| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from |
| // gpu/command_buffer/build_gles2_cmd_buffer.py |
| // It's formatted by clang-format using chromium coding style: |
| // clang-format -i -style=chromium filename |
| // DO NOT EDIT! |
| |
| // This file is included by gles2_trace_implementation.h |
| #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_TRACE_IMPLEMENTATION_AUTOGEN_H_ |
| #define GPU_COMMAND_BUFFER_CLIENT_GLES2_TRACE_IMPLEMENTATION_AUTOGEN_H_ |
| |
| void ActiveTexture(GLenum texture) override; |
| void AttachShader(GLuint program, GLuint shader) override; |
| void BindAttribLocation(GLuint program, |
| GLuint index, |
| const char* name) override; |
| void BindBuffer(GLenum target, GLuint buffer) override; |
| void BindBufferBase(GLenum target, GLuint index, GLuint buffer) override; |
| void BindBufferRange(GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) override; |
| void BindFramebuffer(GLenum target, GLuint framebuffer) override; |
| void BindRenderbuffer(GLenum target, GLuint renderbuffer) override; |
| void BindSampler(GLuint unit, GLuint sampler) override; |
| void BindTexture(GLenum target, GLuint texture) override; |
| void BindTransformFeedback(GLenum target, GLuint transformfeedback) override; |
| void BlendColor(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) override; |
| void BlendEquation(GLenum mode) override; |
| void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override; |
| void BlendFunc(GLenum sfactor, GLenum dfactor) override; |
| void BlendFuncSeparate(GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha) override; |
| void BufferData(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage) override; |
| void BufferSubData(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data) override; |
| GLenum CheckFramebufferStatus(GLenum target) override; |
| void Clear(GLbitfield mask) override; |
| void ClearBufferfi(GLenum buffer, |
| GLint drawbuffers, |
| GLfloat depth, |
| GLint stencil) override; |
| void ClearBufferfv(GLenum buffer, |
| GLint drawbuffers, |
| const GLfloat* value) override; |
| void ClearBufferiv(GLenum buffer, |
| GLint drawbuffers, |
| const GLint* value) override; |
| void ClearBufferuiv(GLenum buffer, |
| GLint drawbuffers, |
| const GLuint* value) override; |
| void ClearColor(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) override; |
| void ClearDepthf(GLclampf depth) override; |
| void ClearStencil(GLint s) override; |
| GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override; |
| void ColorMask(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha) override; |
| void CompileShader(GLuint shader) override; |
| void CompressedTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) override; |
| void CompressedTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) override; |
| void CopyBufferSubData(GLenum readtarget, |
| GLenum writetarget, |
| GLintptr readoffset, |
| GLintptr writeoffset, |
| GLsizeiptr size) override; |
| void CopyTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) override; |
| void CopyTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) override; |
| void CopyTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) override; |
| GLuint CreateProgram() override; |
| GLuint CreateShader(GLenum type) override; |
| void CullFace(GLenum mode) override; |
| void DeleteBuffers(GLsizei n, const GLuint* buffers) override; |
| void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override; |
| void DeleteProgram(GLuint program) override; |
| void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) override; |
| void DeleteSamplers(GLsizei n, const GLuint* samplers) override; |
| void DeleteSync(GLsync sync) override; |
| void DeleteShader(GLuint shader) override; |
| void DeleteTextures(GLsizei n, const GLuint* textures) override; |
| void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) override; |
| void DepthFunc(GLenum func) override; |
| void DepthMask(GLboolean flag) override; |
| void DepthRangef(GLclampf zNear, GLclampf zFar) override; |
| void DetachShader(GLuint program, GLuint shader) override; |
| void Disable(GLenum cap) override; |
| void DisableVertexAttribArray(GLuint index) override; |
| void DrawArrays(GLenum mode, GLint first, GLsizei count) override; |
| void DrawElements(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices) override; |
| void DrawRangeElements(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void* indices) override; |
| void Enable(GLenum cap) override; |
| void EnableVertexAttribArray(GLuint index) override; |
| GLsync FenceSync(GLenum condition, GLbitfield flags) override; |
| void Finish() override; |
| void Flush() override; |
| void FramebufferRenderbuffer(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) override; |
| void FramebufferTexture2D(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) override; |
| void FramebufferTextureLayer(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer) override; |
| void FrontFace(GLenum mode) override; |
| void GenBuffers(GLsizei n, GLuint* buffers) override; |
| void GenerateMipmap(GLenum target) override; |
| void GenFramebuffers(GLsizei n, GLuint* framebuffers) override; |
| void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override; |
| void GenSamplers(GLsizei n, GLuint* samplers) override; |
| void GenTextures(GLsizei n, GLuint* textures) override; |
| void GenTransformFeedbacks(GLsizei n, GLuint* ids) override; |
| void GetActiveAttrib(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) override; |
| void GetActiveUniform(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) override; |
| void GetActiveUniformBlockiv(GLuint program, |
| GLuint index, |
| GLenum pname, |
| GLint* params) override; |
| void GetActiveUniformBlockName(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* name) override; |
| void GetActiveUniformsiv(GLuint program, |
| GLsizei count, |
| const GLuint* indices, |
| GLenum pname, |
| GLint* params) override; |
| void GetAttachedShaders(GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders) override; |
| GLint GetAttribLocation(GLuint program, const char* name) override; |
| void GetBooleanv(GLenum pname, GLboolean* params) override; |
| void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) override; |
| GLenum GetError() override; |
| void GetFloatv(GLenum pname, GLfloat* params) override; |
| GLint GetFragDataLocation(GLuint program, const char* name) override; |
| void GetFramebufferAttachmentParameteriv(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params) override; |
| void GetIntegerv(GLenum pname, GLint* params) override; |
| void GetInternalformativ(GLenum target, |
| GLenum format, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint* params) override; |
| void GetProgramiv(GLuint program, GLenum pname, GLint* params) override; |
| void GetProgramInfoLog(GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) override; |
| void GetRenderbufferParameteriv(GLenum target, |
| GLenum pname, |
| GLint* params) override; |
| void GetSamplerParameterfv(GLuint sampler, |
| GLenum pname, |
| GLfloat* params) override; |
| void GetSamplerParameteriv(GLuint sampler, |
| GLenum pname, |
| GLint* params) override; |
| void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override; |
| void GetShaderInfoLog(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) override; |
| void GetShaderPrecisionFormat(GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision) override; |
| void GetShaderSource(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) override; |
| const GLubyte* GetString(GLenum name) override; |
| void GetSynciv(GLsync sync, |
| GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* values) override; |
| void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) override; |
| void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) override; |
| void GetTransformFeedbackVarying(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLsizei* size, |
| GLenum* type, |
| char* name) override; |
| GLuint GetUniformBlockIndex(GLuint program, const char* name) override; |
| void GetUniformfv(GLuint program, GLint location, GLfloat* params) override; |
| void GetUniformiv(GLuint program, GLint location, GLint* params) override; |
| void GetUniformIndices(GLuint program, |
| GLsizei count, |
| const char* const* names, |
| GLuint* indices) override; |
| GLint GetUniformLocation(GLuint program, const char* name) override; |
| void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) override; |
| void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) override; |
| void GetVertexAttribPointerv(GLuint index, |
| GLenum pname, |
| void** pointer) override; |
| void Hint(GLenum target, GLenum mode) override; |
| void InvalidateFramebuffer(GLenum target, |
| GLsizei count, |
| const GLenum* attachments) override; |
| void InvalidateSubFramebuffer(GLenum target, |
| GLsizei count, |
| const GLenum* attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) override; |
| GLboolean IsBuffer(GLuint buffer) override; |
| GLboolean IsEnabled(GLenum cap) override; |
| GLboolean IsFramebuffer(GLuint framebuffer) override; |
| GLboolean IsProgram(GLuint program) override; |
| GLboolean IsRenderbuffer(GLuint renderbuffer) override; |
| GLboolean IsSampler(GLuint sampler) override; |
| GLboolean IsShader(GLuint shader) override; |
| GLboolean IsSync(GLsync sync) override; |
| GLboolean IsTexture(GLuint texture) override; |
| GLboolean IsTransformFeedback(GLuint transformfeedback) override; |
| void LineWidth(GLfloat width) override; |
| void LinkProgram(GLuint program) override; |
| void PauseTransformFeedback() override; |
| void PixelStorei(GLenum pname, GLint param) override; |
| void PolygonOffset(GLfloat factor, GLfloat units) override; |
| void ReadBuffer(GLenum src) override; |
| void ReadPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels) override; |
| void ReleaseShaderCompiler() override; |
| void RenderbufferStorage(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) override; |
| void ResumeTransformFeedback() override; |
| void SampleCoverage(GLclampf value, GLboolean invert) override; |
| void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) override; |
| void SamplerParameterfv(GLuint sampler, |
| GLenum pname, |
| const GLfloat* params) override; |
| void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) override; |
| void SamplerParameteriv(GLuint sampler, |
| GLenum pname, |
| const GLint* params) override; |
| void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override; |
| void ShaderBinary(GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length) override; |
| void ShaderSource(GLuint shader, |
| GLsizei count, |
| const GLchar* const* str, |
| const GLint* length) override; |
| void ShallowFinishCHROMIUM() override; |
| void ShallowFlushCHROMIUM() override; |
| void OrderingBarrierCHROMIUM() override; |
| void StencilFunc(GLenum func, GLint ref, GLuint mask) override; |
| void StencilFuncSeparate(GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask) override; |
| void StencilMask(GLuint mask) override; |
| void StencilMaskSeparate(GLenum face, GLuint mask) override; |
| void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override; |
| void StencilOpSeparate(GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass) override; |
| void TexImage2D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) override; |
| void TexImage3D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) override; |
| void TexParameterf(GLenum target, GLenum pname, GLfloat param) override; |
| void TexParameterfv(GLenum target, |
| GLenum pname, |
| const GLfloat* params) override; |
| void TexParameteri(GLenum target, GLenum pname, GLint param) override; |
| void TexParameteriv(GLenum target, GLenum pname, const GLint* params) override; |
| void TexStorage3D(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) override; |
| void TexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels) override; |
| void TexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void* pixels) override; |
| void TransformFeedbackVaryings(GLuint program, |
| GLsizei count, |
| const char* const* varyings, |
| GLenum buffermode) override; |
| void Uniform1f(GLint location, GLfloat x) override; |
| void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) override; |
| void Uniform1i(GLint location, GLint x) override; |
| void Uniform1iv(GLint location, GLsizei count, const GLint* v) override; |
| void Uniform1ui(GLint location, GLuint x) override; |
| void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) override; |
| void Uniform2f(GLint location, GLfloat x, GLfloat y) override; |
| void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) override; |
| void Uniform2i(GLint location, GLint x, GLint y) override; |
| void Uniform2iv(GLint location, GLsizei count, const GLint* v) override; |
| void Uniform2ui(GLint location, GLuint x, GLuint y) override; |
| void Uniform2uiv(GLint location, GLsizei count, const GLuint* v) override; |
| void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) override; |
| void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) override; |
| void Uniform3i(GLint location, GLint x, GLint y, GLint z) override; |
| void Uniform3iv(GLint location, GLsizei count, const GLint* v) override; |
| void Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) override; |
| void Uniform3uiv(GLint location, GLsizei count, const GLuint* v) override; |
| void Uniform4f(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) override; |
| void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) override; |
| void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) override; |
| void Uniform4iv(GLint location, GLsizei count, const GLint* v) override; |
| void Uniform4ui(GLint location, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w) override; |
| void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) override; |
| void UniformBlockBinding(GLuint program, GLuint index, GLuint binding) override; |
| void UniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) override; |
| void UniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) override; |
| void UniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) override; |
| void UniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) override; |
| void UniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) override; |
| void UniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) override; |
| void UniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) override; |
| void UniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) override; |
| void UniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) override; |
| void UseProgram(GLuint program) override; |
| void ValidateProgram(GLuint program) override; |
| void VertexAttrib1f(GLuint indx, GLfloat x) override; |
| void VertexAttrib1fv(GLuint indx, const GLfloat* values) override; |
| void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) override; |
| void VertexAttrib2fv(GLuint indx, const GLfloat* values) override; |
| void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override; |
| void VertexAttrib3fv(GLuint indx, const GLfloat* values) override; |
| void VertexAttrib4f(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) override; |
| void VertexAttrib4fv(GLuint indx, const GLfloat* values) override; |
| void VertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) override; |
| void VertexAttribI4iv(GLuint indx, const GLint* values) override; |
| void VertexAttribI4ui(GLuint indx, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w) override; |
| void VertexAttribI4uiv(GLuint indx, const GLuint* values) override; |
| void VertexAttribIPointer(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void* ptr) override; |
| void VertexAttribPointer(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr) override; |
| void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) override; |
| void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override; |
| void BlitFramebufferCHROMIUM(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) override; |
| void RenderbufferStorageMultisampleCHROMIUM(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) override; |
| void RenderbufferStorageMultisampleEXT(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) override; |
| void FramebufferTexture2DMultisampleEXT(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples) override; |
| void TexStorage2DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height) override; |
| void GenQueriesEXT(GLsizei n, GLuint* queries) override; |
| void DeleteQueriesEXT(GLsizei n, const GLuint* queries) override; |
| GLboolean IsQueryEXT(GLuint id) override; |
| void BeginQueryEXT(GLenum target, GLuint id) override; |
| void BeginTransformFeedback(GLenum primitivemode) override; |
| void EndQueryEXT(GLenum target) override; |
| void EndTransformFeedback() override; |
| void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) override; |
| void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) override; |
| void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) override; |
| void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) override; |
| void PopGroupMarkerEXT() override; |
| void GenVertexArraysOES(GLsizei n, GLuint* arrays) override; |
| void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) override; |
| GLboolean IsVertexArrayOES(GLuint array) override; |
| void BindVertexArrayOES(GLuint array) override; |
| void SwapBuffers() override; |
| GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id, |
| GLsizei count, |
| GLenum type, |
| GLuint offset) override; |
| GLboolean EnableFeatureCHROMIUM(const char* feature) override; |
| void* MapBufferCHROMIUM(GLuint target, GLenum access) override; |
| GLboolean UnmapBufferCHROMIUM(GLuint target) override; |
| void* MapBufferSubDataCHROMIUM(GLuint target, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLenum access) override; |
| void UnmapBufferSubDataCHROMIUM(const void* mem) override; |
| void* MapBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLbitfield access) override; |
| GLboolean UnmapBuffer(GLenum target) override; |
| void* MapTexSubImage2DCHROMIUM(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLenum access) override; |
| void UnmapTexSubImage2DCHROMIUM(const void* mem) override; |
| void ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) override; |
| const GLchar* GetRequestableExtensionsCHROMIUM() override; |
| void RequestExtensionCHROMIUM(const char* extension) override; |
| void RateLimitOffscreenContextCHROMIUM() override; |
| void GetProgramInfoCHROMIUM(GLuint program, |
| GLsizei bufsize, |
| GLsizei* size, |
| void* info) override; |
| void GetUniformBlocksCHROMIUM(GLuint program, |
| GLsizei bufsize, |
| GLsizei* size, |
| void* info) override; |
| void GetTransformFeedbackVaryingsCHROMIUM(GLuint program, |
| GLsizei bufsize, |
| GLsizei* size, |
| void* info) override; |
| void GetUniformsES3CHROMIUM(GLuint program, |
| GLsizei bufsize, |
| GLsizei* size, |
| void* info) override; |
| GLuint CreateStreamTextureCHROMIUM(GLuint texture) override; |
| GLuint CreateImageCHROMIUM(ClientBuffer buffer, |
| GLsizei width, |
| GLsizei height, |
| GLenum internalformat) override; |
| void DestroyImageCHROMIUM(GLuint image_id) override; |
| GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width, |
| GLsizei height, |
| GLenum internalformat, |
| GLenum usage) override; |
| void GetTranslatedShaderSourceANGLE(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) override; |
| void PostSubBufferCHROMIUM(GLint x, |
| GLint y, |
| GLint width, |
| GLint height) override; |
| void TexImageIOSurface2DCHROMIUM(GLenum target, |
| GLsizei width, |
| GLsizei height, |
| GLuint ioSurfaceId, |
| GLuint plane) override; |
| void CopyTextureCHROMIUM(GLenum target, |
| GLenum source_id, |
| GLenum dest_id, |
| GLint internalformat, |
| GLenum dest_type) override; |
| void CopySubTextureCHROMIUM(GLenum target, |
| GLenum source_id, |
| GLenum dest_id, |
| GLint xoffset, |
| GLint yoffset) override; |
| void DrawArraysInstancedANGLE(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) override; |
| void DrawElementsInstancedANGLE(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount) override; |
| void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) override; |
| void GenMailboxCHROMIUM(GLbyte* mailbox) override; |
| void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override; |
| void ProduceTextureDirectCHROMIUM(GLuint texture, |
| GLenum target, |
| const GLbyte* mailbox) override; |
| void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override; |
| GLuint CreateAndConsumeTextureCHROMIUM(GLenum target, |
| const GLbyte* mailbox) override; |
| void BindUniformLocationCHROMIUM(GLuint program, |
| GLint location, |
| const char* name) override; |
| void GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) override; |
| void DeleteValuebuffersCHROMIUM(GLsizei n, const GLuint* valuebuffers) override; |
| GLboolean IsValuebufferCHROMIUM(GLuint valuebuffer) override; |
| void BindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer) override; |
| void SubscribeValueCHROMIUM(GLenum target, GLenum subscription) override; |
| void PopulateSubscribedValuesCHROMIUM(GLenum target) override; |
| void UniformValuebufferCHROMIUM(GLint location, |
| GLenum target, |
| GLenum subscription) override; |
| void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) override; |
| void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) override; |
| void TraceBeginCHROMIUM(const char* category_name, |
| const char* trace_name) override; |
| void TraceEndCHROMIUM() override; |
| void AsyncTexSubImage2DCHROMIUM(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* data) override; |
| void AsyncTexImage2DCHROMIUM(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) override; |
| void WaitAsyncTexImage2DCHROMIUM(GLenum target) override; |
| void WaitAllAsyncTexImage2DCHROMIUM() override; |
| void DiscardFramebufferEXT(GLenum target, |
| GLsizei count, |
| const GLenum* attachments) override; |
| void LoseContextCHROMIUM(GLenum current, GLenum other) override; |
| GLuint InsertSyncPointCHROMIUM() override; |
| void WaitSyncPointCHROMIUM(GLuint sync_point) override; |
| void DrawBuffersEXT(GLsizei count, const GLenum* bufs) override; |
| void DiscardBackbufferCHROMIUM() override; |
| void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, |
| GLenum plane_transform, |
| GLuint overlay_texture_id, |
| GLint bounds_x, |
| GLint bounds_y, |
| GLint bounds_width, |
| GLint bounds_height, |
| GLfloat uv_x, |
| GLfloat uv_y, |
| GLfloat uv_width, |
| GLfloat uv_height) override; |
| void SwapInterval(GLint interval) override; |
| void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override; |
| void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override; |
| void BlendBarrierKHR() override; |
| #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_TRACE_IMPLEMENTATION_AUTOGEN_H_ |