| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ |
| #define CC_ANIMATION_ANIMATION_PLAYER_H_ |
| |
| #include <vector> |
| |
| #include "base/containers/linked_list.h" |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/time/time.h" |
| #include "cc/animation/animation.h" |
| #include "cc/animation/animation_curve.h" |
| #include "cc/animation/element_animations.h" |
| #include "cc/base/cc_export.h" |
| |
| namespace cc { |
| |
| class AnimationDelegate; |
| class AnimationHost; |
| class AnimationTimeline; |
| class ElementAnimations; |
| |
| // An AnimationPlayer owns all animations to be run on particular CC Layer. |
| // Multiple AnimationPlayers can be attached to one layer. In this case, |
| // they share common ElementAnimations so the |
| // ElementAnimations-to-Layer relationship is 1:1. |
| // For now, the blink logic is responsible for handling of conflicting |
| // same-property animations. |
| // Each AnimationPlayer has its copy on the impl thread. |
| // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship). |
| class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer>, |
| public base::LinkNode<AnimationPlayer> { |
| public: |
| static scoped_refptr<AnimationPlayer> Create(int id); |
| scoped_refptr<AnimationPlayer> CreateImplInstance() const; |
| |
| int id() const { return id_; } |
| ElementId element_id() const { return element_id_; } |
| |
| // Parent AnimationHost. AnimationPlayer can be detached from |
| // AnimationTimeline. |
| AnimationHost* animation_host() { return animation_host_; } |
| const AnimationHost* animation_host() const { return animation_host_; } |
| void SetAnimationHost(AnimationHost* animation_host); |
| |
| // Parent AnimationTimeline. |
| AnimationTimeline* animation_timeline() { return animation_timeline_; } |
| const AnimationTimeline* animation_timeline() const { |
| return animation_timeline_; |
| } |
| void SetAnimationTimeline(AnimationTimeline* timeline); |
| |
| // ElementAnimations object where this player is listed. |
| scoped_refptr<ElementAnimations> element_animations() const { |
| return element_animations_; |
| } |
| |
| void set_animation_delegate(AnimationDelegate* delegate) { |
| animation_delegate_ = delegate; |
| } |
| |
| void AttachElement(ElementId element_id); |
| void DetachElement(); |
| |
| void AddAnimation(std::unique_ptr<Animation> animation); |
| void PauseAnimation(int animation_id, double time_offset); |
| void RemoveAnimation(int animation_id); |
| void AbortAnimation(int animation_id); |
| void AbortAnimations(TargetProperty::Type target_property, |
| bool needs_completion); |
| |
| void PushPropertiesTo(AnimationPlayer* player_impl); |
| |
| // AnimationDelegate routing. |
| void NotifyAnimationStarted(base::TimeTicks monotonic_time, |
| TargetProperty::Type target_property, |
| int group); |
| void NotifyAnimationFinished(base::TimeTicks monotonic_time, |
| TargetProperty::Type target_property, |
| int group); |
| void NotifyAnimationAborted(base::TimeTicks monotonic_time, |
| TargetProperty::Type target_property, |
| int group); |
| void NotifyAnimationTakeover(base::TimeTicks monotonic_time, |
| TargetProperty::Type target_property, |
| double animation_start_time, |
| std::unique_ptr<AnimationCurve> curve); |
| |
| // Whether this player has animations waiting to get sent to ElementAnimations |
| bool has_pending_animations_for_testing() const { |
| return !animations_.empty(); |
| } |
| |
| private: |
| friend class base::RefCounted<AnimationPlayer>; |
| |
| explicit AnimationPlayer(int id); |
| ~AnimationPlayer(); |
| |
| void SetNeedsCommit(); |
| |
| void RegisterPlayer(); |
| void UnregisterPlayer(); |
| |
| void BindElementAnimations(); |
| void UnbindElementAnimations(); |
| |
| // We accumulate added animations in animations_ container |
| // if element_animations_ is a nullptr. It allows us to add/remove animations |
| // to non-attached AnimationPlayers. |
| std::vector<std::unique_ptr<Animation>> animations_; |
| |
| AnimationHost* animation_host_; |
| AnimationTimeline* animation_timeline_; |
| // element_animations isn't null if player attached to an element (layer). |
| scoped_refptr<ElementAnimations> element_animations_; |
| AnimationDelegate* animation_delegate_; |
| |
| int id_; |
| ElementId element_id_; |
| |
| DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ |