blob: 040deb92beff8b5c7ebf986118d383d6d673dda1 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/common/gpu/gpu_channel_manager.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "base/location.h"
#include "base/single_thread_task_runner.h"
#include "base/thread_task_runner_handle.h"
#include "content/common/gpu/gpu_channel.h"
#include "content/common/gpu/gpu_memory_buffer_factory.h"
#include "content/common/gpu/gpu_memory_manager.h"
#include "content/common/gpu/gpu_messages.h"
#include "content/common/message_router.h"
#include "gpu/command_buffer/common/value_state.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/memory_program_cache.h"
#include "gpu/command_buffer/service/shader_translator_cache.h"
#include "gpu/command_buffer/service/sync_point_manager.h"
#include "ipc/message_filter.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_share_group.h"
namespace content {
GpuChannelManager::GpuChannelManager(
MessageRouter* router,
GpuWatchdog* watchdog,
base::SingleThreadTaskRunner* io_task_runner,
base::WaitableEvent* shutdown_event,
IPC::SyncChannel* channel,
IPC::AttachmentBroker* broker,
gpu::SyncPointManager* sync_point_manager,
GpuMemoryBufferFactory* gpu_memory_buffer_factory)
: io_task_runner_(io_task_runner),
shutdown_event_(shutdown_event),
router_(router),
gpu_memory_manager_(
this,
GpuMemoryManager::kDefaultMaxSurfacesWithFrontbufferSoftLimit),
watchdog_(watchdog),
sync_point_manager_(sync_point_manager),
gpu_memory_buffer_factory_(gpu_memory_buffer_factory),
channel_(channel),
attachment_broker_(broker),
weak_factory_(this) {
DCHECK(router_);
DCHECK(io_task_runner);
DCHECK(shutdown_event);
}
GpuChannelManager::~GpuChannelManager() {
gpu_channels_.clear();
if (default_offscreen_surface_.get()) {
default_offscreen_surface_->Destroy();
default_offscreen_surface_ = NULL;
}
}
gpu::gles2::ProgramCache* GpuChannelManager::program_cache() {
if (!program_cache_.get() &&
(gfx::g_driver_gl.ext.b_GL_ARB_get_program_binary ||
gfx::g_driver_gl.ext.b_GL_OES_get_program_binary) &&
!base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableGpuProgramCache)) {
program_cache_.reset(new gpu::gles2::MemoryProgramCache());
}
return program_cache_.get();
}
gpu::gles2::ShaderTranslatorCache*
GpuChannelManager::shader_translator_cache() {
if (!shader_translator_cache_.get())
shader_translator_cache_ = new gpu::gles2::ShaderTranslatorCache;
return shader_translator_cache_.get();
}
void GpuChannelManager::RemoveChannel(int client_id) {
Send(new GpuHostMsg_DestroyChannel(client_id));
gpu_channels_.erase(client_id);
}
int GpuChannelManager::GenerateRouteID() {
static int last_id = 0;
return ++last_id;
}
void GpuChannelManager::AddRoute(int32 routing_id, IPC::Listener* listener) {
router_->AddRoute(routing_id, listener);
}
void GpuChannelManager::RemoveRoute(int32 routing_id) {
router_->RemoveRoute(routing_id);
}
GpuChannel* GpuChannelManager::LookupChannel(int32 client_id) {
GpuChannelMap::const_iterator iter = gpu_channels_.find(client_id);
if (iter == gpu_channels_.end())
return NULL;
else
return iter->second;
}
bool GpuChannelManager::OnMessageReceived(const IPC::Message& msg) {
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(GpuChannelManager, msg)
IPC_MESSAGE_HANDLER(GpuMsg_EstablishChannel, OnEstablishChannel)
IPC_MESSAGE_HANDLER(GpuMsg_CloseChannel, OnCloseChannel)
IPC_MESSAGE_HANDLER(GpuMsg_CreateViewCommandBuffer,
OnCreateViewCommandBuffer)
IPC_MESSAGE_HANDLER(GpuMsg_DestroyGpuMemoryBuffer, OnDestroyGpuMemoryBuffer)
IPC_MESSAGE_HANDLER(GpuMsg_LoadedShader, OnLoadedShader)
IPC_MESSAGE_HANDLER(GpuMsg_Finalize, OnFinalize)
IPC_MESSAGE_HANDLER(GpuMsg_UpdateValueState, OnUpdateValueState)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
return handled;
}
bool GpuChannelManager::Send(IPC::Message* msg) { return router_->Send(msg); }
void GpuChannelManager::OnEstablishChannel(int client_id,
uint64_t client_tracing_id,
bool share_context,
bool allow_future_sync_points) {
IPC::ChannelHandle channel_handle;
gfx::GLShareGroup* share_group = NULL;
gpu::gles2::MailboxManager* mailbox_manager = NULL;
if (share_context) {
if (!share_group_.get()) {
share_group_ = new gfx::GLShareGroup;
DCHECK(!mailbox_manager_.get());
mailbox_manager_ = gpu::gles2::MailboxManager::Create();
}
share_group = share_group_.get();
mailbox_manager = mailbox_manager_.get();
}
scoped_ptr<GpuChannel> channel(new GpuChannel(this,
watchdog_,
share_group,
mailbox_manager,
client_id,
client_tracing_id,
false,
allow_future_sync_points));
channel->Init(io_task_runner_.get(), shutdown_event_, attachment_broker_);
channel_handle.name = channel->GetChannelName();
#if defined(OS_POSIX)
// On POSIX, pass the renderer-side FD. Also mark it as auto-close so
// that it gets closed after it has been sent.
base::ScopedFD renderer_fd = channel->TakeRendererFileDescriptor();
DCHECK(renderer_fd.is_valid());
channel_handle.socket = base::FileDescriptor(renderer_fd.Pass());
#endif
gpu_channels_.set(client_id, channel.Pass());
Send(new GpuHostMsg_ChannelEstablished(channel_handle));
}
void GpuChannelManager::OnCloseChannel(
const IPC::ChannelHandle& channel_handle) {
for (GpuChannelMap::iterator iter = gpu_channels_.begin();
iter != gpu_channels_.end(); ++iter) {
if (iter->second->GetChannelName() == channel_handle.name) {
gpu_channels_.erase(iter);
return;
}
}
}
void GpuChannelManager::OnCreateViewCommandBuffer(
const gfx::GLSurfaceHandle& window,
int32 surface_id,
int32 client_id,
const GPUCreateCommandBufferConfig& init_params,
int32 route_id) {
DCHECK(surface_id);
CreateCommandBufferResult result = CREATE_COMMAND_BUFFER_FAILED;
GpuChannelMap::const_iterator iter = gpu_channels_.find(client_id);
if (iter != gpu_channels_.end()) {
result = iter->second->CreateViewCommandBuffer(
window, surface_id, init_params, route_id);
}
Send(new GpuHostMsg_CommandBufferCreated(result));
}
void GpuChannelManager::DestroyGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
int client_id) {
io_task_runner_->PostTask(
FROM_HERE, base::Bind(&GpuChannelManager::DestroyGpuMemoryBufferOnIO,
base::Unretained(this), id, client_id));
}
void GpuChannelManager::DestroyGpuMemoryBufferOnIO(
gfx::GpuMemoryBufferId id,
int client_id) {
gpu_memory_buffer_factory_->DestroyGpuMemoryBuffer(id, client_id);
}
void GpuChannelManager::OnDestroyGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
int client_id,
int32 sync_point) {
if (!sync_point) {
DestroyGpuMemoryBuffer(id, client_id);
} else {
sync_point_manager()->AddSyncPointCallback(
sync_point,
base::Bind(&GpuChannelManager::DestroyGpuMemoryBuffer,
base::Unretained(this),
id,
client_id));
}
}
void GpuChannelManager::OnUpdateValueState(
int client_id, unsigned int target, const gpu::ValueState& state) {
// Only pass updated state to the channel corresponding to the
// render_widget_host where the event originated.
GpuChannelMap::const_iterator iter = gpu_channels_.find(client_id);
if (iter != gpu_channels_.end()) {
iter->second->HandleUpdateValueState(target, state);
}
}
void GpuChannelManager::OnLoadedShader(std::string program_proto) {
if (program_cache())
program_cache()->LoadProgram(program_proto);
}
bool GpuChannelManager::HandleMessagesScheduled() {
for (GpuChannelMap::iterator iter = gpu_channels_.begin();
iter != gpu_channels_.end(); ++iter) {
if (iter->second->handle_messages_scheduled())
return true;
}
return false;
}
uint64 GpuChannelManager::MessagesProcessed() {
uint64 messages_processed = 0;
for (GpuChannelMap::iterator iter = gpu_channels_.begin();
iter != gpu_channels_.end(); ++iter) {
messages_processed += iter->second->messages_processed();
}
return messages_processed;
}
void GpuChannelManager::LoseAllContexts() {
for (GpuChannelMap::iterator iter = gpu_channels_.begin();
iter != gpu_channels_.end(); ++iter) {
iter->second->MarkAllContextsLost();
}
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE, base::Bind(&GpuChannelManager::OnLoseAllContexts,
weak_factory_.GetWeakPtr()));
}
void GpuChannelManager::OnLoseAllContexts() {
gpu_channels_.clear();
}
gfx::GLSurface* GpuChannelManager::GetDefaultOffscreenSurface() {
if (!default_offscreen_surface_.get()) {
default_offscreen_surface_ =
gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size());
}
return default_offscreen_surface_.get();
}
void GpuChannelManager::OnFinalize() {
// Quit the GPU process
base::MessageLoop::current()->Quit();
}
} // namespace content