| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_GPU_GPU_CHILD_THREAD_H_ |
| #define CONTENT_GPU_GPU_CHILD_THREAD_H_ |
| |
| #include <queue> |
| #include <string> |
| |
| #include "base/basictypes.h" |
| #include "base/command_line.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/time/time.h" |
| #include "build/build_config.h" |
| #include "content/child/child_thread_impl.h" |
| #include "content/common/gpu/gpu_channel.h" |
| #include "content/common/gpu/gpu_channel_manager.h" |
| #include "content/common/gpu/gpu_config.h" |
| #include "content/common/gpu/x_util.h" |
| #include "gpu/config/gpu_info.h" |
| #include "ui/gfx/native_widget_types.h" |
| |
| namespace gpu { |
| class SyncPointManager; |
| } |
| |
| namespace sandbox { |
| class TargetServices; |
| } |
| |
| namespace content { |
| class GpuMemoryBufferFactory; |
| class GpuWatchdogThread; |
| |
| // The main thread of the GPU child process. There will only ever be one of |
| // these per process. It does process initialization and shutdown. It forwards |
| // IPC messages to GpuChannelManager, which is responsible for issuing rendering |
| // commands to the GPU. |
| class GpuChildThread : public ChildThreadImpl { |
| public: |
| typedef std::queue<IPC::Message*> DeferredMessages; |
| |
| GpuChildThread(GpuWatchdogThread* gpu_watchdog_thread, |
| bool dead_on_arrival, |
| const gpu::GPUInfo& gpu_info, |
| const DeferredMessages& deferred_messages, |
| GpuMemoryBufferFactory* gpu_memory_buffer_factory, |
| gpu::SyncPointManager* sync_point_manager); |
| |
| GpuChildThread(const InProcessChildThreadParams& params, |
| GpuMemoryBufferFactory* gpu_memory_buffer_factory, |
| gpu::SyncPointManager* sync_point_manager); |
| |
| ~GpuChildThread() override; |
| |
| static gfx::GpuMemoryBufferType GetGpuMemoryBufferFactoryType(); |
| |
| void Shutdown() override; |
| |
| void Init(const base::Time& process_start_time); |
| void StopWatchdog(); |
| |
| // ChildThread overrides. |
| bool Send(IPC::Message* msg) override; |
| bool OnControlMessageReceived(const IPC::Message& msg) override; |
| |
| private: |
| // Message handlers. |
| void OnInitialize(); |
| void OnCollectGraphicsInfo(); |
| void OnGetVideoMemoryUsageStats(); |
| void OnSetVideoMemoryWindowCount(uint32 window_count); |
| |
| void OnClean(); |
| void OnCrash(); |
| void OnHang(); |
| void OnDisableWatchdog(); |
| void OnGpuSwitched(); |
| |
| #if defined(USE_TCMALLOC) |
| void OnGetGpuTcmalloc(); |
| #endif |
| |
| // Set this flag to true if a fatal error occurred before we receive the |
| // OnInitialize message, in which case we just declare ourselves DOA. |
| bool dead_on_arrival_; |
| base::Time process_start_time_; |
| scoped_refptr<GpuWatchdogThread> watchdog_thread_; |
| |
| #if defined(OS_WIN) |
| // Windows specific client sandbox interface. |
| sandbox::TargetServices* target_services_; |
| #endif |
| |
| // Non-owning. |
| gpu::SyncPointManager* sync_point_manager_; |
| |
| scoped_ptr<GpuChannelManager> gpu_channel_manager_; |
| |
| // Information about the GPU, such as device and vendor ID. |
| gpu::GPUInfo gpu_info_; |
| |
| // Error messages collected in gpu_main() before the thread is created. |
| DeferredMessages deferred_messages_; |
| |
| // Whether the GPU thread is running in the browser process. |
| bool in_browser_process_; |
| |
| // The GpuMemoryBufferFactory instance used to allocate GpuMemoryBuffers. |
| GpuMemoryBufferFactory* const gpu_memory_buffer_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GpuChildThread); |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_GPU_GPU_CHILD_THREAD_H_ |