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/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_ANALYSER_NODE_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_ANALYSER_NODE_H_
#include "third_party/blink/renderer/core/typed_arrays/array_buffer_view_helpers.h"
#include "third_party/blink/renderer/core/typed_arrays/dom_typed_array.h"
#include "third_party/blink/renderer/modules/webaudio/audio_basic_inspector_node.h"
#include "third_party/blink/renderer/modules/webaudio/realtime_analyser.h"
namespace blink {
class BaseAudioContext;
class AnalyserOptions;
class ExceptionState;
class AnalyserHandler final : public AudioBasicInspectorHandler {
public:
static scoped_refptr<AnalyserHandler> Create(AudioNode&, float sample_rate);
~AnalyserHandler() override;
// AudioHandler
void Process(uint32_t frames_to_process) override;
unsigned FftSize() const { return analyser_.FftSize(); }
void SetFftSize(unsigned size, ExceptionState&);
unsigned FrequencyBinCount() const { return analyser_.FrequencyBinCount(); }
void SetMinDecibels(double k, ExceptionState&);
double MinDecibels() const { return analyser_.MinDecibels(); }
void SetMaxDecibels(double k, ExceptionState&);
double MaxDecibels() const { return analyser_.MaxDecibels(); }
void SetMinMaxDecibels(double min, double max, ExceptionState&);
void SetSmoothingTimeConstant(double k, ExceptionState&);
double SmoothingTimeConstant() const {
return analyser_.SmoothingTimeConstant();
}
void GetFloatFrequencyData(DOMFloat32Array* array, double current_time) {
analyser_.GetFloatFrequencyData(array, current_time);
}
void GetByteFrequencyData(DOMUint8Array* array, double current_time) {
analyser_.GetByteFrequencyData(array, current_time);
}
void GetFloatTimeDomainData(DOMFloat32Array* array) {
analyser_.GetFloatTimeDomainData(array);
}
void GetByteTimeDomainData(DOMUint8Array* array) {
analyser_.GetByteTimeDomainData(array);
}
// AnalyserNode needs special handling when updating the pull status
// because the node must get pulled even if there are no inputs or
// outputs so that the internal state is properly updated with the
// correct time data.
void UpdatePullStatusIfNeeded() override;
bool RequiresTailProcessing() const final;
double TailTime() const final;
private:
AnalyserHandler(AudioNode&, float sample_rate);
bool PropagatesSilence() const override {
// An AnalyserNode does actually propogate silence, but to get the
// time and FFT data updated correctly, process() needs to be
// called even if all the inputs are silent.
return false;
}
RealtimeAnalyser analyser_;
};
class AnalyserNode final : public AudioBasicInspectorNode {
DEFINE_WRAPPERTYPEINFO();
public:
static AnalyserNode* Create(BaseAudioContext&, ExceptionState&);
static AnalyserNode* Create(BaseAudioContext*,
const AnalyserOptions*,
ExceptionState&);
AnalyserNode(BaseAudioContext&);
unsigned fftSize() const;
void setFftSize(unsigned size, ExceptionState&);
unsigned frequencyBinCount() const;
void setMinDecibels(double, ExceptionState&);
double minDecibels() const;
void setMaxDecibels(double, ExceptionState&);
double maxDecibels() const;
void setSmoothingTimeConstant(double, ExceptionState&);
double smoothingTimeConstant() const;
void getFloatFrequencyData(NotShared<DOMFloat32Array>);
void getByteFrequencyData(NotShared<DOMUint8Array>);
void getFloatTimeDomainData(NotShared<DOMFloat32Array>);
void getByteTimeDomainData(NotShared<DOMUint8Array>);
private:
AnalyserHandler& GetAnalyserHandler() const;
void SetMinMaxDecibels(double min, double max, ExceptionState&);
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_ANALYSER_NODE_H_