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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_OUTPUT_RENDERER_SETTINGS_H_
#define CC_OUTPUT_RENDERER_SETTINGS_H_
#include <stddef.h>
#include "cc/base/cc_export.h"
#include "cc/output/buffer_to_texture_target_map.h"
#include "cc/resources/resource_format.h"
namespace cc {
class CC_EXPORT RendererSettings {
public:
RendererSettings();
RendererSettings(const RendererSettings& other);
~RendererSettings();
bool allow_antialiasing = true;
bool force_antialiasing = false;
bool force_blending_with_shaders = false;
bool partial_swap_enabled = false;
bool finish_rendering_on_resize = false;
bool should_clear_root_render_pass = true;
bool disable_display_vsync = false;
bool release_overlay_resources_after_gpu_query = false;
bool gl_composited_texture_quad_border = false;
bool show_overdraw_feedback = false;
bool enable_color_correct_rendering = false;
double refresh_rate = 60.0;
int highp_threshold_min = 0;
size_t texture_id_allocation_chunk_size = 64;
bool use_gpu_memory_buffer_resources = false;
ResourceFormat preferred_tile_format;
BufferToTextureTargetMap buffer_to_texture_target_map;
bool operator==(const RendererSettings& other) const;
};
} // namespace cc
#endif // CC_OUTPUT_RENDERER_SETTINGS_H_