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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_MEDIA_AUDIO_STREAM_MONITOR_H_
#define CONTENT_BROWSER_MEDIA_AUDIO_STREAM_MONITOR_H_
#include <map>
#include <utility>
#include "base/callback_forward.h"
#include "base/containers/flat_map.h"
#include "base/macros.h"
#include "base/threading/thread_checker.h"
#include "base/time/default_tick_clock.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "build/build_config.h"
#include "content/common/content_export.h"
#include "content/public/browser/web_contents_observer.h"
#include "media/audio/audio_output_controller.h"
namespace base {
class TickClock;
}
namespace content {
class WebContents;
// Keeps track of the audible state of audio output streams and uses it to
// maintain a "was recently audible" binary state for the audio indicators in
// the tab UI. The logic is to: 1) Turn on immediately when sound is audible;
// and 2) Hold on for X amount of time after sound has gone silent, then turn
// off if no longer audible. Said another way, we don't want tab indicators to
// turn on/off repeatedly and annoy the user. AudioStreamMonitor sends UI
// update notifications only when needed, but may be queried at any time.
//
// When monitoring is not available, audibility is approximated with having
// active audio streams.
//
// Each WebContentsImpl owns an AudioStreamMonitor.
class CONTENT_EXPORT AudioStreamMonitor : public WebContentsObserver {
public:
explicit AudioStreamMonitor(WebContents* contents);
~AudioStreamMonitor() override;
// Returns true if audio has recently been audible from the tab. This is
// usually called whenever the tab data model is refreshed; but there are
// other use cases as well (e.g., the OOM killer uses this to de-prioritize
// the killing of tabs making sounds).
bool WasRecentlyAudible() const;
// Returns true if the audio is currently audible from the given WebContents.
// The difference from WasRecentlyAudible() is that this method will return
// false as soon as the WebContents stop producing sound.
bool IsCurrentlyAudible() const;
// Called by the WebContentsImpl if |render_process_id| dies; used to clear
// any outstanding poll callbacks.
void RenderProcessGone(int render_process_id);
// Starts or stops monitoring respectively for the stream owned by the
// specified renderer. Safe to call from any thread.
static void StartMonitoringStream(int render_process_id,
int render_frame_id,
int stream_id);
static void StopMonitoringStream(int render_process_id,
int render_frame_id,
int stream_id);
// Updates the audible state for the given stream. Safe to call from any
// thread.
static void UpdateStreamAudibleState(int render_process_id,
int render_frame_id,
int stream_id,
bool is_audible);
// WebContentsObserver implementation
void RenderFrameDeleted(RenderFrameHost* render_frame_host) override;
// Overloaded to avoid conflict with RenderProcessGone(int).
void RenderProcessGone(base::TerminationStatus status) override {}
void set_was_recently_audible_for_testing(bool value) {
indicator_is_on_ = value;
}
void set_is_currently_audible_for_testing(bool value) { is_audible_ = value; }
private:
friend class AudioStreamMonitorTest;
enum {
// Minimum amount of time to hold a tab indicator on after it becomes
// silent.
kHoldOnMilliseconds = 2000
};
struct CONTENT_EXPORT StreamID {
int render_process_id;
int render_frame_id;
int stream_id;
bool operator<(const StreamID& other) const;
bool operator==(const StreamID& other) const;
};
// Starts monitoring the audible state for the given stream.
void StartMonitoringStreamOnUIThread(const StreamID& sid);
// Stops monitoring the audible state for the given stream.
void StopMonitoringStreamOnUIThread(const StreamID& sid);
// Updates the audible state for the given stream.
void UpdateStreamAudibleStateOnUIThread(const StreamID& sid, bool is_audible);
// Compares last known indicator state with what it should be, and triggers UI
// updates through |web_contents_| if needed. When the indicator is turned
// on, |off_timer_| is started to re-invoke this method in the future.
void MaybeToggle();
void UpdateStreams();
// void OnStreamRemoved();
// The WebContents instance to receive indicator toggle notifications. This
// pointer should be valid for the lifetime of AudioStreamMonitor.
WebContents* const web_contents_;
// Note: |clock_| is always a DefaultTickClock, except during unit
// testing.
const base::TickClock* const clock_;
// Confirms single-threaded access in debug builds.
base::ThreadChecker thread_checker_;
// The audible state for each stream. Only playing (i.e., not paused)
// streams will have an entry in this map.
base::flat_map<StreamID, bool> streams_;
// Records the last time at which all streams became silent.
base::TimeTicks last_became_silent_time_;
// Set to true if the last call to MaybeToggle() determined the indicator
// should be turned on.
bool indicator_is_on_;
// Whether the WebContents is currently audible.
bool is_audible_;
// Started only when an indicator is toggled on, to turn it off again in the
// future.
base::OneShotTimer off_timer_;
DISALLOW_COPY_AND_ASSIGN(AudioStreamMonitor);
};
} // namespace content
#endif // CONTENT_BROWSER_MEDIA_AUDIO_STREAM_MONITOR_H_