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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_CLIENT_IOS_DISPLAY_GL_DEMO_SCREEN_H_
#define REMOTING_CLIENT_IOS_DISPLAY_GL_DEMO_SCREEN_H_
#include "base/macros.h"
#include "base/threading/thread_checker.h"
#include "remoting/client/display/drawable.h"
#include "remoting/client/display/sys_opengl.h"
namespace remoting {
// This class draws the desktop on the canvas.
class GlDemoScreen : public Drawable {
public:
GlDemoScreen();
~GlDemoScreen() override;
// Drawable implementation.
void SetCanvas(base::WeakPtr<Canvas> canvas) override;
bool Draw() override;
base::WeakPtr<Drawable> GetWeakPtr() override;
int GetZIndex() override;
private:
base::WeakPtr<Canvas> canvas_;
int square_size_ = 0;
GLuint program_;
base::ThreadChecker thread_checker_;
base::WeakPtrFactory<Drawable> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(GlDemoScreen);
};
} // namespace remoting
#endif // REMOTING_CLIENT_IOS_DISPLAY_GL_DEMO_SCREEN_H_