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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_SIGNALING_MESSAGE_RECEPTION_CHANNEL_H_
#define REMOTING_SIGNALING_MESSAGE_RECEPTION_CHANNEL_H_
#include <list>
#include <memory>
#include "base/callback_forward.h"
#include "base/macros.h"
#include "remoting/signaling/ftl.pb.h"
#include "third_party/grpc/src/include/grpcpp/support/status.h"
namespace remoting {
class ScopedGrpcServerStream;
// Interface for starting or closing the server stream to receive messages from
// FTL backend.
class MessageReceptionChannel {
public:
using StreamOpener = base::RepeatingCallback<void(
base::OnceCallback<void(std::unique_ptr<ScopedGrpcServerStream>)>
on_stream_started,
const base::RepeatingCallback<void(const ftl::ReceiveMessagesResponse&)>&
on_incoming_msg,
base::OnceCallback<void(const grpc::Status&)> on_channel_closed)>;
using MessageCallback =
base::RepeatingCallback<void(const ftl::InboxMessage&)>;
using DoneCallback = base::OnceCallback<void(const grpc::Status& status)>;
MessageReceptionChannel() = default;
virtual ~MessageReceptionChannel() = default;
virtual void Initialize(const StreamOpener& stream_opener,
const MessageCallback& on_incoming_msg) = 0;
// Opens a server streaming channel to the FTL API to enable message reception
// over the fast path. |on_done| is called to signal success or failure for
// starting the stream.
virtual void StartReceivingMessages(DoneCallback on_done) = 0;
// Closes the streaming channel.
virtual void StopReceivingMessages() = 0;
private:
DISALLOW_COPY_AND_ASSIGN(MessageReceptionChannel);
};
} // namespace remoting
#endif // REMOTING_SIGNALING_MESSAGE_RECEPTION_CHANNEL_H_