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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Multiply-included message file, hence no include guard.
// This file defines the IPCs for the browser-side implementation of
// WebSockets.
// This IPC interface was originally desined based on the WebSocket
// multiplexing draft spec,
// So,
// some of them are given names correspond to the concepts defined in the spec.
// A WebSocketBridge object in the renderer and the corresponding WebSocketHost
// object in the browser are associated using an identifier named channel ID.
// The channel id is chosen by the renderer for a new channel. While the
// channel id is unique per-renderer, the browser may have multiple renderers
// using the same channel id.
// There're WebSocketDispatcherHost objects for each renderer. Each of
// WebSocketDispatcherHost holds a channel id to WebSocketHost map.
// Received messages are routed to the corresponding object by
// WebSocketDispatcher in the renderer and WebSocketDispatcherHost in the
// browser using the channel ID.
// The channel ID value is stored in the routing ID member which is available
// when we use the IPC_MESSAGE_ROUTED macro though it's unintended use.
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "content/common/content_export.h"
#include "content/common/websocket.h"
#include "ipc/ipc_message_macros.h"
#include "url/gurl.h"
#include "url/origin.h"
#define IPC_MESSAGE_START WebSocketMsgStart
// WebSocket messages sent from the renderer to the browser.
// Open new WebSocket connection to |socket_url|. |requested_protocols| is a
// list of tokens identifying sub-protocols the renderer would like to use, as
// described in RFC6455 "Subprotocols Using the WebSocket Protocol".
GURL /* socket_url */,
std::vector<std::string> /* requested_protocols */,
url::Origin /* origin */,
int /* render_frame_id */)
// WebSocket messages sent from the browser to the renderer.
// Respond to an AddChannelRequest. |selected_protocol| is the sub-protocol the
// server selected, or empty if no sub-protocol was selected. |extensions| is
// the list of extensions negotiated for the connection.
std::string /* selected_protocol */,
std::string /* extensions */)
// Notify the renderer that the browser has started an opening handshake.
// This message is for showing the request in the inspector and
// can be omitted if the inspector is not active.
content::WebSocketHandshakeRequest /* request */)
// Notify the renderer that the browser has finished an opening handshake.
// This message precedes AddChannelResponse.
// This message is for showing the response in the inspector and
// can be omitted if the inspector is not active.
content::WebSocketHandshakeResponse /* response */)
// Notify the renderer that either:
// - the connection open request (WebSocketHostMsg_AddChannelRequest) failed.
// - the browser is required to fail the connection
// (see RFC6455 7.1.7 for details).
// When the renderer process receives this messages it does the following:
// 1. Fire an error event.
// 2. Show |message| to the inspector.
// 3. Close the channel immediately uncleanly, as if it received
// DropChannel(was_clean = false, code = 1006, reason = "").
// |message| will be shown in the inspector and won't be passed to the script.
// TODO(yhirano): Find the way to pass |message| directly to the inspector
// process.
std::string /* message */)
// WebSocket messages that can be sent in either direction.
// Send a non-control frame to the channel.
// - If the sender is the renderer, it will be sent to the remote server.
// - If the sender is the browser, it comes from the remote server.
// - |fin| indicates that this frame is the last in the current message.
// - |type| is the type of the message. On the first frame of a message, it
// must be set to either WEB_SOCKET_MESSAGE_TYPE_TEXT or
// WEB_SOCKET_MESSAGE_TYPE_BINARY. On subsequent frames, it must be set to
// WEB_SOCKET_MESSAGE_TYPE_CONTINUATION, and the type is the same as that of
// the first message. If |type| is WEB_SOCKET_MESSAGE_TYPE_TEXT, then the
// concatenation of the |data| from every frame in the message must be valid
// UTF-8. If |fin| is not set, |data| must be non-empty.
bool /* fin */,
content::WebSocketMessageType /* type */,
std::vector<char> /* data */)
// Add |quota| tokens of send quota for the channel. |quota| must be a positive
// integer. Both the browser and the renderer set send quota for the other
// side, and check that quota has not been exceeded when receiving messages.
// Both sides start a new channel with a quota of 0, and must wait for a
// FlowControl message before calling SendFrame. The total available quota on
// one side must never exceed 0x7FFFFFFFFFFFFFFF tokens.
int64 /* quota */)
// Drop the channel.
// When sent by the renderer, this will cause a Close message will be sent and
// the TCP/IP connection will be closed.
// When sent by the browser, this indicates that a Close has been received, the
// connection was closed, or a network or protocol error occurred.
// - |code| is one of the reason codes specified in RFC6455.
// - |reason|, if non-empty, is a UTF-8 encoded string which may be useful for
// debugging but is not necessarily human-readable, as supplied by the server
// in the Close message.
// - If |was_clean| is false on a message from the browser, then the WebSocket
// connection was not closed cleanly. If |was_clean| is false on a message
// from the renderer, then the connection should be closed immediately without
// a closing handshake and the renderer cannot accept any new messages on this
// connection.
bool /* was_clean */,
unsigned short /* code */,
std::string /* reason */)
// Notify the renderer that a closing handshake has been initiated by the
// server, so that it can set the Javascript readyState to CLOSING.