blob: e39319879e29a0edd59ff2650a5966422a41c6cc [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "modules/webgl/WebGLCompressedTexturePVRTC.h"
#include "modules/webgl/WebGLRenderingContextBase.h"
namespace blink {
WebGLCompressedTexturePVRTC::WebGLCompressedTexturePVRTC(
WebGLRenderingContextBase* context)
: WebGLExtension(context) {
context->AddCompressedTextureFormat(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG);
context->AddCompressedTextureFormat(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG);
context->AddCompressedTextureFormat(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG);
context->AddCompressedTextureFormat(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG);
}
WebGLExtensionName WebGLCompressedTexturePVRTC::GetName() const {
return kWebGLCompressedTexturePVRTCName;
}
WebGLCompressedTexturePVRTC* WebGLCompressedTexturePVRTC::Create(
WebGLRenderingContextBase* context) {
return new WebGLCompressedTexturePVRTC(context);
}
bool WebGLCompressedTexturePVRTC::Supported(
WebGLRenderingContextBase* context) {
return context->ExtensionsUtil()->SupportsExtension(
"GL_IMG_texture_compression_pvrtc");
}
const char* WebGLCompressedTexturePVRTC::ExtensionName() {
return "WEBGL_compressed_texture_pvrtc";
}
} // namespace blink