blob: e373445b3dda796976d129ddb16d20971a973397 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/views/toolbar/reload_button.h"
#include <stddef.h>
#include "base/macros.h"
#include "base/strings/utf_string_conversions.h"
#include "build/build_config.h"
#include "chrome/app/chrome_command_ids.h"
#include "chrome/app/vector_icons/vector_icons.h"
#include "chrome/browser/command_updater.h"
#include "chrome/browser/themes/theme_properties.h"
#include "chrome/browser/ui/views/toolbar/button_utils.h"
#include "chrome/grit/generated_resources.h"
#include "components/vector_icons/vector_icons.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/models/simple_menu_model.h"
#include "ui/base/pointer/touch_ui_controller.h"
#include "ui/base/theme_provider.h"
#include "ui/base/window_open_disposition.h"
#include "ui/gfx/color_palette.h"
#include "ui/gfx/paint_vector_icon.h"
#include "ui/views/metrics.h"
#include "ui/views/widget/widget.h"
namespace {
const gfx::VectorIcon& GetIconForMode(ReloadButton::IconStyle icon_style,
bool is_reload) {
const bool touch_ui = ui::TouchUiController::Get()->touch_ui();
#if defined(OS_WIN)
if (icon_style == ReloadButton::IconStyle::kMinimalUi &&
UseWindowsIconsForMinimalUI()) {
if (touch_ui) {
return is_reload ? kReloadWindowsTouchIcon
: kNavigateStopWindowsTouchIcon;
}
return is_reload ? kReloadWindowsIcon : kNavigateStopWindowsIcon;
}
#endif
if (touch_ui)
return is_reload ? kReloadTouchIcon : kNavigateStopTouchIcon;
return is_reload ? vector_icons::kReloadIcon : kNavigateStopIcon;
}
} // namespace
// ReloadButton ---------------------------------------------------------------
// static
const char ReloadButton::kViewClassName[] = "ReloadButton";
ReloadButton::ReloadButton(CommandUpdater* command_updater,
IconStyle icon_style)
: ToolbarButton(this, CreateMenuModel(), nullptr),
command_updater_(command_updater),
icon_style_(icon_style),
double_click_timer_delay_(
base::TimeDelta::FromMilliseconds(views::GetDoubleClickInterval())),
mode_switch_timer_delay_(base::TimeDelta::FromMilliseconds(1350)) {}
ReloadButton::~ReloadButton() {}
void ReloadButton::ChangeMode(Mode mode, bool force) {
intended_mode_ = mode;
// If the change is forced, or the user isn't hovering the icon, or it's
// safe to change it to the other image type, make the change immediately;
// otherwise we'll let it happen later.
if (force || (!IsMouseHovered() && !testing_mouse_hovered_) ||
((mode == Mode::kStop) ? !double_click_timer_.IsRunning()
: (visible_mode_ != Mode::kStop))) {
double_click_timer_.Stop();
mode_switch_timer_.Stop();
visible_mode_ = mode;
UpdateIcon();
SetEnabled(true);
// We want to disable the button if we're preventing a change from stop to
// reload due to hovering, but not if we're preventing a change from
// reload to stop due to the double-click timer running. (Disabled reload
// state is only applicable when instant extended API is enabled and mode
// is NTP, which is handled just above.)
} else if (visible_mode_ != Mode::kReload) {
SetEnabled(false);
// Go ahead and change to reload after a bit, which allows repeated
// reloads without moving the mouse.
if (!mode_switch_timer_.IsRunning()) {
mode_switch_timer_.Start(FROM_HERE, mode_switch_timer_delay_, this,
&ReloadButton::OnStopToReloadTimer);
}
}
}
void ReloadButton::SetColors(SkColor normal_color, SkColor disabled_color) {
normal_color_ = normal_color;
disabled_color_ = disabled_color;
UpdateIcon();
}
void ReloadButton::OnThemeChanged() {
ToolbarButton::OnThemeChanged();
UpdateIcon();
}
void ReloadButton::UpdateIcon() {
// There's no reason to make graphical changes when we're not yet in a
// Widget. This function will be called again after widget addition.
if (!GetWidget())
return;
const gfx::VectorIcon& icon =
GetIconForMode(icon_style_, visible_mode_ == Mode::kReload);
DCHECK_EQ(normal_color_.has_value(), disabled_color_.has_value());
if (normal_color_.has_value()) {
UpdateIconsWithColors(icon, normal_color_.value(), normal_color_.value(),
normal_color_.value(), disabled_color_.value());
} else {
UpdateIconsWithStandardColors(icon);
}
}
void ReloadButton::OnMouseExited(const ui::MouseEvent& event) {
ToolbarButton::OnMouseExited(event);
if (!IsMenuShowing())
ChangeMode(intended_mode_, true);
}
base::string16 ReloadButton::GetTooltipText(const gfx::Point& p) const {
int reload_tooltip = menu_enabled_ ?
IDS_TOOLTIP_RELOAD_WITH_MENU : IDS_TOOLTIP_RELOAD;
return l10n_util::GetStringUTF16(
visible_mode_ == Mode::kReload ? reload_tooltip : IDS_TOOLTIP_STOP);
}
const char* ReloadButton::GetClassName() const {
return kViewClassName;
}
void ReloadButton::GetAccessibleNodeData(ui::AXNodeData* node_data) {
if (menu_enabled_)
ToolbarButton::GetAccessibleNodeData(node_data);
else
Button::GetAccessibleNodeData(node_data);
}
bool ReloadButton::ShouldShowMenu() {
return menu_enabled_ && (visible_mode_ == Mode::kReload);
}
void ReloadButton::ShowDropDownMenu(ui::MenuSourceType source_type) {
ToolbarButton::ShowDropDownMenu(source_type); // Blocks.
ChangeMode(intended_mode_, true);
}
void ReloadButton::ButtonPressed(views::Button* /* button */,
const ui::Event& event) {
ClearPendingMenu();
if (visible_mode_ == Mode::kStop) {
if (command_updater_) {
command_updater_->ExecuteCommandWithDisposition(
IDC_STOP, WindowOpenDisposition::CURRENT_TAB);
}
// The user has clicked, so we can feel free to update the button, even if
// the mouse is still hovering.
ChangeMode(Mode::kReload, true);
return;
}
if (!double_click_timer_.IsRunning()) {
// Shift-clicking or ctrl-clicking the reload button means we should ignore
// any cached content.
int command;
int flags = event.flags();
if (event.IsShiftDown() || event.IsControlDown()) {
command = IDC_RELOAD_BYPASSING_CACHE;
// Mask off Shift and Control so they don't affect the disposition below.
flags &= ~(ui::EF_SHIFT_DOWN | ui::EF_CONTROL_DOWN);
} else {
command = IDC_RELOAD;
}
// Start a timer - while this timer is running, the reload button cannot be
// changed to a stop button. We do not set |intended_mode_| to Mode::kStop
// here as the browser will do that when it actually starts loading (which
// may happen synchronously, thus the need to do this before telling the
// browser to execute the reload command).
double_click_timer_.Start(FROM_HERE, double_click_timer_delay_, this,
&ReloadButton::OnDoubleClickTimer);
ExecuteBrowserCommand(command, flags);
++testing_reload_count_;
}
}
bool ReloadButton::IsCommandIdChecked(int command_id) const {
return false;
}
bool ReloadButton::IsCommandIdEnabled(int command_id) const {
return true;
}
bool ReloadButton::IsCommandIdVisible(int command_id) const {
return true;
}
bool ReloadButton::GetAcceleratorForCommandId(
int command_id,
ui::Accelerator* accelerator) const {
return GetWidget()->GetAccelerator(command_id, accelerator);
}
void ReloadButton::ExecuteCommand(int command_id, int event_flags) {
ExecuteBrowserCommand(command_id, event_flags);
}
std::unique_ptr<ui::SimpleMenuModel> ReloadButton::CreateMenuModel() {
auto menu_model = std::make_unique<ui::SimpleMenuModel>(this);
menu_model->AddItemWithStringId(IDC_RELOAD,
IDS_RELOAD_MENU_NORMAL_RELOAD_ITEM);
menu_model->AddItemWithStringId(IDC_RELOAD_BYPASSING_CACHE,
IDS_RELOAD_MENU_HARD_RELOAD_ITEM);
menu_model->AddItemWithStringId(IDC_RELOAD_CLEARING_CACHE,
IDS_RELOAD_MENU_EMPTY_AND_HARD_RELOAD_ITEM);
return menu_model;
}
void ReloadButton::ExecuteBrowserCommand(int command, int event_flags) {
if (!command_updater_)
return;
command_updater_->ExecuteCommandWithDisposition(
command, ui::DispositionFromEventFlags(event_flags));
}
void ReloadButton::OnDoubleClickTimer() {
if (!IsMenuShowing())
ChangeMode(intended_mode_, false);
}
void ReloadButton::OnStopToReloadTimer() {
DCHECK(!IsMenuShowing());
ChangeMode(intended_mode_, true);
}