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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_
#define CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_
#include "base/threading/thread.h"
#include "content/common/content_export.h"
#include "content/common/in_process_child_thread_params.h"
namespace gpu {
class SyncPointManager;
}
namespace content {
class GpuMemoryBufferFactory;
class GpuProcess;
// This class creates a GPU thread (instead of a GPU process), when running
// with --in-process-gpu or --single-process.
class InProcessGpuThread : public base::Thread {
public:
InProcessGpuThread(const InProcessChildThreadParams& params,
gpu::SyncPointManager* sync_point_manager_override);
~InProcessGpuThread() override;
protected:
void Init() override;
void CleanUp() override;
private:
InProcessChildThreadParams params_;
// Deleted in CleanUp() on the gpu thread, so don't use smart pointers.
GpuProcess* gpu_process_;
// Can be null if overridden.
scoped_ptr<gpu::SyncPointManager> sync_point_manager_;
// Non-owning.
gpu::SyncPointManager* sync_point_manager_override_;
scoped_ptr<GpuMemoryBufferFactory> gpu_memory_buffer_factory_;
DISALLOW_COPY_AND_ASSIGN(InProcessGpuThread);
};
CONTENT_EXPORT base::Thread* CreateInProcessGpuThread(
const InProcessChildThreadParams& params);
} // namespace content
#endif // CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_