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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_VR_VR_POSE_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_VR_VR_POSE_H_
#include "device/vr/public/mojom/vr_service.mojom-blink.h"
#include "third_party/blink/renderer/core/typed_arrays/dom_typed_array.h"
#include "third_party/blink/renderer/platform/bindings/script_wrappable.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
#include "third_party/blink/renderer/platform/wtf/forward.h"
namespace blink {
class VRPose final : public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
static VRPose* Create() { return MakeGarbageCollected<VRPose>(); }
VRPose();
DOMFloat32Array* orientation() const { return orientation_; }
DOMFloat32Array* position() const { return position_; }
DOMFloat32Array* angularVelocity() const { return angular_velocity_; }
DOMFloat32Array* linearVelocity() const { return linear_velocity_; }
DOMFloat32Array* angularAcceleration() const { return angular_acceleration_; }
DOMFloat32Array* linearAcceleration() const { return linear_acceleration_; }
void SetPose(const device::mojom::blink::VRPosePtr&);
void Trace(blink::Visitor*) override;
private:
Member<DOMFloat32Array> orientation_;
Member<DOMFloat32Array> position_;
Member<DOMFloat32Array> angular_velocity_;
Member<DOMFloat32Array> linear_velocity_;
Member<DOMFloat32Array> angular_acceleration_;
Member<DOMFloat32Array> linear_acceleration_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_VR_VR_POSE_H_