_by);
}
void CrasAudioHandler::AddAudioObserver(AudioObserver* observer) {
observers_.AddObserver(observer);
}
void CrasAudioHandler::RemoveAudioObserver(AudioObserver* observer) {
observers_.RemoveObserver(observer);
}
bool CrasAudioHandler::HasKeyboardMic() {
return GetKeyboardMic() != nullptr;
}
bool CrasAudioHandler::IsOutputMuted() {
return output_mute_on_;
}
bool CrasAudioHandler::IsOutputMutedForDevice(uint64_t device_id) {
const AudioDevice* device = GetDeviceFromId(device_id);
if (!device)
return false;
DCHECK(!device->is_input);
return audio_pref_handler_->GetMuteValue(*device);
}
bool CrasAudioHandler::IsOutputVolumeBelowDefaultMuteLevel() {
return output_volume_ <= kMuteThresholdPercent;
}
bool CrasAudioHandler::IsInputMuted() {
return input_mute_on_;
}
bool CrasAudioHandler::IsInputMutedForDevice(uint64_t device_id) {
const AudioDevice* device = GetDeviceFromId(device_id);
if (!device)
return false;
DCHECK(device->is_input);
// We don't record input mute state for each device in the prefs,
// for any non-active input device, we assume mute is off.
if (device->id == active_input_node_id_)
return input_mute_on_;
return false;
}
int CrasAudioHandler::GetOutputDefaultVolumeMuteThreshold() {
return kMuteThresholdPercent;
}
int CrasAudioHandler::GetOutputVolumePercent() {
return output_volume_;
}
int CrasAudioHandler::GetOutputVolumePercentForDevice(uint64_t device_id) {
if (device_id == active_output_node_id_)
return output_volume_;
const AudioDevice* device = GetDeviceFromId(device_id);
return static_cast<int>(audio_pref_handler_->GetOutputVolumeValue(device));
}
int CrasAudioHandler::GetInputGainPercent() {
return input_gain_;
}
int CrasAudioHandler::GetInputGainPercentForDevice(uint64_t device_id) {
if (device_id == active_input_node_id_)
return input_gain_;
const AudioDevice* device = GetDeviceFromId(device_id);
return static_cast<int>(audio_pref_handler_->GetInputGainValue(device));
}
uint64_t CrasAudioHandler::GetPrimaryActiveOutputNode() const {
return active_output_node_id_;
}
uint64_t CrasAudioHandler::GetPrimaryActiveInputNode() const {
return active_input_node_id_;
}
void CrasAudioHandler::GetAudioDevices(AudioDeviceList* device_list) const {
device_list->clear();
for (const auto& item : audio_devices_) {
const AudioDevice& device = item.second;
device_list->push_back(device);
}
}
bool CrasAudioHandler::GetPrimaryActiveOutputDevice(AudioDevice* device) const {
const AudioDevice* active_device = GetDeviceFromId(active_output_node_id_);
if (!active_device || !device)
return false;
*device = *active_device;
return true;
}
const AudioDevice* CrasAudioHandler::GetDeviceByType(AudioDeviceType type) {
for (const auto& item : audio_devices_) {
const AudioDevice& device = item.second;
if (device.type == type)
return &device;
}
return nullptr;
}
void CrasAudioHandler::GetDefaultOutputBufferSize(int32_t* buffer_size) const {
*buffer_size = default_output_buffer_size_;
}
void CrasAudioHandler::SetKeyboardMicActive(bool active) {
const AudioDevice* keyboard_mic = GetKeyboardMic();
if (!keyboard_mic)
return;
// Keyboard mic is invisible to chromeos users. It is always added or removed
// as additional active node.
DCHECK(active_input_node_id_ && active_input_node_id_ != keyboard_mic->id);
if (active)
AddActiveNode(keyboard_mic->id, true);
else
RemoveActiveNodeInternal(keyboard_mic->id, true);
}
void CrasAudioHandler::AddActiveNode(uint64_t node_id, bool notify) {
const AudioDevice* device = GetDeviceFromId(node_id);
if (!device) {
VLOG(1) << "AddActiveInputNode: Cannot find device id="
<< "0x" << std::hex << node_id;
return;
}
// If there is no primary active device, set |node_id| to primary active node.
if ((device->is_input && !active_input_node_id_) ||
(!device->is_input && !active_output_node_id_)) {
SwitchToDevice(*device, notify, ACTIVATE_BY_USER);
return;
}
AddAdditionalActiveNode(node_id, notify);
}
void CrasAudioHandler::ChangeActiveNodes(const NodeIdList& new_active_ids) {
AudioDeviceList input_devices;
AudioDeviceList output_devices;
for (uint64_t id : new_active_ids) {
const AudioDevice* device = GetDeviceFromId(id);
if (!device)
continue;
if (device->is_input)
input_devices.push_back(*device);
else
output_devices.push_back(*device);
}
if (!input_devices.empty())
SetActiveDevices(input_devices, true /* is_input */);
if (!output_devices.empty())
SetActiveDevices(output_devices, false /* is_input */);
}
bool CrasAudioHandler::SetActiveInputNodes(const NodeIdList& node_ids) {
return SetActiveNodes(node_ids, true /* is_input */);
}
bool CrasAudioHandler::SetActiveOutputNodes(const NodeIdList& node_ids) {
return SetActiveNodes(node_ids, false /* is_input */);
}
bool CrasAudioHandler::SetActiveNodes(const NodeIdList& node_ids,
bool is_input) {
AudioDeviceList devices;
for (uint64_t id : node_ids) {
const AudioDevice* device = GetDeviceFromId(id);
if (!device || device->is_input != is_input)
return false;
devices.push_back(*device);
}
SetActiveDevices(devices, is_input);
return true;
}
void CrasAudioHandler::SetActiveDevices(const AudioDeviceList& devices,
bool is_input) {
std::set<uint64_t> new_active_ids;
for (const auto& active_device : devices) {
CHECK_EQ(is_input, active_device.is_input);
new_active_ids.insert(active_device.id);
}
bool active_devices_changed = false;
// If primary active node has to be switched, do that before adding or
// removing any other active devices. Switching to a device can change
// activity state of other devices - final device activity may end up being
// unintended if it is set before active device switches.
uint64_t primary_active =
is_input ? active_input_node_id_ : active_output_node_id_;
if (!new_active_ids.count(primary_active) && !devices.empty()) {
active_devices_changed = true;
SwitchToDevice(devices[0], false /* notify */, ACTIVATE_BY_USER);
}
AudioDeviceList existing_devices;
GetAudioDevices(&existing_devices);
for (const auto& existing_device : existing_devices) {
if (existing_device.is_input != is_input)
continue;
bool should_be_active = new_active_ids.count(existing_device.id);
if (existing_device.active == should_be_active)
continue;
active_devices_changed = true;
if (should_be_active)
AddActiveNode(existing_device.id, false /* notify */);
else
RemoveActiveNodeInternal(existing_device.id, false /* notify */);
}
if (active_devices_changed)
NotifyActiveNodeChanged(is_input);
}
void CrasAudioHandler::SwapInternalSpeakerLeftRightChannel(bool swap) {
for (const auto& item : audio_devices_) {
const AudioDevice& device = item.second;
if (!device.is_input && device.type == AUDIO_TYPE_INTERNAL_SPEAKER) {
GetCrasAudioClient()->SwapLeftRight(device.id, swap);
break;
}
}
}
void CrasAudioHandler::SetOutputMonoEnabled(bool enabled) {
if (output_mono_enabled_ == enabled)
return;
output_mono_enabled_ = enabled;
if (enabled) {
GetCrasAudioClient()->SetGlobalOutputChannelRemix(
output_channels_,
std::vector<double>(kStereoToMono, std::end(kStereoToMono)));
} else {
GetCrasAudioClient()->SetGlobalOutputChannelRemix(
output_channels_,
std::vector<double>(kStereoToStereo, std::end(kStereoToStereo)));
}
for (auto& observer : observers_)
observer.OnOutputChannelRemixingChanged(enabled);
}
bool CrasAudioHandler::has_alternative_input() const {
return has_alternative_input_;
}
bool CrasAudioHandler::has_alternative_output() const {
return has_alternative_output_;
}
void CrasAudioHandler::SetOutputVolumePercent(int volume_percent) {
// Set all active devices to the same volume.
for (const auto& item : audio_devices_) {
const AudioDevice& device = item.second;
if (!device.is_input && device.active)
SetOutputNodeVolumePercent(device.id, volume_percent);
}
}
// TODO: Rename the 'Percent' to something more meaningful.
void CrasAudioHandler::SetInputGainPercent(int gain_percent) {
// TODO(jennyz): Should we set all input devices' gain to the same level?
for (const auto& item : audio_devices_) {
const AudioDevice& device = item.second;
if (device.is_input && device.active)
SetInputNodeGainPercent(active_input_node_id_, gain_percent);
}
}
void CrasAudioHandler::AdjustOutputVolumeByPercent(int adjust_by_percent) {
SetOutputVolumePercent(output_volume_ + adjust_by_percent);
}
void CrasAudioHandler::SetOutputMute(bool mute_on) {
if (!SetOutputMuteInternal(mute_on))
return;
// Save the mute state for all active output audio devices.
for (const auto& item : audio_devices_) {
const AudioDevice& device = item.second;
if (!device.is_input && device.active) {
audio_pref_handler_->SetMuteValue(device, output_mute_on_);
}
}
for (auto& observer : observers_)
observer.OnOutputMuteChanged(output_mute_on_, false /* system_adjust */);
}
void CrasAudioHandler::AdjustOutputVolumeToAudibleLevel() {
if (output_volume_ <= kMuteThresholdPercent) {
// Avoid the situation when sound has been unmuted, but the volume
// is set to a very low value, so user still can't hear any sound.
SetOutputVolumePercent(kDefaultUnmuteVolumePercent);
}
}
void CrasAudioHandler::SetInputMute(bool mute_on) {
SetInputMuteInternal(mute_on);
for (auto& observer : observers_)
observer.OnInputMuteChanged(input_mute_on_);
}
void CrasAudioHandler::SetActiveDevice(const AudioDevice& active_device,
bool notify,
DeviceActivateType activate_by) {
if (active_device.is_input)
GetCrasAudioClient()->SetActiveInputNode(active_device.id);
else
GetCrasAudioClient()->SetActiveOutputNode(active_device.id);
if (notify)
NotifyActiveNodeChanged(active_device.is_input);
// Save active state for the nodes.
for (const auto& item : audio_devices_) {
const AudioDevice& device = item.second;
if (device.is_input != active_device.is_input)
continue;
SaveDeviceState(device, device.active, activate_by);
}
}
void CrasAudioHandler::SaveDeviceState(const AudioDevice& device,
bool active,
DeviceActivateType activate_by) {
// Don't save the active state for non-simple usage device, which is invisible
// to end users.
if (!device.is_for_simple_usage())
return;
if (!active) {
audio_pref_handler_->SetDeviceActive(device, false, false);
} else {
switch (activate_by) {
case ACTIVATE_BY_USER:
audio_pref_handler_->SetDeviceActive(device, true, true);
break;
case ACTIVATE_BY_PRIORITY:
audio_pref_handler_->SetDeviceActive(device, true, false);
break;
default:
// The device is made active due to its previous active state in prefs,
// don't change its active state settings in prefs.
break;
}
}
}
void CrasAudioHandler::SetVolumeGainPercentForDevice(uint64_t device_id,
int value) {
const AudioDevice* device = GetDeviceFromId(device_id);
if (!device)
return;
if (device->is_input)
SetInputNodeGainPercent(device_id, value);
else
SetOutputNodeVolumePercent(device_id, value);
}
void CrasAudioHandler::SetMuteForDevice(uint64_t device_id, bool mute_on) {
if (device_id == active_output_node_id_) {
SetOutputMute(mute_on);
return;
}
if (device_id == active_input_node_id_) {
VLOG(1) << "SetMuteForDevice sets active input device id="
<< "0x" << std::hex << device_id << " mute=" << mute_on;
SetInputMute(mute_on);
return;
}
const AudioDevice* device = GetDeviceFromId(device_id);
// Input device's mute state is not recorded in the pref. crbug.com/365050.
if (device && !device->is_input)
audio_pref_handler_->SetMuteValue(*device, mute_on);
}
// If the HDMI device is the active output device, when the device enters/exits
// docking mode, or HDMI display changes resolution, or chromeos device
// suspends/resumes, cras will lose the HDMI output node for a short period of
// time, then rediscover it. This hotplug behavior will cause the audio output
// be leaked to the alternatvie active audio output during HDMI re-discovering
// period. See crbug.com/503667.
void CrasAudioHandler::SetActiveHDMIOutoutRediscoveringIfNecessary(
bool force_rediscovering) {
if (!GetDeviceFromId(active_output_node_id_))
return;
// Marks the start of the HDMI re-discovering grace period, during which we
// will mute the audio output to prevent it to be be leaked to the
// alternative output device.
if ((hdmi_rediscovering_ && force_rediscovering) ||
(!hdmi_rediscovering_ && IsHDMIPrimaryOutputDevice())) {
StartHDMIRediscoverGracePeriod();
}
}
CrasAudioHandler::CrasAudioHandler(
scoped_refptr<AudioDevicesPrefHandler> audio_pref_handler)
: audio_pref_handler_(audio_pref_handler),
output_mute_on_(false),
input_mute_on_(false),
output_volume_(0),
input_gain_(0),
active_output_node_id_(0),
active_input_node_id_(0),
has_alternative_input_(false),
has_alternative_output_(false),
output_mute_locked_(false),
output_channels_(2),
output_mono_enabled_(false),
hdmi_rediscover_grace_period_duration_in_ms_(
kHDMIRediscoverGracePeriodDurationInMs),
hdmi_rediscovering_(false),
default_output_buffer_size_(kDefaultOutputBufferSize),
weak_ptr_factory_(this) {
if (!audio_pref_handler.get())
return;
// If the DBusThreadManager or the CrasAudioClient aren't available, there
// isn't much we can do. This should only happen when running tests.
if (!HasCrasAudioClient())
return;
GetCrasAudioClient()->AddObserver(this);
audio_pref_handler_->AddAudioPrefObserver(this);
InitializeAudioState();
// Unittest may not have the task runner for the current thread.
if (base::ThreadTaskRunnerHandle::IsSet())
main_task_runner_ = base::ThreadTaskRunnerHandle::Get();
}
CrasAudioHandler::~CrasAudioHandler() {
hdmi_rediscover_timer_.Stop();
if (!HasCrasAudioClient())
return;
GetCrasAudioClient()->RemoveObserver(this);
if (audio_pref_handler_.get())
audio_pref_handler_->RemoveAudioPrefObserver(this);
audio_pref_handler_ = nullptr;
}
void CrasAudioHandler::AudioClientRestarted() {
InitializeAudioState();
}
void CrasAudioHandler::NodesChanged() {
if (cras_service_available_)
GetNodes();
}
void CrasAudioHandler::OutputNodeVolumeChanged(uint64_t node_id, int volume) {
const AudioDevice* device = this->GetDeviceFromId(node_id);
// If this is not an active output node, ignore this event. Because when this
// node set to active, it will be applied with the volume value stored in
// preference.
if (!device || !device->active || device->is_input) {
LOG(ERROR) << "Unexpexted OutputNodeVolumeChanged received on node: 0x"
<< std::hex << node_id;
return;
}
// Sync internal volume state and notify UI for the change. We trust cras
// signal to report the volume state of the device, no matter which source
// set the volume, i.e., volume could be set from non-chrome source, like
// Bluetooth headset, etc. Assume all active output devices share a single
// volume.
output_volume_ = volume;
audio_pref_handler_->SetVolumeGainValue(*device, volume);
if (initializing_audio_state_) {
// Do not notify the observers for volume changed event if CrasAudioHandler
// is initializing its state, i.e., the volume change event is in responding
// to SetOutputNodeVolume request from intializaing audio state, not
// from user action, no need to notify UI to pop uo the volume slider bar.
if (init_node_id_ == node_id && init_volume_ == volume) {
--init_volume_count_;
if (!init_volume_count_)
initializing_audio_state_ = false;
return;
} else {
// Reset the initializing_audio_state_ in case SetOutputNodeVolume request
// is lost by cras due to cras is not ready when CrasAudioHandler is being
// initialized.
initializing_audio_state_ = false;
init_volume_count_ = 0;
}
}
for (auto& observer : observers_)
observer.OnOutputNodeVolumeChanged(node_id, volume);
}
void CrasAudioHandler::ActiveOutputNodeChanged(uint64_t node_id) {
if (active_output_node_id_ == node_id)
return;
// Active audio output device should always be changed by chrome.
// During system boot, cras may change active input to unknown device 0x1,
// we don't need to log it, since it is not an valid device.
if (GetDeviceFromId(node_id)) {
LOG(WARNING) << "Active output node changed unexpectedly by system node_id="
<< "0x" << std::hex << node_id;
}
}
void CrasAudioHandler::ActiveInputNodeChanged(uint64_t node_id) {
if (active_input_node_id_ == node_id)
return;
// Active audio input device should always be changed by chrome.
// During system boot, cras may change active input to unknown device 0x2,
// we don't need to log it, since it is not an valid device.
if (GetDeviceFromId(node_id)) {
LOG(WARNING) << "Active input node changed unexpectedly by system node_id="
<< "0x" << std::hex << node_id;
}
}
void CrasAudioHandler::HotwordTriggered(uint64_t tv_sec, uint64_t tv_nsec) {
for (auto& observer : observers_)
observer.OnHotwordTriggered(tv_sec, tv_nsec);
}
void CrasAudioHandler::NumberOfActiveStreamsChanged() {
GetNumberOfOutputStreams();
}
void CrasAudioHandler::OnAudioPolicyPrefChanged() {
ApplyAudioPolicy();
}
const AudioDevice* CrasAudioHandler::GetDeviceFromId(uint64_t device_id) const {
AudioDeviceMap::const_iterator it = audio_devices_.find(device_id);
if (it == audio_devices_.end())
return nullptr;
return &it->second;
}
const AudioDevice* CrasAudioHandler::GetDeviceFromStableDeviceId(
uint64_t stable_device_id) const {
for (const auto& item : audio_devices_) {
const AudioDevice& device = item.second;
if (device.stable_device_id == stable_device_id)
return &device;
}
return nullptr;
}
const AudioDevice* CrasAudioHandler::GetKeyboardMic() const {
for (const auto& item : audio_devices_) {
const AudioDevice& device = item.second;
if (device.is_input && device.type == AUDIO_TYPE_KEYBOARD_MIC)
return &device;
}
return nullptr;
}
void CrasAudioHandler::SetupAudioInputState() {
// Set the initial audio state to the ones read from audio prefs.
const AudioDevice* device = GetDeviceFromId(active_input_node_id_);
if (!device) {
LOG(ERROR) << "Can't set up audio state for unknown input device id ="
<< "0x" << std::hex << active_input_node_id_;
return;
}
input_gain_ = audio_pref_handler_->GetInputGainValue(device);
VLOG(1) << "SetupAudioInputState for active device id="
<< "0x" << std::hex << device->id << " mute=" << input_mute_on_;
SetInputMuteInternal(input_mute_on_);
// TODO(rkc,jennyz): Set input gain once we decide on how to store
// the gain values since the range and step are both device specific.
}
void CrasAudioHandler::SetupAudioOutputState() {
const AudioDevice* device = GetDeviceFromId(active_output_node_id_);
if (!device) {
LOG(ERROR) << "Can't set up audio state for unknown output device id ="
<< "0x" << std::hex << active_output_node_id_;
return;
}
DCHECK(!device->is_input);
// Mute the output during HDMI re-discovering grace period.
if (hdmi_rediscovering_ && !IsHDMIPrimaryOutputDevice()) {
VLOG(1) << "Mute the output during HDMI re-discovering grace period";
output_mute_on_ = true;
} else {
output_mute_on_ = audio_pref_handler_->GetMuteValue(*device);
}
output_volume_ = audio_pref_handler_->GetOutputVolumeValue(device);
SetOutputMuteInternal(output_mute_on_);
if (initializing_audio_state_) {
// During power up, InitializeAudioState() could be called twice, first
// by CrasAudioHandler constructor, then by cras server restarting signal,
// both sending SetOutputNodeVolume requests, and could lead to two
// OutputNodeVolumeChanged signals.
++init_volume_count_;
init_node_id_ = active_output_node_id_;
init_volume_ = output_volume_;
}
SetOutputNodeVolume(active_output_node_id_, output_volume_);
}
// This sets up the state of an additional active node.
void CrasAudioHandler::SetupAdditionalActiveAudioNodeState(uint64_t node_id) {
const AudioDevice* device = GetDeviceFromId(node_id);
if (!device) {
VLOG(1) << "Can't set up audio state for unknown device id ="
<< "0x" << std::hex << node_id;
return;
}
DCHECK(node_id != active_output_node_id_ && node_id != active_input_node_id_);
// Note: The mute state is a system wide state, we don't set mute per device,
// but just keep the mute state consistent for the active node in prefs.
// The output volume should be set to the same value for all active output
// devices. For input devices, we don't restore their gain value so far.
// TODO(jennyz): crbug.com/417418, track the status for the decison if
// we should persist input gain value in prefs.
if (!device->is_input) {
audio_pref_handler_->SetMuteValue(*device, IsOutputMuted());
SetOutputNodeVolumePercent(node_id, GetOutputVolumePercent());
}
}
void CrasAudioHandler::InitializeAudioState() {
initializing_audio_state_ = true;
ApplyAudioPolicy();
// Defer querying cras for GetNodes until cras service becomes available.
cras_service_available_ = false;
GetCrasAudioClient()->WaitForServiceToBeAvailable(base::BindOnce(
&CrasAudioHandler::InitializeAudioAfterCrasServiceAvailable,
weak_ptr_factory_.GetWeakPtr()));
}
void CrasAudioHandler::InitializeAudioAfterCrasServiceAvailable(
bool service_is_available) {
if (!service_is_available) {
LOG(ERROR) << "Cras service is not available";
cras_service_available_ = false;
return;
}
cras_service_available_ = true;
GetDefaultOutputBufferSizeInternal();
GetSystemAecSupported();
GetSystemAecGroupId();
GetNodes();
GetNumberOfOutputStreams();
}
void CrasAudioHandler::ApplyAudioPolicy() {
output_mute_locked_ = false;
if (!audio_pref_handler_->GetAudioOutputAllowedValue()) {
// Mute the device, but do not update the preference.
SetOutputMuteInternal(true);
output_mute_locked_ = true;
} else {
// Restore the mute state.
const AudioDevice* device = GetDeviceFromId(active_output_node_id_);
if (device)
SetOutputMuteInternal(audio_pref_handler_->GetMuteValue(*device));
}
// Policy for audio input is handled by kAudioCaptureAllowed in the Chrome
// media system.
}
void CrasAudioHandler::SetOutputNodeVolume(uint64_t node_id, int volume) {
GetCrasAudioClient()->SetOutputNodeVolume(node_id, volume);
}
void CrasAudioHandler::SetOutputNodeVolumePercent(uint64_t node_id,
int volume_percent) {
const AudioDevice* device = GetDeviceFromId(node_id);
if (!device || device->is_input)
return;
volume_percent = min(max(volume_percent, 0), 100);
if (volume_percent <= kMuteThresholdPercent)
volume_percent = 0;
// Save the volume setting in pref in case this is called on non-active
// node for configuration.
audio_pref_handler_->SetVolumeGainValue(*device, volume_percent);
if (device->active)
SetOutputNodeVolume(node_id, volume_percent);
}
bool CrasAudioHandler::SetOutputMuteInternal(bool mute_on) {
if (output_mute_locked_)
return false;
output_mute_on_ = mute_on;
GetCrasAudioClient()->SetOutputUserMute(mute_on);
return true;
}
void CrasAudioHandler::SetInputNodeGain(uint64_t node_id, int gain) {
GetCrasAudioClient()->SetInputNodeGain(node_id, gain);
}
void CrasAudioHandler::SetInputNodeGainPercent(uint64_t node_id,
int gain_percent) {
const AudioDevice* device = GetDeviceFromId(node_id);
if (!device || !device->is_input)
return;
// NOTE: We do not sanitize input gain values since the range is completely
// dependent on the device.
if (active_input_node_id_ == node_id)
input_gain_ = gain_percent;
audio_pref_handler_->SetVolumeGainValue(*device, gain_percent);
if (device->active) {
SetInputNodeGain(node_id, gain_percent);
for (auto& observer : observers_)
observer.OnInputNodeGainChanged(node_id, gain_percent);
}
}
void CrasAudioHandler::SetInputMuteInternal(bool mute_on) {
input_mute_on_ = mute_on;
GetCrasAudioClient()->SetInputMute(mute_on);
}
void CrasAudioHandler::GetNodes() {
GetCrasAudioClient()->GetNodes(base::BindOnce(
&CrasAudioHandler::HandleGetNodes, weak_ptr_factory_.GetWeakPtr()));
}
void CrasAudioHandler::GetNumberOfOutputStreams() {
GetCrasAudioClient()->GetNumberOfActiveOutputStreams(
base::BindOnce(&CrasAudioHandler::HandleGetNumActiveOutputStreams,
weak_ptr_factory_.GetWeakPtr()));
}
bool CrasAudioHandler::ChangeActiveDevice(
const AudioDevice& new_active_device) {
uint64_t& current_active_node_id = new_active_device.is_input
? active_input_node_id_
: active_output_node_id_;
// If the device we want to switch to is already the current active device,
// do nothing.
if (new_active_device.active &&
new_active_device.id == current_active_node_id) {
return false;
}
bool found_new_active_device = false;
// Reset all other input or output devices' active status. The active audio
// device from the previous user session can be remembered by cras, but not
// in chrome. see crbug.com/273271.
for (auto& item : audio_devices_) {
AudioDevice& device = item.second;
if (device.is_input == new_active_device.is_input &&
device.id != new_active_device.id) {
device.active = false;
} else if (device.is_input == new_active_device.is_input &&
device.id == new_active_device.id) {
found_new_active_device = true;
}
}
if (!found_new_active_device) {
LOG(ERROR) << "Invalid new active device: " << new_active_device.ToString();
return false;
}
// Set the current active input/output device to the new_active_device.
current_active_node_id = new_active_device.id;
audio_devices_[current_active_node_id].active = true;
return true;
}
void CrasAudioHandler::SwitchToDevice(const AudioDevice& device,
bool notify,
DeviceActivateType activate_by) {
if (!ChangeActiveDevice(device))
return;
if (device.is_input)
SetupAudioInputState();
else
SetupAudioOutputState();
SetActiveDevice(device, notify, activate_by);
// content::MediaStreamManager listens to
// base::SystemMonitor::DevicesChangedObserver for audio devices,
// and updates EnumerateDevices when OnDevicesChanged is called.
base::SystemMonitor* monitor = base::SystemMonitor::Get();
// In some unittest, |monitor| might be nullptr.
if (!monitor)
return;
monitor->ProcessDevicesChanged(
base::SystemMonitor::DeviceType::DEVTYPE_AUDIO);
}
bool CrasAudioHandler::HasDeviceChange(const AudioNodeList& new_nodes,
bool is_input,
AudioDevicePriorityQueue* new_discovered,
bool* device_removed,
bool* active_device_removed) {
*device_removed = false;
for (const auto& item : audio_devices_) {
const AudioDevice& device = item.second;
if (is_input != device.is_input)
continue;
if (!IsDeviceInList(device, new_nodes)) {
*device_removed = true;
if ((is_input && device.id == active_input_node_id_) ||
(!is_input && device.id == active_output_node_id_)) {
*active_device_removed = true;
}
}
}
bool new_or_changed_device = false;
while (!new_discovered->empty())
new_discovered->pop();
for (const AudioNode& node : new_nodes) {
if (is_input != node.is_input)
continue;
// Check if the new device is not in the old device list.
AudioDevice device(node);
DeviceStatus status = CheckDeviceStatus(device);
if (status == NEW_DEVICE)
new_discovered->push(device);
if (status == NEW_DEVICE || status == CHANGED_DEVICE) {
new_or_changed_device = true;
}
}
return new_or_changed_device || *device_removed;
}
CrasAudioHandler::DeviceStatus CrasAudioHandler::CheckDeviceStatus(
const AudioDevice& device) {
const AudioDevice* device_found =
GetDeviceFromStableDeviceId(device.stable_device_id);
if (!device_found)
return NEW_DEVICE;
if (!IsSameAudioDevice(device, *device_found)) {
LOG(ERROR) << "Different Audio devices with same stable device id:"
<< " new device: " << device.ToString()
<< " old device: " << device_found->ToString();
return CHANGED_DEVICE;
}
if (device.active != device_found->active)
return CHANGED_DEVICE;
return OLD_DEVICE;
}
void CrasAudioHandler::NotifyActiveNodeChanged(bool is_input) {
if (is_input) {
for (auto& observer : observers_)
observer.OnActiveInputNodeChanged();
} else {
for (auto& observer : observers_)
observer.OnActiveOutputNodeChanged();
}
}
bool CrasAudioHandler::GetActiveDeviceFromUserPref(bool is_input,
AudioDevice* active_device) {
bool found_active_device = false;
bool last_active_device_activate_by_user = false;
for (const auto& item : audio_devices_) {
const AudioDevice& device = item.second;
if (device.is_input != is_input || !device.is_for_simple_usage())
continue;
bool active = false;
bool activate_by_user = false;
// If the device entry is not found in prefs, it is likley a new audio
// device plugged in after the cros is powered down. We should ignore the
// previously saved active device, and select the active device by priority.
// crbug.com/622045.
if (!audio_pref_handler_->GetDeviceActive(device, &active,
&activate_by_user)) {
return false;
}
if (!active)
continue;
if (!found_active_device) {
found_active_device = true;
*active_device = device;
last_active_device_activate_by_user = activate_by_user;
continue;
}
// Choose the best one among multiple active devices from prefs.
if (activate_by_user) {
if (last_active_device_activate_by_user) {
// If there are more than one active devices activated by user in the
// prefs, most likely, after the device was shut down, and before it
// is rebooted, user has plugged in some previously unplugged audio
// devices. For such case, it does not make sense to honor the active
// states in the prefs.
VLOG(1) << "Found more than one user activated devices in the prefs.";
return false;
}
// Device activated by user has higher priority than the one
// is not activated by user.
*active_device = device;
last_active_device_activate_by_user = true;
} else if (!last_active_device_activate_by_user) {
// If there are more than one active devices activated by priority in the
// prefs, most likely, cras is still enumerating the audio devices
// progressively. For such case, it does not make sense to honor the
// active states in the prefs.
VLOG(1) << "Found more than one active devices by priority in the prefs.";
return false;
}
}
if (found_active_device && !active_device->is_for_simple_usage()) {
// This is an odd case which is rare but possible to happen during cras
// initialization depeneding the audio device enumation process. The only
// audio node coming from cras is an internal audio device not visible
// to user, such as AUDIO_TYPE_POST_MIX_LOOPBACK.
return false;
}
return found_active_device;
}
void CrasAudioHandler::HandleNonHotplugNodesChange(
bool is_input,
const AudioDevicePriorityQueue& hotplug_nodes,
bool has_device_change,
bool has_device_removed,
bool active_device_removed) {
bool has_current_active_node =
is_input ? active_input_node_id_ : active_output_node_id_;
// No device change, extra NodesChanged signal received.
if (!has_device_change && has_current_active_node)
return;
if (hotplug_nodes.empty()) {
if (has_device_removed) {
if (!active_device_removed && has_current_active_node) {
// Removed a non-active device, keep the current active device.
return;
}
if (active_device_removed) {
// Unplugged the current active device.
SwitchToTopPriorityDevice(is_input);
return;
}
}
// Some unexpected error happens on cras side. See crbug.com/586026.
// Either cras sent stale nodes to chrome again or cras triggered some
// error. Restore the previously selected active.
VLOG(1) << "Odd case from cras, the active node is lost unexpectedly.";
SwitchToPreviousActiveDeviceIfAvailable(is_input);
} else {
// Looks like a new chrome session starts.
SwitchToPreviousActiveDeviceIfAvailable(is_input);
}
}
void CrasAudioHandler::HandleHotPlugDevice(
const AudioDevice& hotplug_device,
const AudioDevicePriorityQueue& device_priority_queue) {
// This most likely may happen during the transition period of cras
// initialization phase, in which a non-simple-usage node may appear like
// a hotplug node.
if (!hotplug_device.is_for_simple_usage())
return;
// Whenever 35mm headphone or mic is hot plugged, always pick it as the active
// device.
if (hotplug_device.type == AUDIO_TYPE_HEADPHONE ||
hotplug_device.type == AUDIO_TYPE_MIC) {
SwitchToDevice(hotplug_device, true, ACTIVATE_BY_PRIORITY);
return;
}
bool last_state_active = false;
bool last_activate_by_user = false;
if (!audio_pref_handler_->GetDeviceActive(hotplug_device, &last_state_active,
&last_activate_by_user)) {
// |hotplug_device| is plugged in for the first time, activate it if it
// is of the highest priority.
if (device_priority_queue.top().id == hotplug_device.id) {
VLOG(1) << "Hotplug a device for the first time: "
<< hotplug_device.ToString();
SwitchToDevice(hotplug_device, true, ACTIVATE_BY_PRIORITY);
}
} else if (last_state_active) {
if (!last_activate_by_user &&
device_priority_queue.top().id != hotplug_device.id) {
// This handles crbug.com/698809. Before the device is powered off, unplug
// the external output device, leave the internal audio device(such as
// internal speaker) active. Then turn off the power, plug in the exteranl
// device, turn on power. On some device, cras sends NodesChanged first
// signal with only external device; then later it sends another
// NodesChanged signal with internal audio device also discovered.
// For such case, do not switch to the lower priority device which was
// made active not by user's choice.
return;
}
SwitchToDevice(hotplug_device, true, ACTIVATE_BY_RESTORE_PREVIOUS_STATE);
} else {
// The hot plugged device was not active last time it was plugged in.
// Let's check how the current active device is activated, if it is not
// activated by user choice, then select the hot plugged device it is of
// higher priority.
uint64_t& active_node_id = hotplug_device.is_input ? active_input_node_id_
: active_output_node_id_;
const AudioDevice* active_device = GetDeviceFromId(active_node_id);
if (!active_device) {
// Can't find any current active device.
// This is an odd case, but if it happens, switch to hotplug device.
LOG(ERROR) << "Can not find current active device when the device is"
<< " hot plugged: " << hotplug_device.ToString();
SwitchToDevice(hotplug_device, true, ACTIVATE_BY_PRIORITY);
return;
}
bool activate_by_user = false;
bool state_active = false;
bool found_active_state = audio_pref_handler_->GetDeviceActive(
*active_device, &state_active, &activate_by_user);
DCHECK(found_active_state && state_active);
if (!found_active_state || !state_active) {
LOG(ERROR) << "Cannot retrieve current active device's state in prefs: "
<< active_device->ToString();
return;
}
if (!activate_by_user &&
device_priority_queue.top().id == hotplug_device.id) {
SwitchToDevice(hotplug_device, true, ACTIVATE_BY_PRIORITY);
} else {
// Do not active the hotplug device. Either the current device is
// expliciltly activated by user, or the hotplug device is of lower
// priority.
VLOG(1) << "Hotplug device remains inactive as its previous state:"
<< hotplug_device.ToString();
}
}
}
void CrasAudioHandler::SwitchToTopPriorityDevice(bool is_input) {
AudioDevice top_device =
is_input ? input_devices_pq_.top() : output_devices_pq_.top();
if (!top_device.is_for_simple_usage())
return;
// For the dual camera and dual microphone case, choose microphone
// that is consistent to the active camera.
if (IsFrontOrRearMic(top_device) && HasDualInternalMic() && IsCameraOn()) {
ActivateInternalMicForActiveCamera();
return;
}
SwitchToDevice(top_device, true, ACTIVATE_BY_PRIORITY);
}
void CrasAudioHandler::SwitchToPreviousActiveDeviceIfAvailable(bool is_input) {
AudioDevice previous_active_device;
if (GetActiveDeviceFromUserPref(is_input, &previous_active_device)) {
DCHECK(previous_active_device.is_for_simple_usage());
// Switch to previous active device stored in user prefs.
SwitchToDevice(previous_active_device, true,
ACTIVATE_BY_RESTORE_PREVIOUS_STATE);
} else {
// No previous active device, switch to the top priority device.
SwitchToTopPriorityDevice(is_input);
}
}
void CrasAudioHandler::UpdateDevicesAndSwitchActive(
const AudioNodeList& nodes) {
size_t old_output_device_size = 0;
size_t old_input_device_size = 0;
for (const auto& item : audio_devices_) {
const AudioDevice& device = item.second;
if (device.is_input)
++old_input_device_size;
else
++old_output_device_size;
}
AudioDevicePriorityQueue hotplug_output_nodes;
AudioDevicePriorityQueue hotplug_input_nodes;
bool has_output_removed = false;
bool has_input_removed = false;
bool active_output_removed = false;
bool active_input_removed = false;
bool output_devices_changed =
HasDeviceChange(nodes, false, &hotplug_output_nodes, &has_output_removed,
&active_output_removed);
bool input_devices_changed =
HasDeviceChange(nodes, true, &hotplug_input_nodes, &has_input_removed,
&active_input_removed);
audio_devices_.clear();
has_alternative_input_ = false;
has_alternative_output_ = false;
while (!input_devices_pq_.empty())
input_devices_pq_.pop();
while (!output_devices_pq_.empty())
output_devices_pq_.pop();
size_t new_output_device_size = 0;
size_t new_input_device_size = 0;
for (size_t i = 0; i < nodes.size(); ++i) {
AudioDevice device(nodes[i]);
audio_devices_[device.id] = device;
if (!has_alternative_input_ && device.is_input &&
device.IsExternalDevice()) {
has_alternative_input_ = true;
} else if (!has_alternative_output_ && !device.is_input &&
device.IsExternalDevice()) {
has_alternative_output_ = true;
}
if (device.is_input) {
input_devices_pq_.push(device);
++new_input_device_size;
} else {
output_devices_pq_.push(device);
++new_output_device_size;
}
}
// Handle output device changes.
HandleAudioDeviceChange(false, output_devices_pq_, hotplug_output_nodes,
output_devices_changed, has_output_removed,
active_output_removed);
// Handle input device changes.
HandleAudioDeviceChange(true, input_devices_pq_, hotplug_input_nodes,
input_devices_changed, has_input_removed,
active_input_removed);
// content::MediaStreamManager listens to
// base::SystemMonitor::DevicesChangedObserver for audio devices,
// and updates EnumerateDevices when OnDevicesChanged is called.
base::SystemMonitor* monitor = base::SystemMonitor::Get();
// In some unittest, |monitor| might be nullptr.
if (!monitor)
return;
monitor->ProcessDevicesChanged(
base::SystemMonitor::DeviceType::DEVTYPE_AUDIO);
}
void CrasAudioHandler::HandleAudioDeviceChange(
bool is_input,
const AudioDevicePriorityQueue& devices_pq,
const AudioDevicePriorityQueue& hotplug_nodes,
bool has_device_change,
bool has_device_removed,
bool active_device_removed) {
uint64_t& active_node_id =
is_input ? active_input_node_id_ : active_output_node_id_;
// No audio devices found.
if (devices_pq.empty()) {
VLOG(1) << "No " << (is_input ? "input" : "output") << " devices found";
active_node_id = 0;
NotifyActiveNodeChanged(is_input);
return;
}
// If the previous active device is removed from the new node list,
// or changed to inactive by cras, reset active_node_id.
// See crbug.com/478968.
const AudioDevice* active_device = GetDeviceFromId(active_node_id);
if (!active_device || !active_device->active)
active_node_id = 0;
if (!active_node_id || hotplug_nodes.empty() || hotplug_nodes.size() > 1) {
HandleNonHotplugNodesChange(is_input, hotplug_nodes, has_device_change,
has_device_removed, active_device_removed);
} else {
// Typical user hotplug case.
HandleHotPlugDevice(hotplug_nodes.top(), devices_pq);
}
}
void CrasAudioHandler::HandleGetNodes(
base::Optional<chromeos::AudioNodeList> node_list) {
if (!node_list.has_value()) {
LOG(ERROR) << "Failed to retrieve audio nodes data";
return;
}
if (node_list->empty())
return;
UpdateDevicesAndSwitchActive(node_list.value());
for (auto& observer : observers_)
observer.OnAudioNodesChanged();
}
void CrasAudioHandler::HandleGetNumActiveOutputStreams(
base::Optional<int> new_output_streams_count) {
if (!new_output_streams_count.has_value()) {
LOG(ERROR) << "Failed to retrieve number of active output streams";
return;
}
DCHECK(*new_output_streams_count >= 0);
if (*new_output_streams_count > 0 && num_active_output_streams_ == 0) {
for (auto& observer : observers_)
observer.OnOutputStarted();
} else if (*new_output_streams_count == 0 && num_active_output_streams_ > 0) {
for (auto& observer : observers_)
observer.OnOutputStopped();
}
num_active_output_streams_ = *new_output_streams_count;
}
void CrasAudioHandler::AddAdditionalActiveNode(uint64_t node_id, bool notify) {
const AudioDevice* device = GetDeviceFromId(node_id);
if (!device) {
VLOG(1) << "AddActiveInputNode: Cannot find device id="
<< "0x" << std::hex << node_id;
return;
}
audio_devices_[node_id].active = true;
SetupAdditionalActiveAudioNodeState(node_id);
if (device->is_input) {
DCHECK(node_id != active_input_node_id_);
GetCrasAudioClient()->AddActiveInputNode(node_id);
if (notify)
NotifyActiveNodeChanged(true);
} else {
DCHECK(node_id != active_output_node_id_);
GetCrasAudioClient()->AddActiveOutputNode(node_id);
if (notify)
NotifyActiveNodeChanged(false);
}
}
void CrasAudioHandler::RemoveActiveNodeInternal(uint64_t node_id, bool notify) {
const AudioDevice* device = GetDeviceFromId(node_id);
if (!device) {
VLOG(1) << "RemoveActiveInputNode: Cannot find device id="
<< "0x" << std::hex << node_id;
return;
}
audio_devices_[node_id].active = false;
if (device->is_input) {
if (node_id == active_input_node_id_)
active_input_node_id_ = 0;
GetCrasAudioClient()->RemoveActiveInputNode(node_id);
if (notify)
NotifyActiveNodeChanged(true);
} else {
if (node_id == active_output_node_id_)
active_output_node_id_ = 0;
GetCrasAudioClient()->RemoveActiveOutputNode(node_id);
if (notify)
NotifyActiveNodeChanged(false);
}
}
void CrasAudioHandler::UpdateAudioAfterHDMIRediscoverGracePeriod() {
VLOG(1) << "HDMI output re-discover grace period ends.";
hdmi_rediscovering_ = false;
if (!IsOutputMutedForDevice(active_output_node_id_)) {
// Unmute the audio output after the HDMI transition period.
VLOG(1) << "Unmute output after HDMI rediscovering grace period.";
SetOutputMuteInternal(false);
// Notify UI about the mute state change.
for (auto& observer : observers_) {
observer.OnOutputMuteChanged(output_mute_on_,
true /* system adjustment */);
}
}
}
bool CrasAudioHandler::IsHDMIPrimaryOutputDevice() const {
const AudioDevice* device = GetDeviceFromId(active_output_node_id_);
return device && device->type == AUDIO_TYPE_HDMI;
}
void CrasAudioHandler::StartHDMIRediscoverGracePeriod() {
VLOG(1) << "Start HDMI rediscovering grace period.";
hdmi_rediscovering_ = true;
hdmi_rediscover_timer_.Stop();
hdmi_rediscover_timer_.Start(
FROM_HERE, base::TimeDelta::FromMilliseconds(
hdmi_rediscover_grace_period_duration_in_ms_),
this, &CrasAudioHandler::UpdateAudioAfterHDMIRediscoverGracePeriod);
}
void CrasAudioHandler::SetHDMIRediscoverGracePeriodForTesting(
int duration_in_ms) {
hdmi_rediscover_grace_period_duration_in_ms_ = duration_in_ms;
}
void CrasAudioHandler::ActivateMicForCamera(
media::VideoFacingMode camera_facing) {
const AudioDevice* mic = GetMicForCamera(camera_facing);
if (!mic || mic->active)
return;
SwitchToDevice(*mic, true, ACTIVATE_BY_CAMERA);
}
void CrasAudioHandler::ActivateInternalMicForActiveCamera() {
DCHECK(IsCameraOn());
if (HasDualInternalMic()) {
media::VideoFacingMode facing = front_camera_on_
? media::MEDIA_VIDEO_FACING_USER
: media::MEDIA_VIDEO_FACING_ENVIRONMENT;
ActivateMicForCamera(facing);
}
}
// For the dual microphone case, from user point of view, they only see internal
// microphone in UI. Chrome will make the best decision on which one to pick.
// If the camera is off, the front microphone should be picked as the default
// active microphone. Otherwise, it will switch to the microphone that
// matches the active camera, i.e. front microphone for front camera and
// rear microphone for rear camera.
void CrasAudioHandler::SwitchToFrontOrRearMic() {
DCHECK(HasDualInternalMic());
if (IsCameraOn()) {
ActivateInternalMicForActiveCamera();
} else {
SwitchToDevice(*GetDeviceByType(AUDIO_TYPE_FRONT_MIC), true,
ACTIVATE_BY_USER);
}
}
const AudioDevice* CrasAudioHandler::GetMicForCamera(
media::VideoFacingMode camera_facing) {
switch (camera_facing) {
case media::MEDIA_VIDEO_FACING_USER:
return GetDeviceByType(AUDIO_TYPE_FRONT_MIC);
case media::MEDIA_VIDEO_FACING_ENVIRONMENT:
return GetDeviceByType(AUDIO_TYPE_REAR_MIC);
default:
NOTREACHED();
}
return nullptr;
}
bool CrasAudioHandler::HasDualInternalMic() const {
bool has_front_mic = false;
bool has_rear_mic = false;
for (const auto& item : audio_devices_) {
const AudioDevice& device = item.second;
if (device.type == AUDIO_TYPE_FRONT_MIC)
has_front_mic = true;
else if (device.type == AUDIO_TYPE_REAR_MIC)
has_rear_mic = true;
if (has_front_mic && has_rear_mic)
break;
}
return has_front_mic && has_rear_mic;
}
bool CrasAudioHandler::IsFrontOrRearMic(const AudioDevice& device) const {
return device.is_input && (device.type == AUDIO_TYPE_FRONT_MIC ||
device.type == AUDIO_TYPE_REAR_MIC);
}
bool CrasAudioHandler::IsCameraOn() const {
return front_camera_on_ || rear_camera_on_;
}
bool CrasAudioHandler::HasExternalDevice(bool is_input) const {
for (const auto& item : audio_devices_) {
const AudioDevice& device = item.second;
if (is_input == device.is_input && device.IsExternalDevice())
return true;
}
return false;
}
void CrasAudioHandler::GetDefaultOutputBufferSizeInternal() {
GetCrasAudioClient()->GetDefaultOutputBufferSize(
base::BindOnce(&CrasAudioHandler::HandleGetDefaultOutputBufferSize,
weak_ptr_factory_.GetWeakPtr()));
}
void CrasAudioHandler::HandleGetDefaultOutputBufferSize(
base::Optional<int> buffer_size) {
if (!buffer_size.has_value()) {
LOG(ERROR) << "Failed to retrieve output buffer size";
return;
}
default_output_buffer_size_ = buffer_size.value();
}
bool CrasAudioHandler::system_aec_supported() const {
DCHECK(main_task_runner_->BelongsToCurrentThread());
return system_aec_supported_;
}
// GetSystemAecSupported() is only called in the same thread
// as the CrasAudioHanler constructor. We are safe here without
// thread check, because unittest may not have the task runner
// for the current thread.
void CrasAudioHandler::GetSystemAecSupported() {
GetCrasAudioClient()->GetSystemAecSupported(
base::BindOnce(&CrasAudioHandler::HandleGetSystemAecSupported,
weak_ptr_factory_.GetWeakPtr()));
}
void CrasAudioHandler::HandleGetSystemAecSupported(
base::Optional<bool> system_aec_supported) {
if (!system_aec_supported.has_value()) {
LOG(ERROR) << "Failed to retrieve system aec supported";
return;
}
system_aec_supported_ = system_aec_supported.value();
}
int32_t CrasAudioHandler::system_aec_group_id() const {
DCHECK(main_task_runner_->BelongsToCurrentThread());
return system_aec_group_id_;
}
// GetSystemAecGroupId() is only called in the same thread
// as the CrasAudioHanler constructor. We are safe here without
// thread check, because unittest may not have the task runner
// for the current thread.
void CrasAudioHandler::GetSystemAecGroupId() {
GetCrasAudioClient()->GetSystemAecGroupId(
base::BindOnce(&CrasAudioHandler::HandleGetSystemAecGroupId,
weak_ptr_factory_.GetWeakPtr()));
}
void CrasAudioHandler::HandleGetSystemAecGroupId(
base::Optional<int32_t> system_aec_group_id) {
if (!system_aec_group_id.has_value()) {
// If the group Id is not available, set the ID to reflect that.
system_aec_group_id_ = kSystemAecGroupIdNotAvailable;
return;
}
system_aec_group_id_ = system_aec_group_id.value();
}
} // namespace chromeos