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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EMULATOR_H_
#define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EMULATOR_H_
#include "content/browser/renderer_host/input/touch_emulator_client.h"
#include "content/common/cursors/webcursor.h"
#include "content/common/input/input_event_ack_state.h"
#include "third_party/WebKit/public/web/WebInputEvent.h"
#include "ui/events/gesture_detection/filtered_gesture_provider.h"
#include "ui/events/gesture_detection/gesture_provider_config_helper.h"
#include "ui/gfx/geometry/size_f.h"
namespace content {
// Emulates touch input with mouse and keyboard.
class CONTENT_EXPORT TouchEmulator : public ui::GestureProviderClient {
public:
TouchEmulator(TouchEmulatorClient* client, float device_scale_factor);
~TouchEmulator() override;
void Enable(ui::GestureProviderConfigType config_type);
void Disable();
// See GestureProvider::SetDoubleTapSupportForPageEnabled.
void SetDoubleTapSupportForPageEnabled(bool enabled);
// Note that TouchEmulator should always listen to touch events and their acks
// (even in disabled state) to track native stream presence.
bool enabled() const { return gesture_provider_; }
// Returns |true| if the event was consumed. Consumed event should not
// propagate any further.
// TODO(dgozman): maybe pass latency info together with events.
bool HandleMouseEvent(const blink::WebMouseEvent& event);
bool HandleMouseWheelEvent(const blink::WebMouseWheelEvent& event);
bool HandleKeyboardEvent(const blink::WebKeyboardEvent& event);
bool HandleTouchEvent(const blink::WebTouchEvent& event);
// Returns |true| if the event ack was consumed. Consumed ack should not
// propagate any further.
bool HandleTouchEventAck(const blink::WebTouchEvent& event,
InputEventAckState ack_result);
// Cancel any touches, for example, when focus is lost.
void CancelTouch();
private:
// ui::GestureProviderClient implementation.
void OnGestureEvent(const ui::GestureEventData& gesture) override;
// Returns cursor size in DIP.
gfx::SizeF InitCursorFromResource(
WebCursor* cursor, float scale, int resource_id);
void ResetState();
void UpdateCursor();
bool UpdateShiftPressed(bool shift_pressed);
// Whether we should convert scrolls into pinches.
bool InPinchGestureMode() const;
void FillTouchEventAndPoint(const blink::WebMouseEvent& mouse_event);
void FillPinchEvent(const blink::WebInputEvent& event);
// The following methods generate and pass gesture events to the renderer.
void PinchBegin(const blink::WebGestureEvent& event);
void PinchUpdate(const blink::WebGestureEvent& event);
void PinchEnd(const blink::WebGestureEvent& event);
void ScrollEnd(const blink::WebGestureEvent& event);
// Offers the emulated event to |gesture_provider_|, conditionally forwarding
// it to the client if appropriate.
void HandleEmulatedTouchEvent(blink::WebTouchEvent event);
TouchEmulatorClient* const client_;
// Emulator is enabled iff gesture provider is created.
// Disabled emulator does only process touch acks left from previous
// emulation. It does not intercept any events.
scoped_ptr<ui::FilteredGestureProvider> gesture_provider_;
ui::GestureProviderConfigType gesture_provider_config_type_;
bool double_tap_enabled_;
// While emulation is on, default cursor is touch. Pressing shift changes
// cursor to the pinch one.
WebCursor pointer_cursor_;
WebCursor touch_cursor_;
WebCursor pinch_cursor_;
gfx::SizeF cursor_size_;
// These are used to drop extra mouse move events coming too quickly, so
// we don't handle too much touches in gesture provider.
bool last_mouse_event_was_move_;
double last_mouse_move_timestamp_;
bool mouse_pressed_;
bool shift_pressed_;
blink::WebTouchEvent touch_event_;
int emulated_stream_active_sequence_count_;
int native_stream_active_sequence_count_;
// Whether we should suppress next fling cancel. This may happen when we
// did not send fling start in pinch mode.
bool suppress_next_fling_cancel_;
blink::WebGestureEvent pinch_event_;
// Point which does not move while pinch-zooming.
gfx::Point pinch_anchor_;
// The cumulative scale change from the start of pinch gesture.
float pinch_scale_;
bool pinch_gesture_active_;
DISALLOW_COPY_AND_ASSIGN(TouchEmulator);
};
} // namespace content
#endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EMULATOR_H_