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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_
#define GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_
#include <string>
#include "gpu/gpu_export.h"
#define GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) \
GPU_OP(CLEAR_ALPHA_IN_READPIXELS, \
clear_alpha_in_readpixels) \
GPU_OP(CLEAR_UNIFORMS_BEFORE_FIRST_PROGRAM_USE, \
clear_uniforms_before_first_program_use) \
GPU_OP(COUNT_ALL_IN_VARYINGS_PACKING, \
count_all_in_varyings_packing) \
GPU_OP(DISABLE_ANGLE_INSTANCED_ARRAYS, \
disable_angle_instanced_arrays) \
GPU_OP(DISABLE_ARB_SYNC, \
disable_arb_sync) \
GPU_OP(DISABLE_ASYNC_READPIXELS, \
disable_async_readpixels) \
GPU_OP(DISABLE_D3D11, \
disable_d3d11) \
GPU_OP(DISABLE_DEPTH_TEXTURE, \
disable_depth_texture) \
GPU_OP(DISABLE_EGL_KHR_FENCE_SYNC, \
disable_egl_khr_fence_sync) \
GPU_OP(DISABLE_EGL_KHR_WAIT_SYNC, \
disable_egl_khr_wait_sync) \
GPU_OP(DISABLE_EXT_DISCARD_FRAMEBUFFER, \
disable_ext_discard_framebuffer) \
GPU_OP(DISABLE_EXT_DRAW_BUFFERS, \
disable_ext_draw_buffers) \
GPU_OP(DISABLE_EXT_OCCLUSION_QUERY, \
disable_ext_occlusion_query) \
GPU_OP(DISABLE_MULTIMONITOR_MULTISAMPLING, \
disable_multimonitor_multisampling) \
GPU_OP(DISABLE_MULTISAMPLING, \
disable_multisampling) \
GPU_OP(DISABLE_OES_STANDARD_DERIVATIVES, \
disable_oes_standard_derivatives) \
GPU_OP(DISABLE_POST_SUB_BUFFERS_FOR_ONSCREEN_SURFACES, \
disable_post_sub_buffers_for_onscreen_surfaces) \
GPU_OP(ETC1_POWER_OF_TWO_ONLY, \
etc1_power_of_two_only) \
GPU_OP(EXIT_ON_CONTEXT_LOST, \
exit_on_context_lost) \
GPU_OP(FORCE_DISCRETE_GPU, \
force_discrete_gpu) \
GPU_OP(FORCE_GL_FINISH_AFTER_COMPOSITING, \
force_gl_finish_after_compositing) \
GPU_OP(FORCE_INTEGRATED_GPU, \
force_integrated_gpu) \
GPU_OP(GL_BEGIN_GL_END_ON_FBO_CHANGE_TO_BACKBUFFER, \
gl_begin_gl_end_on_fbo_change_to_backbuffer) \
GPU_OP(GL_CLEAR_BROKEN, \
gl_clear_broken) \
GPU_OP(IGNORE_EGL_SYNC_FAILURES, \
ignore_egl_sync_failures) \
GPU_OP(INIT_GL_POSITION_IN_VERTEX_SHADER, \
init_gl_position_in_vertex_shader) \
GPU_OP(INIT_TEXTURE_MAX_ANISOTROPY, \
init_texture_max_anisotropy) \
GPU_OP(INIT_VARYINGS_WITHOUT_STATIC_USE, \
init_varyings_without_static_use) \
GPU_OP(INIT_VERTEX_ATTRIBUTES, \
init_vertex_attributes) \
GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_1024, \
max_cube_map_texture_size_limit_1024) \
GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_4096, \
max_cube_map_texture_size_limit_4096) \
GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_512, \
max_cube_map_texture_size_limit_512) \
GPU_OP(MAX_FRAGMENT_UNIFORM_VECTORS_32, \
max_fragment_uniform_vectors_32) \
GPU_OP(MAX_TEXTURE_SIZE_LIMIT_4096, \
max_texture_size_limit_4096) \
GPU_OP(MAX_VARYING_VECTORS_16, \
max_varying_vectors_16) \
GPU_OP(MAX_VERTEX_UNIFORM_VECTORS_256, \
max_vertex_uniform_vectors_256) \
GPU_OP(NEEDS_GLSL_BUILT_IN_FUNCTION_EMULATION, \
needs_glsl_built_in_function_emulation) \
GPU_OP(NEEDS_OFFSCREEN_BUFFER_WORKAROUND, \
needs_offscreen_buffer_workaround) \
GPU_OP(REGENERATE_STRUCT_NAMES, \
regenerate_struct_names) \
GPU_OP(RESTORE_SCISSOR_ON_FBO_CHANGE, \
restore_scissor_on_fbo_change) \
GPU_OP(REVERSE_POINT_SPRITE_COORD_ORIGIN, \
reverse_point_sprite_coord_origin) \
GPU_OP(SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS, \
scalarize_vec_and_mat_constructor_args) \
GPU_OP(SET_TEXTURE_FILTER_BEFORE_GENERATING_MIPMAP, \
set_texture_filter_before_generating_mipmap) \
GPU_OP(SWIZZLE_RGBA_FOR_ASYNC_READPIXELS, \
swizzle_rgba_for_async_readpixels) \
GPU_OP(TEXSUBIMAGE2D_FASTER_THAN_TEXIMAGE2D, \
texsubimage2d_faster_than_teximage2d) \
GPU_OP(UNBIND_ATTACHMENTS_ON_BOUND_RENDER_FBO_DELETE, \
unbind_attachments_on_bound_render_fbo_delete) \
GPU_OP(UNBIND_FBO_ON_CONTEXT_SWITCH, \
unbind_fbo_on_context_switch) \
GPU_OP(UNFOLD_SHORT_CIRCUIT_AS_TERNARY_OPERATION, \
unfold_short_circuit_as_ternary_operation) \
GPU_OP(UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX, \
unroll_for_loop_with_sampler_array_index) \
GPU_OP(USE_CLIENT_SIDE_ARRAYS_FOR_STREAM_BUFFERS, \
use_client_side_arrays_for_stream_buffers) \
GPU_OP(USE_CURRENT_PROGRAM_AFTER_SUCCESSFUL_LINK, \
use_current_program_after_successful_link) \
GPU_OP(USE_NON_ZERO_SIZE_FOR_CLIENT_SIDE_STREAM_BUFFERS, \
use_non_zero_size_for_client_side_stream_buffers) \
GPU_OP(USE_VIRTUALIZED_GL_CONTEXTS, \
use_virtualized_gl_contexts) \
GPU_OP(VALIDATE_MULTISAMPLE_BUFFER_ALLOCATION, \
validate_multisample_buffer_allocation) \
GPU_OP(WAKE_UP_GPU_BEFORE_DRAWING, \
wake_up_gpu_before_drawing) \
namespace gpu {
// Provides all types of GPU driver bug workarounds.
enum GPU_EXPORT GpuDriverBugWorkaroundType {
#define GPU_OP(type, name) type,
GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
#undef GPU_OP
NUMBER_OF_GPU_DRIVER_BUG_WORKAROUND_TYPES
};
GPU_EXPORT std::string GpuDriverBugWorkaroundTypeToString(
GpuDriverBugWorkaroundType type);
} // namespace gpu
#endif // GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_