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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SHELL_H_
#define ASH_SHELL_H_
#include <memory>
#include <utility>
#include <vector>
#include "ash/ash_export.h"
#include "ash/metrics/user_metrics_recorder.h"
#include "ash/public/cpp/shelf_types.h"
#include "ash/wm/cursor_manager_chromeos.h"
#include "ash/wm/system_modal_container_event_filter_delegate.h"
#include "base/gtest_prod_util.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "ui/aura/window.h"
#include "ui/display/screen.h"
#include "ui/events/event_target.h"
#include "ui/wm/core/cursor_manager.h"
namespace aura {
class RootWindow;
class UserActivityForwarder;
class Window;
class WindowManagerClient;
class WindowTreeClient;
namespace client {
class ActivationClient;
class FocusClient;
}
}
namespace chromeos {
class AudioA11yController;
}
namespace display {
class DisplayChangeObserver;
class DisplayConfigurator;
class DisplayManager;
}
namespace gfx {
class Insets;
}
namespace ui {
class UserActivityDetector;
class UserActivityPowerManagerNotifier;
}
namespace views {
class NonClientFrameView;
class Widget;
namespace corewm {
class TooltipController;
}
}
namespace wm {
class AcceleratorFilter;
class CompoundEventFilter;
class ShadowController;
class VisibilityController;
class WindowModalityController;
}
namespace ash {
class AcceleratorControllerDelegateAura;
class AppListDelegateImpl;
class AshNativeCursorManager;
class AutoclickController;
class BluetoothNotificationController;
class DisplayColorManager;
class DisplayConfigurationController;
class DisplayErrorObserver;
class DragDropController;
class EventClientImpl;
class EventTransformationHandler;
class FirstRunHelper;
class GPUSupport;
class HighContrastController;
class ImmersiveHandlerFactoryAsh;
class LaserPointerController;
class LinkHandlerModelFactory;
class LockStateController;
enum class LoginStatus;
class MagnificationController;
class MouseCursorEventFilter;
class OverlayEventFilter;
class PartialMagnificationController;
class PowerButtonController;
class PowerEventObserver;
class ProjectingObserver;
class ResizeShadowController;
class ResolutionNotificationController;
class RootWindowController;
class ScopedOverviewAnimationSettingsFactoryAura;
class ScreenOrientationController;
class ScreenshotController;
class ScreenPinningController;
class ScreenPositionController;
class SessionStateDelegate;
struct ShellInitParams;
class ShutdownObserver;
class SmsObserver;
class StickyKeysController;
class SystemGestureEventFilter;
class SystemModalContainerEventFilter;
class SystemTray;
class ToplevelWindowEventHandler;
class AshTouchTransformController;
class ScreenLayoutObserver;
class VirtualKeyboardController;
class VideoActivityNotifier;
class VideoDetector;
class WebNotificationTray;
class WindowPositioner;
class WindowTreeHostManager;
class WmShell;
class WmWindow;
namespace shell {
class WindowWatcher;
}
namespace test {
class ShellTestApi;
class SmsObserverTest;
}
// Shell is a singleton object that presents the Shell API and implements the
// RootWindow's delegate interface.
//
// Upon creation, the Shell sets itself as the RootWindow's delegate, which
// takes ownership of the Shell.
class ASH_EXPORT Shell : public SystemModalContainerEventFilterDelegate,
public ui::EventTarget {
public:
typedef std::vector<RootWindowController*> RootWindowControllerList;
// A shell must be explicitly created so that it can call |Init()| with the
// delegate set. |delegate| can be NULL (if not required for initialization).
// Takes ownership of |delegate|.
static Shell* CreateInstance(const ShellInitParams& init_params);
// Should never be called before |CreateInstance()|.
static Shell* GetInstance();
// Returns true if the ash shell has been instantiated.
static bool HasInstance();
static void DeleteInstance();
// Returns the root window controller for the primary root window.
// TODO(oshima): move this to |RootWindowController|
static RootWindowController* GetPrimaryRootWindowController();
// Returns the RootWindowController for the given display id. If there
// is no display for |display_id|, null is returned.
static RootWindowController* GetRootWindowControllerWithDisplayId(
int64_t display_id);
// Returns all root window controllers.
// TODO(oshima): move this to |RootWindowController|
static RootWindowControllerList GetAllRootWindowControllers();
// Returns the primary root Window. The primary root Window is the one that
// has a launcher.
static aura::Window* GetPrimaryRootWindow();
// Returns a root Window when used as a target when creating a new window.
// The root window of the active window is used in most cases, but can
// be overridden by using ScopedRootWindowForNewWindows.
// If you want to get the root Window of the active window, just use
// |wm::GetActiveWindow()->GetRootWindow()|.
static aura::Window* GetTargetRootWindow();
// Returns the id of the display::Display corresponding to the window returned
// by |GetTargetRootWindow()|
static int64_t GetTargetDisplayId();
// Returns all root windows.
static aura::Window::Windows GetAllRootWindows();
static aura::Window* GetContainer(aura::Window* root_window,
int container_id);
static const aura::Window* GetContainer(const aura::Window* root_window,
int container_id);
// TODO(sky): move this and WindowManagerClient into ShellMash that is owned
// by Shell. Doing the move is gated on having mash create Shell.
static void set_window_tree_client(aura::WindowTreeClient* client) {
window_tree_client_ = client;
}
static aura::WindowTreeClient* window_tree_client() {
return window_tree_client_;
}
static void set_window_manager_client(aura::WindowManagerClient* client) {
window_manager_client_ = client;
}
static aura::WindowManagerClient* window_manager_client() {
return window_manager_client_;
}
// Creates a default views::NonClientFrameView for use by windows in the
// Ash environment.
views::NonClientFrameView* CreateDefaultNonClientFrameView(
views::Widget* widget);
// Sets work area insets of the display containing |window|, pings observers.
void SetDisplayWorkAreaInsets(aura::Window* window,
const gfx::Insets& insets);
// Called when the user logs in.
void OnLoginStateChanged(LoginStatus status);
// Called when the application is exiting.
void OnAppTerminating();
// Called when the screen is locked (after the lock window is visible) or
// unlocked.
void OnLockStateChanged(bool locked);
// Called when a casting session is started or stopped.
void OnCastingSessionStartedOrStopped(bool started);
// Called when a root window is created.
void OnRootWindowAdded(WmWindow* root_window);
// Creates a virtual keyboard. Deletes the old virtual keyboard if it already
// exists.
void CreateKeyboard();
// Deactivates the virtual keyboard.
void DeactivateKeyboard();
// Test if MaximizeModeWindowManager is not enabled, and if
// MaximizeModeController is not currently setting a display rotation. Or if
// the |resolution_notification_controller_| is not showing its confirmation
// dialog. If true then changes to display settings can be saved.
bool ShouldSaveDisplaySettings();
AcceleratorControllerDelegateAura* accelerator_controller_delegate() {
return accelerator_controller_delegate_.get();
}
display::DisplayManager* display_manager() { return display_manager_.get(); }
DisplayConfigurationController* display_configuration_controller() {
return display_configuration_controller_.get();
}
::wm::CompoundEventFilter* env_filter() { return env_filter_.get(); }
views::corewm::TooltipController* tooltip_controller() {
return tooltip_controller_.get();
}
OverlayEventFilter* overlay_filter() { return overlay_filter_.get(); }
LinkHandlerModelFactory* link_handler_model_factory() {
return link_handler_model_factory_;
}
void set_link_handler_model_factory(
LinkHandlerModelFactory* link_handler_model_factory) {
link_handler_model_factory_ = link_handler_model_factory;
}
PowerButtonController* power_button_controller() {
return power_button_controller_.get();
}
LockStateController* lock_state_controller() {
return lock_state_controller_.get();
}
VideoDetector* video_detector() { return video_detector_.get(); }
WindowTreeHostManager* window_tree_host_manager() {
return window_tree_host_manager_.get();
}
PowerEventObserver* power_event_observer() {
return power_event_observer_.get();
}
AshTouchTransformController* touch_transformer_controller() {
return touch_transformer_controller_.get();
}
LaserPointerController* laser_pointer_controller() {
return laser_pointer_controller_.get();
}
PartialMagnificationController* partial_magnification_controller() {
return partial_magnification_controller_.get();
}
ScreenshotController* screenshot_controller() {
return screenshot_controller_.get();
}
MouseCursorEventFilter* mouse_cursor_filter() {
return mouse_cursor_filter_.get();
}
EventTransformationHandler* event_transformation_handler() {
return event_transformation_handler_.get();
}
::wm::CursorManager* cursor_manager() { return cursor_manager_.get(); }
SessionStateDelegate* session_state_delegate() {
return session_state_delegate_.get();
}
HighContrastController* high_contrast_controller() {
return high_contrast_controller_.get();
}
MagnificationController* magnification_controller() {
return magnification_controller_.get();
}
AutoclickController* autoclick_controller() {
return autoclick_controller_.get();
}
aura::client::ActivationClient* activation_client() {
return activation_client_;
}
// Force the shelf to query for it's current visibility state.
// TODO(jamescook): Move to Shelf.
void UpdateShelfVisibility();
// Returns WebNotificationTray on the primary root window.
WebNotificationTray* GetWebNotificationTray();
// Does the primary display have status area?
bool HasPrimaryStatusArea();
// Returns the system tray on primary display.
SystemTray* GetPrimarySystemTray();
static void set_initially_hide_cursor(bool hide) {
initially_hide_cursor_ = hide;
}
ResizeShadowController* resize_shadow_controller() {
return resize_shadow_controller_.get();
}
// Made available for tests.
::wm::ShadowController* shadow_controller() {
return shadow_controller_.get();
}
// Starts the animation that occurs on first login.
void DoInitialWorkspaceAnimation();
// TODO(oshima): Move these objects to WindowTreeHostManager.
display::DisplayConfigurator* display_configurator() {
return display_configurator_.get();
}
DisplayErrorObserver* display_error_observer() {
return display_error_observer_.get();
}
ScreenLayoutObserver* screen_layout_observer() {
return screen_layout_observer_.get();
}
ResolutionNotificationController* resolution_notification_controller() {
return resolution_notification_controller_.get();
}
ScreenOrientationController* screen_orientation_controller() {
return screen_orientation_controller_.get();
}
VirtualKeyboardController* virtual_keyboard_controller() {
return virtual_keyboard_controller_.get();
}
chromeos::AudioA11yController* audio_a11y_controller() {
return audio_a11y_controller_.get();
}
WindowPositioner* window_positioner() { return window_positioner_.get(); }
UserMetricsRecorder* metrics() { return user_metrics_recorder_.get(); }
void SetTouchHudProjectionEnabled(bool enabled);
bool is_touch_hud_projection_enabled() const {
return is_touch_hud_projection_enabled_;
}
// Creates instance of FirstRunHelper. Caller is responsible for deleting
// returned object.
ash::FirstRunHelper* CreateFirstRunHelper();
void SetLargeCursorSizeInDip(int large_cursor_size_in_dip);
// Toggles cursor compositing on/off. Native cursor is disabled when cursor
// compositing is enabled, and vice versa.
void SetCursorCompositingEnabled(bool enabled);
StickyKeysController* sticky_keys_controller() {
return sticky_keys_controller_.get();
}
ScreenPinningController* screen_pinning_controller() {
return screen_pinning_controller_.get();
}
GPUSupport* gpu_support() { return gpu_support_.get(); }
private:
FRIEND_TEST_ALL_PREFIXES(ExtendedDesktopTest, TestCursor);
FRIEND_TEST_ALL_PREFIXES(WindowManagerTest, MouseEventCursors);
FRIEND_TEST_ALL_PREFIXES(WindowManagerTest, TransformActivate);
friend class RootWindowController;
friend class test::ShellTestApi;
friend class shell::WindowWatcher;
friend class SmsObserverTest;
explicit Shell(std::unique_ptr<WmShell> wm_shell);
~Shell() override;
void Init(const ShellInitParams& init_params);
// Initializes virtual keyboard controller.
void InitKeyboard();
// Initializes the root window so that it can host browser windows.
void InitRootWindow(aura::Window* root_window);
// Destroys all child windows including widgets across all roots.
void CloseAllRootWindowChildWindows();
// SystemModalContainerEventFilterDelegate:
bool CanWindowReceiveEvents(aura::Window* window) override;
// Overridden from ui::EventTarget:
bool CanAcceptEvent(const ui::Event& event) override;
EventTarget* GetParentTarget() override;
std::unique_ptr<ui::EventTargetIterator> GetChildIterator() const override;
ui::EventTargeter* GetEventTargeter() override;
static Shell* instance_;
// Only valid in mash, for classic ash this is null.
static aura::WindowTreeClient* window_tree_client_;
static aura::WindowManagerClient* window_manager_client_;
// If set before the Shell is initialized, the mouse cursor will be hidden
// when the screen is initially created.
static bool initially_hide_cursor_;
std::unique_ptr<ScopedOverviewAnimationSettingsFactoryAura>
scoped_overview_animation_settings_factory_;
std::unique_ptr<WmShell> wm_shell_;
// The CompoundEventFilter owned by aura::Env object.
std::unique_ptr<::wm::CompoundEventFilter> env_filter_;
std::unique_ptr<UserMetricsRecorder> user_metrics_recorder_;
std::unique_ptr<AcceleratorControllerDelegateAura>
accelerator_controller_delegate_;
std::unique_ptr<SessionStateDelegate> session_state_delegate_;
std::unique_ptr<WindowPositioner> window_positioner_;
std::unique_ptr<DragDropController> drag_drop_controller_;
std::unique_ptr<ResizeShadowController> resize_shadow_controller_;
std::unique_ptr<::wm::ShadowController> shadow_controller_;
std::unique_ptr<::wm::VisibilityController> visibility_controller_;
std::unique_ptr<::wm::WindowModalityController> window_modality_controller_;
std::unique_ptr<views::corewm::TooltipController> tooltip_controller_;
LinkHandlerModelFactory* link_handler_model_factory_;
std::unique_ptr<PowerButtonController> power_button_controller_;
std::unique_ptr<LockStateController> lock_state_controller_;
std::unique_ptr<ui::UserActivityDetector> user_activity_detector_;
std::unique_ptr<VideoDetector> video_detector_;
std::unique_ptr<WindowTreeHostManager> window_tree_host_manager_;
std::unique_ptr<HighContrastController> high_contrast_controller_;
std::unique_ptr<MagnificationController> magnification_controller_;
std::unique_ptr<AutoclickController> autoclick_controller_;
std::unique_ptr<aura::client::FocusClient> focus_client_;
aura::client::ActivationClient* activation_client_;
std::unique_ptr<ScreenshotController> screenshot_controller_;
std::unique_ptr<MouseCursorEventFilter> mouse_cursor_filter_;
std::unique_ptr<ScreenPositionController> screen_position_controller_;
std::unique_ptr<SystemModalContainerEventFilter> modality_filter_;
std::unique_ptr<EventClientImpl> event_client_;
std::unique_ptr<EventTransformationHandler> event_transformation_handler_;
// An event filter that pre-handles key events while the partial
// screenshot UI or the keyboard overlay is active.
std::unique_ptr<OverlayEventFilter> overlay_filter_;
// An event filter which handles moving and resizing windows.
std::unique_ptr<ToplevelWindowEventHandler> toplevel_window_event_handler_;
// An event filter which handles system level gestures
std::unique_ptr<SystemGestureEventFilter> system_gesture_filter_;
// An event filter that pre-handles global accelerators.
std::unique_ptr<::wm::AcceleratorFilter> accelerator_filter_;
std::unique_ptr<display::DisplayManager> display_manager_;
std::unique_ptr<DisplayConfigurationController>
display_configuration_controller_;
std::unique_ptr<ScreenPinningController> screen_pinning_controller_;
// Forwards user activity ui::mojom::UserActivityMonitor to
// |user_activity_detector_|. Only initialized for mash.
std::unique_ptr<aura::UserActivityForwarder> user_activity_forwarder_;
std::unique_ptr<PowerEventObserver> power_event_observer_;
std::unique_ptr<ui::UserActivityPowerManagerNotifier> user_activity_notifier_;
std::unique_ptr<VideoActivityNotifier> video_activity_notifier_;
std::unique_ptr<StickyKeysController> sticky_keys_controller_;
std::unique_ptr<ResolutionNotificationController>
resolution_notification_controller_;
std::unique_ptr<BluetoothNotificationController>
bluetooth_notification_controller_;
std::unique_ptr<VirtualKeyboardController> virtual_keyboard_controller_;
std::unique_ptr<chromeos::AudioA11yController> audio_a11y_controller_;
// Controls video output device state.
std::unique_ptr<display::DisplayConfigurator> display_configurator_;
std::unique_ptr<DisplayColorManager> display_color_manager_;
std::unique_ptr<DisplayErrorObserver> display_error_observer_;
std::unique_ptr<ProjectingObserver> projecting_observer_;
// Listens for output changes and updates the display manager.
std::unique_ptr<display::DisplayChangeObserver> display_change_observer_;
// Listens for shutdown and updates DisplayConfigurator.
std::unique_ptr<ShutdownObserver> shutdown_observer_;
// Listens for new sms messages and shows notifications.
std::unique_ptr<SmsObserver> sms_observer_;
// Implements content::ScreenOrientationController for Chrome OS.
std::unique_ptr<ScreenOrientationController> screen_orientation_controller_;
std::unique_ptr<ScreenLayoutObserver> screen_layout_observer_;
std::unique_ptr<AshTouchTransformController> touch_transformer_controller_;
std::unique_ptr<ui::EventHandler> magnifier_key_scroll_handler_;
std::unique_ptr<ui::EventHandler> speech_feedback_handler_;
std::unique_ptr<LaserPointerController> laser_pointer_controller_;
std::unique_ptr<PartialMagnificationController>
partial_magnification_controller_;
// |native_cursor_manager_| is owned by |cursor_manager_|, but we keep a
// pointer to vend to test code.
AshNativeCursorManager* native_cursor_manager_;
// Cursor may be hidden on certain key events in Chrome OS, whereas we never
// hide the cursor on Windows.
std::unique_ptr<::wm::CursorManager> cursor_manager_;
// For testing only: simulate that a modal window is open
bool simulate_modal_window_open_for_testing_;
bool is_touch_hud_projection_enabled_;
// Injected content::GPUDataManager support.
std::unique_ptr<GPUSupport> gpu_support_;
std::unique_ptr<ImmersiveHandlerFactoryAsh> immersive_handler_factory_;
std::unique_ptr<AppListDelegateImpl> app_list_delegate_impl_;
DISALLOW_COPY_AND_ASSIGN(Shell);
};
} // namespace ash
#endif // ASH_SHELL_H_