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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_V8_INITIALIZER_H_
#define THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_V8_INITIALIZER_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "v8/include/v8.h"
namespace blink {
// Specifies how the near V8 heap limit event was handled by the callback.
// This enum is also used for UMA histogram recording. It must be kept in sync
// with the corresponding enum in tools/metrics/histograms/enums.xml. See that
// enum for the detailed description of each case.
//
// These values are persisted to logs. Entries should not be renumbered and
// numeric values should never be reused.
enum class NearV8HeapLimitHandling {
kForwardedToBrowser = 0,
kIgnoredDueToSmallUptime = 1,
kIgnoredDueToChangedHeapLimit = 2,
kIgnoredDueToWorker = 3,
kIgnoredDueToCooldownTime = 4,
kMaxValue = kIgnoredDueToCooldownTime
};
// A callback function called when V8 reaches the heap limit.
using NearV8HeapLimitCallback = NearV8HeapLimitHandling (*)();
class CORE_EXPORT V8Initializer {
STATIC_ONLY(V8Initializer);
public:
// This must be called before InitializeMainThread.
static void SetNearV8HeapLimitOnMainThreadCallback(
NearV8HeapLimitCallback callback);
static void InitializeMainThread(const intptr_t* reference_table,
const std::string js_command_line_flag);
static void InitializeWorker(v8::Isolate*);
static void ReportRejectedPromisesOnMainThread();
static void MessageHandlerInMainThread(v8::Local<v8::Message>,
v8::Local<v8::Value>);
static void MessageHandlerInWorker(v8::Local<v8::Message>,
v8::Local<v8::Value>);
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_V8_INITIALIZER_H_