blob: 7b9569d7a151924654516a43a90b497c220a81ff [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// It's formatted by clang-format using chromium coding style:
// clang-format -i -style=chromium filename
// DO NOT EDIT!
// This file is included by gles2_interface_stub.cc.
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
void GLES2InterfaceStub::ActiveTexture(GLenum /* texture */) {
}
void GLES2InterfaceStub::AttachShader(GLuint /* program */,
GLuint /* shader */) {
}
void GLES2InterfaceStub::BindAttribLocation(GLuint /* program */,
GLuint /* index */,
const char* /* name */) {
}
void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) {
}
void GLES2InterfaceStub::BindBufferBase(GLenum /* target */,
GLuint /* index */,
GLuint /* buffer */) {
}
void GLES2InterfaceStub::BindBufferRange(GLenum /* target */,
GLuint /* index */,
GLuint /* buffer */,
GLintptr /* offset */,
GLsizeiptr /* size */) {
}
void GLES2InterfaceStub::BindFramebuffer(GLenum /* target */,
GLuint /* framebuffer */) {
}
void GLES2InterfaceStub::BindRenderbuffer(GLenum /* target */,
GLuint /* renderbuffer */) {
}
void GLES2InterfaceStub::BindSampler(GLuint /* unit */, GLuint /* sampler */) {
}
void GLES2InterfaceStub::BindTexture(GLenum /* target */,
GLuint /* texture */) {
}
void GLES2InterfaceStub::BindTransformFeedback(GLenum /* target */,
GLuint /* transformfeedback */) {
}
void GLES2InterfaceStub::BlendColor(GLclampf /* red */,
GLclampf /* green */,
GLclampf /* blue */,
GLclampf /* alpha */) {
}
void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) {
}
void GLES2InterfaceStub::BlendEquationSeparate(GLenum /* modeRGB */,
GLenum /* modeAlpha */) {
}
void GLES2InterfaceStub::BlendFunc(GLenum /* sfactor */, GLenum /* dfactor */) {
}
void GLES2InterfaceStub::BlendFuncSeparate(GLenum /* srcRGB */,
GLenum /* dstRGB */,
GLenum /* srcAlpha */,
GLenum /* dstAlpha */) {
}
void GLES2InterfaceStub::BufferData(GLenum /* target */,
GLsizeiptr /* size */,
const void* /* data */,
GLenum /* usage */) {
}
void GLES2InterfaceStub::BufferSubData(GLenum /* target */,
GLintptr /* offset */,
GLsizeiptr /* size */,
const void* /* data */) {
}
GLenum GLES2InterfaceStub::CheckFramebufferStatus(GLenum /* target */) {
return 0;
}
void GLES2InterfaceStub::Clear(GLbitfield /* mask */) {
}
void GLES2InterfaceStub::ClearBufferfi(GLenum /* buffer */,
GLint /* drawbuffers */,
GLfloat /* depth */,
GLint /* stencil */) {
}
void GLES2InterfaceStub::ClearBufferfv(GLenum /* buffer */,
GLint /* drawbuffers */,
const GLfloat* /* value */) {
}
void GLES2InterfaceStub::ClearBufferiv(GLenum /* buffer */,
GLint /* drawbuffers */,
const GLint* /* value */) {
}
void GLES2InterfaceStub::ClearBufferuiv(GLenum /* buffer */,
GLint /* drawbuffers */,
const GLuint* /* value */) {
}
void GLES2InterfaceStub::ClearColor(GLclampf /* red */,
GLclampf /* green */,
GLclampf /* blue */,
GLclampf /* alpha */) {
}
void GLES2InterfaceStub::ClearDepthf(GLclampf /* depth */) {
}
void GLES2InterfaceStub::ClearStencil(GLint /* s */) {
}
GLenum GLES2InterfaceStub::ClientWaitSync(GLsync /* sync */,
GLbitfield /* flags */,
GLuint64 /* timeout */) {
return 0;
}
void GLES2InterfaceStub::ColorMask(GLboolean /* red */,
GLboolean /* green */,
GLboolean /* blue */,
GLboolean /* alpha */) {
}
void GLES2InterfaceStub::CompileShader(GLuint /* shader */) {
}
void GLES2InterfaceStub::CompressedTexImage2D(GLenum /* target */,
GLint /* level */,
GLenum /* internalformat */,
GLsizei /* width */,
GLsizei /* height */,
GLint /* border */,
GLsizei /* imageSize */,
const void* /* data */) {
}
void GLES2InterfaceStub::CompressedTexSubImage2D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
GLint /* yoffset */,
GLsizei /* width */,
GLsizei /* height */,
GLenum /* format */,
GLsizei /* imageSize */,
const void* /* data */) {
}
void GLES2InterfaceStub::CopyBufferSubData(GLenum /* readtarget */,
GLenum /* writetarget */,
GLintptr /* readoffset */,
GLintptr /* writeoffset */,
GLsizeiptr /* size */) {
}
void GLES2InterfaceStub::CopyTexImage2D(GLenum /* target */,
GLint /* level */,
GLenum /* internalformat */,
GLint /* x */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */,
GLint /* border */) {
}
void GLES2InterfaceStub::CopyTexSubImage2D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
GLint /* yoffset */,
GLint /* x */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */) {
}
void GLES2InterfaceStub::CopyTexSubImage3D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
GLint /* yoffset */,
GLint /* zoffset */,
GLint /* x */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */) {
}
GLuint GLES2InterfaceStub::CreateProgram() {
return 0;
}
GLuint GLES2InterfaceStub::CreateShader(GLenum /* type */) {
return 0;
}
void GLES2InterfaceStub::CullFace(GLenum /* mode */) {
}
void GLES2InterfaceStub::DeleteBuffers(GLsizei /* n */,
const GLuint* /* buffers */) {
}
void GLES2InterfaceStub::DeleteFramebuffers(GLsizei /* n */,
const GLuint* /* framebuffers */) {
}
void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) {
}
void GLES2InterfaceStub::DeleteRenderbuffers(
GLsizei /* n */,
const GLuint* /* renderbuffers */) {
}
void GLES2InterfaceStub::DeleteSamplers(GLsizei /* n */,
const GLuint* /* samplers */) {
}
void GLES2InterfaceStub::DeleteSync(GLsync /* sync */) {
}
void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) {
}
void GLES2InterfaceStub::DeleteTextures(GLsizei /* n */,
const GLuint* /* textures */) {
}
void GLES2InterfaceStub::DeleteTransformFeedbacks(GLsizei /* n */,
const GLuint* /* ids */) {
}
void GLES2InterfaceStub::DepthFunc(GLenum /* func */) {
}
void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) {
}
void GLES2InterfaceStub::DepthRangef(GLclampf /* zNear */,
GLclampf /* zFar */) {
}
void GLES2InterfaceStub::DetachShader(GLuint /* program */,
GLuint /* shader */) {
}
void GLES2InterfaceStub::Disable(GLenum /* cap */) {
}
void GLES2InterfaceStub::DisableVertexAttribArray(GLuint /* index */) {
}
void GLES2InterfaceStub::DrawArrays(GLenum /* mode */,
GLint /* first */,
GLsizei /* count */) {
}
void GLES2InterfaceStub::DrawElements(GLenum /* mode */,
GLsizei /* count */,
GLenum /* type */,
const void* /* indices */) {
}
void GLES2InterfaceStub::DrawRangeElements(GLenum /* mode */,
GLuint /* start */,
GLuint /* end */,
GLsizei /* count */,
GLenum /* type */,
const void* /* indices */) {
}
void GLES2InterfaceStub::Enable(GLenum /* cap */) {
}
void GLES2InterfaceStub::EnableVertexAttribArray(GLuint /* index */) {
}
GLsync GLES2InterfaceStub::FenceSync(GLenum /* condition */,
GLbitfield /* flags */) {
return 0;
}
void GLES2InterfaceStub::Finish() {
}
void GLES2InterfaceStub::Flush() {
}
void GLES2InterfaceStub::FramebufferRenderbuffer(
GLenum /* target */,
GLenum /* attachment */,
GLenum /* renderbuffertarget */,
GLuint /* renderbuffer */) {
}
void GLES2InterfaceStub::FramebufferTexture2D(GLenum /* target */,
GLenum /* attachment */,
GLenum /* textarget */,
GLuint /* texture */,
GLint /* level */) {
}
void GLES2InterfaceStub::FramebufferTextureLayer(GLenum /* target */,
GLenum /* attachment */,
GLuint /* texture */,
GLint /* level */,
GLint /* layer */) {
}
void GLES2InterfaceStub::FrontFace(GLenum /* mode */) {
}
void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) {
}
void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) {
}
void GLES2InterfaceStub::GenFramebuffers(GLsizei /* n */,
GLuint* /* framebuffers */) {
}
void GLES2InterfaceStub::GenRenderbuffers(GLsizei /* n */,
GLuint* /* renderbuffers */) {
}
void GLES2InterfaceStub::GenSamplers(GLsizei /* n */, GLuint* /* samplers */) {
}
void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) {
}
void GLES2InterfaceStub::GenTransformFeedbacks(GLsizei /* n */,
GLuint* /* ids */) {
}
void GLES2InterfaceStub::GetActiveAttrib(GLuint /* program */,
GLuint /* index */,
GLsizei /* bufsize */,
GLsizei* /* length */,
GLint* /* size */,
GLenum* /* type */,
char* /* name */) {
}
void GLES2InterfaceStub::GetActiveUniform(GLuint /* program */,
GLuint /* index */,
GLsizei /* bufsize */,
GLsizei* /* length */,
GLint* /* size */,
GLenum* /* type */,
char* /* name */) {
}
void GLES2InterfaceStub::GetActiveUniformBlockiv(GLuint /* program */,
GLuint /* index */,
GLenum /* pname */,
GLint* /* params */) {
}
void GLES2InterfaceStub::GetActiveUniformBlockName(GLuint /* program */,
GLuint /* index */,
GLsizei /* bufsize */,
GLsizei* /* length */,
char* /* name */) {
}
void GLES2InterfaceStub::GetActiveUniformsiv(GLuint /* program */,
GLsizei /* count */,
const GLuint* /* indices */,
GLenum /* pname */,
GLint* /* params */) {
}
void GLES2InterfaceStub::GetAttachedShaders(GLuint /* program */,
GLsizei /* maxcount */,
GLsizei* /* count */,
GLuint* /* shaders */) {
}
GLint GLES2InterfaceStub::GetAttribLocation(GLuint /* program */,
const char* /* name */) {
return 0;
}
void GLES2InterfaceStub::GetBooleanv(GLenum /* pname */,
GLboolean* /* params */) {
}
void GLES2InterfaceStub::GetBufferParameteriv(GLenum /* target */,
GLenum /* pname */,
GLint* /* params */) {
}
GLenum GLES2InterfaceStub::GetError() {
return 0;
}
void GLES2InterfaceStub::GetFloatv(GLenum /* pname */, GLfloat* /* params */) {
}
GLint GLES2InterfaceStub::GetFragDataLocation(GLuint /* program */,
const char* /* name */) {
return 0;
}
void GLES2InterfaceStub::GetFramebufferAttachmentParameteriv(
GLenum /* target */,
GLenum /* attachment */,
GLenum /* pname */,
GLint* /* params */) {
}
void GLES2InterfaceStub::GetIntegerv(GLenum /* pname */, GLint* /* params */) {
}
void GLES2InterfaceStub::GetInternalformativ(GLenum /* target */,
GLenum /* format */,
GLenum /* pname */,
GLsizei /* bufSize */,
GLint* /* params */) {
}
void GLES2InterfaceStub::GetProgramiv(GLuint /* program */,
GLenum /* pname */,
GLint* /* params */) {
}
void GLES2InterfaceStub::GetProgramInfoLog(GLuint /* program */,
GLsizei /* bufsize */,
GLsizei* /* length */,
char* /* infolog */) {
}
void GLES2InterfaceStub::GetRenderbufferParameteriv(GLenum /* target */,
GLenum /* pname */,
GLint* /* params */) {
}
void GLES2InterfaceStub::GetSamplerParameterfv(GLuint /* sampler */,
GLenum /* pname */,
GLfloat* /* params */) {
}
void GLES2InterfaceStub::GetSamplerParameteriv(GLuint /* sampler */,
GLenum /* pname */,
GLint* /* params */) {
}
void GLES2InterfaceStub::GetShaderiv(GLuint /* shader */,
GLenum /* pname */,
GLint* /* params */) {
}
void GLES2InterfaceStub::GetShaderInfoLog(GLuint /* shader */,
GLsizei /* bufsize */,
GLsizei* /* length */,
char* /* infolog */) {
}
void GLES2InterfaceStub::GetShaderPrecisionFormat(GLenum /* shadertype */,
GLenum /* precisiontype */,
GLint* /* range */,
GLint* /* precision */) {
}
void GLES2InterfaceStub::GetShaderSource(GLuint /* shader */,
GLsizei /* bufsize */,
GLsizei* /* length */,
char* /* source */) {
}
const GLubyte* GLES2InterfaceStub::GetString(GLenum /* name */) {
return 0;
}
void GLES2InterfaceStub::GetSynciv(GLsync /* sync */,
GLenum /* pname */,
GLsizei /* bufsize */,
GLsizei* /* length */,
GLint* /* values */) {
}
void GLES2InterfaceStub::GetTexParameterfv(GLenum /* target */,
GLenum /* pname */,
GLfloat* /* params */) {
}
void GLES2InterfaceStub::GetTexParameteriv(GLenum /* target */,
GLenum /* pname */,
GLint* /* params */) {
}
void GLES2InterfaceStub::GetTransformFeedbackVarying(GLuint /* program */,
GLuint /* index */,
GLsizei /* bufsize */,
GLsizei* /* length */,
GLsizei* /* size */,
GLenum* /* type */,
char* /* name */) {
}
GLuint GLES2InterfaceStub::GetUniformBlockIndex(GLuint /* program */,
const char* /* name */) {
return 0;
}
void GLES2InterfaceStub::GetUniformfv(GLuint /* program */,
GLint /* location */,
GLfloat* /* params */) {
}
void GLES2InterfaceStub::GetUniformiv(GLuint /* program */,
GLint /* location */,
GLint* /* params */) {
}
void GLES2InterfaceStub::GetUniformIndices(GLuint /* program */,
GLsizei /* count */,
const char* const* /* names */,
GLuint* /* indices */) {
}
GLint GLES2InterfaceStub::GetUniformLocation(GLuint /* program */,
const char* /* name */) {
return 0;
}
void GLES2InterfaceStub::GetVertexAttribfv(GLuint /* index */,
GLenum /* pname */,
GLfloat* /* params */) {
}
void GLES2InterfaceStub::GetVertexAttribiv(GLuint /* index */,
GLenum /* pname */,
GLint* /* params */) {
}
void GLES2InterfaceStub::GetVertexAttribPointerv(GLuint /* index */,
GLenum /* pname */,
void** /* pointer */) {
}
void GLES2InterfaceStub::Hint(GLenum /* target */, GLenum /* mode */) {
}
void GLES2InterfaceStub::InvalidateFramebuffer(
GLenum /* target */,
GLsizei /* count */,
const GLenum* /* attachments */) {
}
void GLES2InterfaceStub::InvalidateSubFramebuffer(
GLenum /* target */,
GLsizei /* count */,
const GLenum* /* attachments */,
GLint /* x */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */) {
}
GLboolean GLES2InterfaceStub::IsBuffer(GLuint /* buffer */) {
return 0;
}
GLboolean GLES2InterfaceStub::IsEnabled(GLenum /* cap */) {
return 0;
}
GLboolean GLES2InterfaceStub::IsFramebuffer(GLuint /* framebuffer */) {
return 0;
}
GLboolean GLES2InterfaceStub::IsProgram(GLuint /* program */) {
return 0;
}
GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint /* renderbuffer */) {
return 0;
}
GLboolean GLES2InterfaceStub::IsSampler(GLuint /* sampler */) {
return 0;
}
GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) {
return 0;
}
GLboolean GLES2InterfaceStub::IsSync(GLsync /* sync */) {
return 0;
}
GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) {
return 0;
}
GLboolean GLES2InterfaceStub::IsTransformFeedback(
GLuint /* transformfeedback */) {
return 0;
}
void GLES2InterfaceStub::LineWidth(GLfloat /* width */) {
}
void GLES2InterfaceStub::LinkProgram(GLuint /* program */) {
}
void GLES2InterfaceStub::PauseTransformFeedback() {
}
void GLES2InterfaceStub::PixelStorei(GLenum /* pname */, GLint /* param */) {
}
void GLES2InterfaceStub::PolygonOffset(GLfloat /* factor */,
GLfloat /* units */) {
}
void GLES2InterfaceStub::ReadBuffer(GLenum /* src */) {
}
void GLES2InterfaceStub::ReadPixels(GLint /* x */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */,
GLenum /* format */,
GLenum /* type */,
void* /* pixels */) {
}
void GLES2InterfaceStub::ReleaseShaderCompiler() {
}
void GLES2InterfaceStub::RenderbufferStorage(GLenum /* target */,
GLenum /* internalformat */,
GLsizei /* width */,
GLsizei /* height */) {
}
void GLES2InterfaceStub::ResumeTransformFeedback() {
}
void GLES2InterfaceStub::SampleCoverage(GLclampf /* value */,
GLboolean /* invert */) {
}
void GLES2InterfaceStub::SamplerParameterf(GLuint /* sampler */,
GLenum /* pname */,
GLfloat /* param */) {
}
void GLES2InterfaceStub::SamplerParameterfv(GLuint /* sampler */,
GLenum /* pname */,
const GLfloat* /* params */) {
}
void GLES2InterfaceStub::SamplerParameteri(GLuint /* sampler */,
GLenum /* pname */,
GLint /* param */) {
}
void GLES2InterfaceStub::SamplerParameteriv(GLuint /* sampler */,
GLenum /* pname */,
const GLint* /* params */) {
}
void GLES2InterfaceStub::Scissor(GLint /* x */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */) {
}
void GLES2InterfaceStub::ShaderBinary(GLsizei /* n */,
const GLuint* /* shaders */,
GLenum /* binaryformat */,
const void* /* binary */,
GLsizei /* length */) {
}
void GLES2InterfaceStub::ShaderSource(GLuint /* shader */,
GLsizei /* count */,
const GLchar* const* /* str */,
const GLint* /* length */) {
}
void GLES2InterfaceStub::ShallowFinishCHROMIUM() {
}
void GLES2InterfaceStub::ShallowFlushCHROMIUM() {
}
void GLES2InterfaceStub::OrderingBarrierCHROMIUM() {
}
void GLES2InterfaceStub::StencilFunc(GLenum /* func */,
GLint /* ref */,
GLuint /* mask */) {
}
void GLES2InterfaceStub::StencilFuncSeparate(GLenum /* face */,
GLenum /* func */,
GLint /* ref */,
GLuint /* mask */) {
}
void GLES2InterfaceStub::StencilMask(GLuint /* mask */) {
}
void GLES2InterfaceStub::StencilMaskSeparate(GLenum /* face */,
GLuint /* mask */) {
}
void GLES2InterfaceStub::StencilOp(GLenum /* fail */,
GLenum /* zfail */,
GLenum /* zpass */) {
}
void GLES2InterfaceStub::StencilOpSeparate(GLenum /* face */,
GLenum /* fail */,
GLenum /* zfail */,
GLenum /* zpass */) {
}
void GLES2InterfaceStub::TexImage2D(GLenum /* target */,
GLint /* level */,
GLint /* internalformat */,
GLsizei /* width */,
GLsizei /* height */,
GLint /* border */,
GLenum /* format */,
GLenum /* type */,
const void* /* pixels */) {
}
void GLES2InterfaceStub::TexImage3D(GLenum /* target */,
GLint /* level */,
GLint /* internalformat */,
GLsizei /* width */,
GLsizei /* height */,
GLsizei /* depth */,
GLint /* border */,
GLenum /* format */,
GLenum /* type */,
const void* /* pixels */) {
}
void GLES2InterfaceStub::TexParameterf(GLenum /* target */,
GLenum /* pname */,
GLfloat /* param */) {
}
void GLES2InterfaceStub::TexParameterfv(GLenum /* target */,
GLenum /* pname */,
const GLfloat* /* params */) {
}
void GLES2InterfaceStub::TexParameteri(GLenum /* target */,
GLenum /* pname */,
GLint /* param */) {
}
void GLES2InterfaceStub::TexParameteriv(GLenum /* target */,
GLenum /* pname */,
const GLint* /* params */) {
}
void GLES2InterfaceStub::TexStorage3D(GLenum /* target */,
GLsizei /* levels */,
GLenum /* internalFormat */,
GLsizei /* width */,
GLsizei /* height */,
GLsizei /* depth */) {
}
void GLES2InterfaceStub::TexSubImage2D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
GLint /* yoffset */,
GLsizei /* width */,
GLsizei /* height */,
GLenum /* format */,
GLenum /* type */,
const void* /* pixels */) {
}
void GLES2InterfaceStub::TexSubImage3D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
GLint /* yoffset */,
GLint /* zoffset */,
GLsizei /* width */,
GLsizei /* height */,
GLsizei /* depth */,
GLenum /* format */,
GLenum /* type */,
const void* /* pixels */) {
}
void GLES2InterfaceStub::TransformFeedbackVaryings(
GLuint /* program */,
GLsizei /* count */,
const char* const* /* varyings */,
GLenum /* buffermode */) {
}
void GLES2InterfaceStub::Uniform1f(GLint /* location */, GLfloat /* x */) {
}
void GLES2InterfaceStub::Uniform1fv(GLint /* location */,
GLsizei /* count */,
const GLfloat* /* v */) {
}
void GLES2InterfaceStub::Uniform1i(GLint /* location */, GLint /* x */) {
}
void GLES2InterfaceStub::Uniform1iv(GLint /* location */,
GLsizei /* count */,
const GLint* /* v */) {
}
void GLES2InterfaceStub::Uniform1ui(GLint /* location */, GLuint /* x */) {
}
void GLES2InterfaceStub::Uniform1uiv(GLint /* location */,
GLsizei /* count */,
const GLuint* /* v */) {
}
void GLES2InterfaceStub::Uniform2f(GLint /* location */,
GLfloat /* x */,
GLfloat /* y */) {
}
void GLES2InterfaceStub::Uniform2fv(GLint /* location */,
GLsizei /* count */,
const GLfloat* /* v */) {
}
void GLES2InterfaceStub::Uniform2i(GLint /* location */,
GLint /* x */,
GLint /* y */) {
}
void GLES2InterfaceStub::Uniform2iv(GLint /* location */,
GLsizei /* count */,
const GLint* /* v */) {
}
void GLES2InterfaceStub::Uniform2ui(GLint /* location */,
GLuint /* x */,
GLuint /* y */) {
}
void GLES2InterfaceStub::Uniform2uiv(GLint /* location */,
GLsizei /* count */,
const GLuint* /* v */) {
}
void GLES2InterfaceStub::Uniform3f(GLint /* location */,
GLfloat /* x */,
GLfloat /* y */,
GLfloat /* z */) {
}
void GLES2InterfaceStub::Uniform3fv(GLint /* location */,
GLsizei /* count */,
const GLfloat* /* v */) {
}
void GLES2InterfaceStub::Uniform3i(GLint /* location */,
GLint /* x */,
GLint /* y */,
GLint /* z */) {
}
void GLES2InterfaceStub::Uniform3iv(GLint /* location */,
GLsizei /* count */,
const GLint* /* v */) {
}
void GLES2InterfaceStub::Uniform3ui(GLint /* location */,
GLuint /* x */,
GLuint /* y */,
GLuint /* z */) {
}
void GLES2InterfaceStub::Uniform3uiv(GLint /* location */,
GLsizei /* count */,
const GLuint* /* v */) {
}
void GLES2InterfaceStub::Uniform4f(GLint /* location */,
GLfloat /* x */,
GLfloat /* y */,
GLfloat /* z */,
GLfloat /* w */) {
}
void GLES2InterfaceStub::Uniform4fv(GLint /* location */,
GLsizei /* count */,
const GLfloat* /* v */) {
}
void GLES2InterfaceStub::Uniform4i(GLint /* location */,
GLint /* x */,
GLint /* y */,
GLint /* z */,
GLint /* w */) {
}
void GLES2InterfaceStub::Uniform4iv(GLint /* location */,
GLsizei /* count */,
const GLint* /* v */) {
}
void GLES2InterfaceStub::Uniform4ui(GLint /* location */,
GLuint /* x */,
GLuint /* y */,
GLuint /* z */,
GLuint /* w */) {
}
void GLES2InterfaceStub::Uniform4uiv(GLint /* location */,
GLsizei /* count */,
const GLuint* /* v */) {
}
void GLES2InterfaceStub::UniformBlockBinding(GLuint /* program */,
GLuint /* index */,
GLuint /* binding */) {
}
void GLES2InterfaceStub::UniformMatrix2fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {
}
void GLES2InterfaceStub::UniformMatrix2x3fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {
}
void GLES2InterfaceStub::UniformMatrix2x4fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {
}
void GLES2InterfaceStub::UniformMatrix3fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {
}
void GLES2InterfaceStub::UniformMatrix3x2fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {
}
void GLES2InterfaceStub::UniformMatrix3x4fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {
}
void GLES2InterfaceStub::UniformMatrix4fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {
}
void GLES2InterfaceStub::UniformMatrix4x2fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {
}
void GLES2InterfaceStub::UniformMatrix4x3fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {
}
void GLES2InterfaceStub::UseProgram(GLuint /* program */) {
}
void GLES2InterfaceStub::ValidateProgram(GLuint /* program */) {
}
void GLES2InterfaceStub::VertexAttrib1f(GLuint /* indx */, GLfloat /* x */) {
}
void GLES2InterfaceStub::VertexAttrib1fv(GLuint /* indx */,
const GLfloat* /* values */) {
}
void GLES2InterfaceStub::VertexAttrib2f(GLuint /* indx */,
GLfloat /* x */,
GLfloat /* y */) {
}
void GLES2InterfaceStub::VertexAttrib2fv(GLuint /* indx */,
const GLfloat* /* values */) {
}
void GLES2InterfaceStub::VertexAttrib3f(GLuint /* indx */,
GLfloat /* x */,
GLfloat /* y */,
GLfloat /* z */) {
}
void GLES2InterfaceStub::VertexAttrib3fv(GLuint /* indx */,
const GLfloat* /* values */) {
}
void GLES2InterfaceStub::VertexAttrib4f(GLuint /* indx */,
GLfloat /* x */,
GLfloat /* y */,
GLfloat /* z */,
GLfloat /* w */) {
}
void GLES2InterfaceStub::VertexAttrib4fv(GLuint /* indx */,
const GLfloat* /* values */) {
}
void GLES2InterfaceStub::VertexAttribI4i(GLuint /* indx */,
GLint /* x */,
GLint /* y */,
GLint /* z */,
GLint /* w */) {
}
void GLES2InterfaceStub::VertexAttribI4iv(GLuint /* indx */,
const GLint* /* values */) {
}
void GLES2InterfaceStub::VertexAttribI4ui(GLuint /* indx */,
GLuint /* x */,
GLuint /* y */,
GLuint /* z */,
GLuint /* w */) {
}
void GLES2InterfaceStub::VertexAttribI4uiv(GLuint /* indx */,
const GLuint* /* values */) {
}
void GLES2InterfaceStub::VertexAttribIPointer(GLuint /* indx */,
GLint /* size */,
GLenum /* type */,
GLsizei /* stride */,
const void* /* ptr */) {
}
void GLES2InterfaceStub::VertexAttribPointer(GLuint /* indx */,
GLint /* size */,
GLenum /* type */,
GLboolean /* normalized */,
GLsizei /* stride */,
const void* /* ptr */) {
}
void GLES2InterfaceStub::Viewport(GLint /* x */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */) {
}
void GLES2InterfaceStub::WaitSync(GLsync /* sync */,
GLbitfield /* flags */,
GLuint64 /* timeout */) {
}
void GLES2InterfaceStub::BlitFramebufferCHROMIUM(GLint /* srcX0 */,
GLint /* srcY0 */,
GLint /* srcX1 */,
GLint /* srcY1 */,
GLint /* dstX0 */,
GLint /* dstY0 */,
GLint /* dstX1 */,
GLint /* dstY1 */,
GLbitfield /* mask */,
GLenum /* filter */) {
}
void GLES2InterfaceStub::RenderbufferStorageMultisampleCHROMIUM(
GLenum /* target */,
GLsizei /* samples */,
GLenum /* internalformat */,
GLsizei /* width */,
GLsizei /* height */) {
}
void GLES2InterfaceStub::RenderbufferStorageMultisampleEXT(
GLenum /* target */,
GLsizei /* samples */,
GLenum /* internalformat */,
GLsizei /* width */,
GLsizei /* height */) {
}
void GLES2InterfaceStub::FramebufferTexture2DMultisampleEXT(
GLenum /* target */,
GLenum /* attachment */,
GLenum /* textarget */,
GLuint /* texture */,
GLint /* level */,
GLsizei /* samples */) {
}
void GLES2InterfaceStub::TexStorage2DEXT(GLenum /* target */,
GLsizei /* levels */,
GLenum /* internalFormat */,
GLsizei /* width */,
GLsizei /* height */) {
}
void GLES2InterfaceStub::GenQueriesEXT(GLsizei /* n */, GLuint* /* queries */) {
}
void GLES2InterfaceStub::DeleteQueriesEXT(GLsizei /* n */,
const GLuint* /* queries */) {
}
GLboolean GLES2InterfaceStub::IsQueryEXT(GLuint /* id */) {
return 0;
}
void GLES2InterfaceStub::BeginQueryEXT(GLenum /* target */, GLuint /* id */) {
}
void GLES2InterfaceStub::BeginTransformFeedback(GLenum /* primitivemode */) {
}
void GLES2InterfaceStub::EndQueryEXT(GLenum /* target */) {
}
void GLES2InterfaceStub::EndTransformFeedback() {
}
void GLES2InterfaceStub::GetQueryivEXT(GLenum /* target */,
GLenum /* pname */,
GLint* /* params */) {
}
void GLES2InterfaceStub::GetQueryObjectuivEXT(GLuint /* id */,
GLenum /* pname */,
GLuint* /* params */) {
}
void GLES2InterfaceStub::InsertEventMarkerEXT(GLsizei /* length */,
const GLchar* /* marker */) {
}
void GLES2InterfaceStub::PushGroupMarkerEXT(GLsizei /* length */,
const GLchar* /* marker */) {
}
void GLES2InterfaceStub::PopGroupMarkerEXT() {
}
void GLES2InterfaceStub::GenVertexArraysOES(GLsizei /* n */,
GLuint* /* arrays */) {
}
void GLES2InterfaceStub::DeleteVertexArraysOES(GLsizei /* n */,
const GLuint* /* arrays */) {
}
GLboolean GLES2InterfaceStub::IsVertexArrayOES(GLuint /* array */) {
return 0;
}
void GLES2InterfaceStub::BindVertexArrayOES(GLuint /* array */) {
}
void GLES2InterfaceStub::SwapBuffers() {
}
GLuint GLES2InterfaceStub::GetMaxValueInBufferCHROMIUM(GLuint /* buffer_id */,
GLsizei /* count */,
GLenum /* type */,
GLuint /* offset */) {
return 0;
}
GLboolean GLES2InterfaceStub::EnableFeatureCHROMIUM(const char* /* feature */) {
return 0;
}
void* GLES2InterfaceStub::MapBufferCHROMIUM(GLuint /* target */,
GLenum /* access */) {
return 0;
}
GLboolean GLES2InterfaceStub::UnmapBufferCHROMIUM(GLuint /* target */) {
return 0;
}
void* GLES2InterfaceStub::MapBufferSubDataCHROMIUM(GLuint /* target */,
GLintptr /* offset */,
GLsizeiptr /* size */,
GLenum /* access */) {
return 0;
}
void GLES2InterfaceStub::UnmapBufferSubDataCHROMIUM(const void* /* mem */) {
}
void* GLES2InterfaceStub::MapBufferRange(GLenum /* target */,
GLintptr /* offset */,
GLsizeiptr /* size */,
GLbitfield /* access */) {
return 0;
}
GLboolean GLES2InterfaceStub::UnmapBuffer(GLenum /* target */) {
return 0;
}
void* GLES2InterfaceStub::MapTexSubImage2DCHROMIUM(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
GLint /* yoffset */,
GLsizei /* width */,
GLsizei /* height */,
GLenum /* format */,
GLenum /* type */,
GLenum /* access */) {
return 0;
}
void GLES2InterfaceStub::UnmapTexSubImage2DCHROMIUM(const void* /* mem */) {
}
void GLES2InterfaceStub::ResizeCHROMIUM(GLuint /* width */,
GLuint /* height */,
GLfloat /* scale_factor */) {
}
const GLchar* GLES2InterfaceStub::GetRequestableExtensionsCHROMIUM() {
return 0;
}
void GLES2InterfaceStub::RequestExtensionCHROMIUM(const char* /* extension */) {
}
void GLES2InterfaceStub::RateLimitOffscreenContextCHROMIUM() {
}
void GLES2InterfaceStub::GetProgramInfoCHROMIUM(GLuint /* program */,
GLsizei /* bufsize */,
GLsizei* /* size */,
void* /* info */) {
}
void GLES2InterfaceStub::GetUniformBlocksCHROMIUM(GLuint /* program */,
GLsizei /* bufsize */,
GLsizei* /* size */,
void* /* info */) {
}
void GLES2InterfaceStub::GetTransformFeedbackVaryingsCHROMIUM(
GLuint /* program */,
GLsizei /* bufsize */,
GLsizei* /* size */,
void* /* info */) {
}
void GLES2InterfaceStub::GetUniformsES3CHROMIUM(GLuint /* program */,
GLsizei /* bufsize */,
GLsizei* /* size */,
void* /* info */) {
}
GLuint GLES2InterfaceStub::CreateStreamTextureCHROMIUM(GLuint /* texture */) {
return 0;
}
GLuint GLES2InterfaceStub::CreateImageCHROMIUM(ClientBuffer /* buffer */,
GLsizei /* width */,
GLsizei /* height */,
GLenum /* internalformat */) {
return 0;
}
void GLES2InterfaceStub::DestroyImageCHROMIUM(GLuint /* image_id */) {
}
GLuint GLES2InterfaceStub::CreateGpuMemoryBufferImageCHROMIUM(
GLsizei /* width */,
GLsizei /* height */,
GLenum /* internalformat */,
GLenum /* usage */) {
return 0;
}
void GLES2InterfaceStub::GetTranslatedShaderSourceANGLE(GLuint /* shader */,
GLsizei /* bufsize */,
GLsizei* /* length */,
char* /* source */) {
}
void GLES2InterfaceStub::PostSubBufferCHROMIUM(GLint /* x */,
GLint /* y */,
GLint /* width */,
GLint /* height */) {
}
void GLES2InterfaceStub::TexImageIOSurface2DCHROMIUM(GLenum /* target */,
GLsizei /* width */,
GLsizei /* height */,
GLuint /* ioSurfaceId */,
GLuint /* plane */) {
}
void GLES2InterfaceStub::CopyTextureCHROMIUM(GLenum /* target */,
GLenum /* source_id */,
GLenum /* dest_id */,
GLint /* internalformat */,
GLenum /* dest_type */) {
}
void GLES2InterfaceStub::CopySubTextureCHROMIUM(GLenum /* target */,
GLenum /* source_id */,
GLenum /* dest_id */,
GLint /* xoffset */,
GLint /* yoffset */) {
}
void GLES2InterfaceStub::DrawArraysInstancedANGLE(GLenum /* mode */,
GLint /* first */,
GLsizei /* count */,
GLsizei /* primcount */) {
}
void GLES2InterfaceStub::DrawElementsInstancedANGLE(GLenum /* mode */,
GLsizei /* count */,
GLenum /* type */,
const void* /* indices */,
GLsizei /* primcount */) {
}
void GLES2InterfaceStub::VertexAttribDivisorANGLE(GLuint /* index */,
GLuint /* divisor */) {
}
void GLES2InterfaceStub::GenMailboxCHROMIUM(GLbyte* /* mailbox */) {
}
void GLES2InterfaceStub::ProduceTextureCHROMIUM(GLenum /* target */,
const GLbyte* /* mailbox */) {
}
void GLES2InterfaceStub::ProduceTextureDirectCHROMIUM(
GLuint /* texture */,
GLenum /* target */,
const GLbyte* /* mailbox */) {
}
void GLES2InterfaceStub::ConsumeTextureCHROMIUM(GLenum /* target */,
const GLbyte* /* mailbox */) {
}
GLuint GLES2InterfaceStub::CreateAndConsumeTextureCHROMIUM(
GLenum /* target */,
const GLbyte* /* mailbox */) {
return 0;
}
void GLES2InterfaceStub::BindUniformLocationCHROMIUM(GLuint /* program */,
GLint /* location */,
const char* /* name */) {
}
void GLES2InterfaceStub::GenValuebuffersCHROMIUM(GLsizei /* n */,
GLuint* /* buffers */) {
}
void GLES2InterfaceStub::DeleteValuebuffersCHROMIUM(
GLsizei /* n */,
const GLuint* /* valuebuffers */) {
}
GLboolean GLES2InterfaceStub::IsValuebufferCHROMIUM(GLuint /* valuebuffer */) {
return 0;
}
void GLES2InterfaceStub::BindValuebufferCHROMIUM(GLenum /* target */,
GLuint /* valuebuffer */) {
}
void GLES2InterfaceStub::SubscribeValueCHROMIUM(GLenum /* target */,
GLenum /* subscription */) {
}
void GLES2InterfaceStub::PopulateSubscribedValuesCHROMIUM(GLenum /* target */) {
}
void GLES2InterfaceStub::UniformValuebufferCHROMIUM(GLint /* location */,
GLenum /* target */,
GLenum /* subscription */) {
}
void GLES2InterfaceStub::BindTexImage2DCHROMIUM(GLenum /* target */,
GLint /* imageId */) {
}
void GLES2InterfaceStub::ReleaseTexImage2DCHROMIUM(GLenum /* target */,
GLint /* imageId */) {
}
void GLES2InterfaceStub::TraceBeginCHROMIUM(const char* /* category_name */,
const char* /* trace_name */) {
}
void GLES2InterfaceStub::TraceEndCHROMIUM() {
}
void GLES2InterfaceStub::AsyncTexSubImage2DCHROMIUM(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
GLint /* yoffset */,
GLsizei /* width */,
GLsizei /* height */,
GLenum /* format */,
GLenum /* type */,
const void* /* data */) {
}
void GLES2InterfaceStub::AsyncTexImage2DCHROMIUM(GLenum /* target */,
GLint /* level */,
GLenum /* internalformat */,
GLsizei /* width */,
GLsizei /* height */,
GLint /* border */,
GLenum /* format */,
GLenum /* type */,
const void* /* pixels */) {
}
void GLES2InterfaceStub::WaitAsyncTexImage2DCHROMIUM(GLenum /* target */) {
}
void GLES2InterfaceStub::WaitAllAsyncTexImage2DCHROMIUM() {
}
void GLES2InterfaceStub::DiscardFramebufferEXT(
GLenum /* target */,
GLsizei /* count */,
const GLenum* /* attachments */) {
}
void GLES2InterfaceStub::LoseContextCHROMIUM(GLenum /* current */,
GLenum /* other */) {
}
GLuint GLES2InterfaceStub::InsertSyncPointCHROMIUM() {
return 0;
}
void GLES2InterfaceStub::WaitSyncPointCHROMIUM(GLuint /* sync_point */) {
}
void GLES2InterfaceStub::DrawBuffersEXT(GLsizei /* count */,
const GLenum* /* bufs */) {
}
void GLES2InterfaceStub::DiscardBackbufferCHROMIUM() {
}
void GLES2InterfaceStub::ScheduleOverlayPlaneCHROMIUM(
GLint /* plane_z_order */,
GLenum /* plane_transform */,
GLuint /* overlay_texture_id */,
GLint /* bounds_x */,
GLint /* bounds_y */,
GLint /* bounds_width */,
GLint /* bounds_height */,
GLfloat /* uv_x */,
GLfloat /* uv_y */,
GLfloat /* uv_width */,
GLfloat /* uv_height */) {
}
void GLES2InterfaceStub::SwapInterval(GLint /* interval */) {
}
void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */,
const GLfloat* /* m */) {
}
void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) {
}
void GLES2InterfaceStub::BlendBarrierKHR() {
}
#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_