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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_PAINT_PAINT_SHADER_H_
#define CC_PAINT_PAINT_SHADER_H_
#include "cc/paint/paint_record.h"
#include "third_party/skia/include/core/SkImage.h"
#include "third_party/skia/include/core/SkShader.h"
namespace cc {
using PaintShader = SkShader;
inline sk_sp<PaintShader> WrapSkShader(sk_sp<SkShader> shader) {
return shader;
}
inline sk_sp<PaintShader> MakePaintShaderImage(const SkImage* image,
SkShader::TileMode tx,
SkShader::TileMode ty,
const SkMatrix* local_matrix) {
return image->makeShader(tx, ty, local_matrix);
}
inline sk_sp<PaintShader> MakePaintShaderImage(const sk_sp<SkImage> image,
SkShader::TileMode tx,
SkShader::TileMode ty,
const SkMatrix* local_matrix) {
return image->makeShader(tx, ty, local_matrix);
}
inline sk_sp<PaintShader> MakePaintShaderRecord(sk_sp<PaintRecord> record,
SkShader::TileMode tx,
SkShader::TileMode ty,
const SkMatrix* local_matrix,
const SkRect* tile) {
return SkShader::MakePictureShader(record, tx, ty, local_matrix, tile);
}
} // namespace cc
#endif // CC_PAINT_PAINT_SHADER_H_