[WebGLOnWebGPU] Fix texture target handling in deleteTexture 1. Add validation for invalid texture targets to avoid OOB access in bound_textures_. 2. Fix the binding cleanup loop to ensure all texture units are iterated over. Bug: 466163478 Change-Id: Id386db9245f9d1b9b1990a483269b3e99b1553bd Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/7231049 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Cr-Commit-Position: refs/heads/main@{#1558353}
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