| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/animation/element_animations.h" |
| |
| #include <stddef.h> |
| |
| #include <algorithm> |
| |
| #include "base/macros.h" |
| #include "base/memory/ptr_util.h" |
| #include "cc/animation/animation_delegate.h" |
| #include "cc/animation/animation_host.h" |
| #include "cc/animation/animation_player.h" |
| #include "cc/animation/keyframed_animation_curve.h" |
| #include "cc/animation/scroll_offset_animation_curve.h" |
| #include "cc/output/filter_operations.h" |
| #include "cc/trees/mutator_host_client.h" |
| #include "ui/gfx/geometry/box_f.h" |
| |
| namespace cc { |
| |
| scoped_refptr<ElementAnimations> ElementAnimations::Create() { |
| return make_scoped_refptr(new ElementAnimations()); |
| } |
| |
| ElementAnimations::ElementAnimations() |
| : players_list_(new PlayersList()), |
| animation_host_(), |
| element_id_(), |
| is_active_(false), |
| has_element_in_active_list_(false), |
| has_element_in_pending_list_(false), |
| needs_to_start_animations_(false), |
| scroll_offset_animation_was_interrupted_(false) {} |
| |
| ElementAnimations::~ElementAnimations() {} |
| |
| void ElementAnimations::SetAnimationHost(AnimationHost* host) { |
| animation_host_ = host; |
| } |
| |
| void ElementAnimations::SetElementId(ElementId element_id) { |
| element_id_ = element_id; |
| } |
| |
| void ElementAnimations::InitAffectedElementTypes() { |
| DCHECK(element_id_); |
| DCHECK(animation_host_); |
| |
| UpdateActivation(FORCE_ACTIVATION); |
| |
| DCHECK(animation_host_->mutator_host_client()); |
| if (animation_host_->mutator_host_client()->IsElementInList( |
| element_id_, ElementListType::ACTIVE)) { |
| set_has_element_in_active_list(true); |
| } |
| if (animation_host_->mutator_host_client()->IsElementInList( |
| element_id_, ElementListType::PENDING)) { |
| set_has_element_in_pending_list(true); |
| } |
| } |
| |
| void ElementAnimations::ClearAffectedElementTypes() { |
| DCHECK(animation_host_); |
| |
| if (has_element_in_active_list()) { |
| IsAnimatingChanged(ElementListType::ACTIVE, TargetProperty::TRANSFORM, |
| AnimationChangeType::BOTH, false); |
| IsAnimatingChanged(ElementListType::ACTIVE, TargetProperty::OPACITY, |
| AnimationChangeType::BOTH, false); |
| } |
| set_has_element_in_active_list(false); |
| |
| if (has_element_in_pending_list()) { |
| IsAnimatingChanged(ElementListType::PENDING, TargetProperty::TRANSFORM, |
| AnimationChangeType::BOTH, false); |
| IsAnimatingChanged(ElementListType::PENDING, TargetProperty::OPACITY, |
| AnimationChangeType::BOTH, false); |
| } |
| set_has_element_in_pending_list(false); |
| |
| animation_host_->DidDeactivateElementAnimations(this); |
| UpdateActivation(FORCE_ACTIVATION); |
| } |
| |
| void ElementAnimations::ElementRegistered(ElementId element_id, |
| ElementListType list_type) { |
| DCHECK_EQ(element_id_, element_id); |
| |
| if (!has_element_in_any_list()) |
| UpdateActivation(FORCE_ACTIVATION); |
| |
| if (list_type == ElementListType::ACTIVE) |
| set_has_element_in_active_list(true); |
| else |
| set_has_element_in_pending_list(true); |
| } |
| |
| void ElementAnimations::ElementUnregistered(ElementId element_id, |
| ElementListType list_type) { |
| DCHECK_EQ(this->element_id(), element_id); |
| if (list_type == ElementListType::ACTIVE) |
| set_has_element_in_active_list(false); |
| else |
| set_has_element_in_pending_list(false); |
| |
| if (!has_element_in_any_list()) |
| animation_host_->DidDeactivateElementAnimations(this); |
| } |
| |
| void ElementAnimations::AddPlayer(AnimationPlayer* player) { |
| players_list_->Append(player); |
| } |
| |
| void ElementAnimations::RemovePlayer(AnimationPlayer* player) { |
| for (PlayersListNode* node = players_list_->head(); |
| node != players_list_->end(); node = node->next()) { |
| if (node->value() == player) { |
| node->RemoveFromList(); |
| return; |
| } |
| } |
| } |
| |
| bool ElementAnimations::IsEmpty() const { |
| return players_list_->empty(); |
| } |
| |
| void ElementAnimations::PushPropertiesTo( |
| scoped_refptr<ElementAnimations> element_animations_impl) { |
| DCHECK_NE(this, element_animations_impl); |
| if (!has_any_animation() && !element_animations_impl->has_any_animation()) |
| return; |
| MarkAbortedAnimationsForDeletion(element_animations_impl.get()); |
| PurgeAnimationsMarkedForDeletion(); |
| PushNewAnimationsToImplThread(element_animations_impl.get()); |
| |
| // Remove finished impl side animations only after pushing, |
| // and only after the animations are deleted on the main thread |
| // this insures we will never push an animation twice. |
| RemoveAnimationsCompletedOnMainThread(element_animations_impl.get()); |
| |
| PushPropertiesToImplThread(element_animations_impl.get()); |
| element_animations_impl->UpdateActivation(NORMAL_ACTIVATION); |
| UpdateActivation(NORMAL_ACTIVATION); |
| } |
| |
| void ElementAnimations::AddAnimation(std::unique_ptr<Animation> animation) { |
| DCHECK(!animation->is_impl_only() || |
| animation->target_property() == TargetProperty::SCROLL_OFFSET); |
| bool added_transform_animation = |
| animation->target_property() == TargetProperty::TRANSFORM; |
| bool added_opacity_animation = |
| animation->target_property() == TargetProperty::OPACITY; |
| animations_.push_back(std::move(animation)); |
| needs_to_start_animations_ = true; |
| UpdateActivation(NORMAL_ACTIVATION); |
| if (added_transform_animation) |
| UpdateClientAnimationState(TargetProperty::TRANSFORM); |
| if (added_opacity_animation) |
| UpdateClientAnimationState(TargetProperty::OPACITY); |
| } |
| |
| void ElementAnimations::Animate(base::TimeTicks monotonic_time) { |
| DCHECK(!monotonic_time.is_null()); |
| if (!has_element_in_active_list() && !has_element_in_pending_list()) |
| return; |
| |
| if (needs_to_start_animations_) |
| StartAnimations(monotonic_time); |
| TickAnimations(monotonic_time); |
| last_tick_time_ = monotonic_time; |
| UpdateClientAnimationState(TargetProperty::OPACITY); |
| UpdateClientAnimationState(TargetProperty::TRANSFORM); |
| } |
| |
| void ElementAnimations::UpdateState(bool start_ready_animations, |
| AnimationEvents* events) { |
| if (!has_element_in_active_list()) |
| return; |
| |
| // Animate hasn't been called, this happens if an element has been added |
| // between the Commit and Draw phases. |
| if (last_tick_time_ == base::TimeTicks()) |
| return; |
| |
| if (start_ready_animations) |
| PromoteStartedAnimations(last_tick_time_, events); |
| |
| MarkFinishedAnimations(last_tick_time_); |
| MarkAnimationsForDeletion(last_tick_time_, events); |
| |
| if (needs_to_start_animations_ && start_ready_animations) { |
| StartAnimations(last_tick_time_); |
| PromoteStartedAnimations(last_tick_time_, events); |
| } |
| |
| UpdateActivation(NORMAL_ACTIVATION); |
| } |
| |
| void ElementAnimations::ActivateAnimations() { |
| bool changed_transform_animation = false; |
| bool changed_opacity_animation = false; |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (animations_[i]->affects_active_elements() != |
| animations_[i]->affects_pending_elements()) { |
| if (animations_[i]->target_property() == TargetProperty::TRANSFORM) |
| changed_transform_animation = true; |
| else if (animations_[i]->target_property() == TargetProperty::OPACITY) |
| changed_opacity_animation = true; |
| } |
| animations_[i]->set_affects_active_elements( |
| animations_[i]->affects_pending_elements()); |
| } |
| auto affects_no_elements = [](const std::unique_ptr<Animation>& animation) { |
| return !animation->affects_active_elements() && |
| !animation->affects_pending_elements(); |
| }; |
| animations_.erase(std::remove_if(animations_.begin(), animations_.end(), |
| affects_no_elements), |
| animations_.end()); |
| scroll_offset_animation_was_interrupted_ = false; |
| UpdateActivation(NORMAL_ACTIVATION); |
| if (changed_transform_animation) |
| UpdateClientAnimationState(TargetProperty::TRANSFORM); |
| if (changed_opacity_animation) |
| UpdateClientAnimationState(TargetProperty::OPACITY); |
| } |
| |
| void ElementAnimations::NotifyAnimationStarted(const AnimationEvent& event) { |
| if (event.is_impl_only) { |
| NotifyPlayersAnimationStarted(event.monotonic_time, event.target_property, |
| event.group_id); |
| return; |
| } |
| |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (animations_[i]->group() == event.group_id && |
| animations_[i]->target_property() == event.target_property && |
| animations_[i]->needs_synchronized_start_time()) { |
| animations_[i]->set_needs_synchronized_start_time(false); |
| if (!animations_[i]->has_set_start_time()) |
| animations_[i]->set_start_time(event.monotonic_time); |
| |
| NotifyPlayersAnimationStarted(event.monotonic_time, event.target_property, |
| event.group_id); |
| |
| return; |
| } |
| } |
| } |
| |
| void ElementAnimations::NotifyAnimationFinished(const AnimationEvent& event) { |
| if (event.is_impl_only) { |
| NotifyPlayersAnimationFinished(event.monotonic_time, event.target_property, |
| event.group_id); |
| return; |
| } |
| |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (animations_[i]->group() == event.group_id && |
| animations_[i]->target_property() == event.target_property) { |
| animations_[i]->set_received_finished_event(true); |
| NotifyPlayersAnimationFinished(event.monotonic_time, |
| event.target_property, event.group_id); |
| |
| return; |
| } |
| } |
| } |
| |
| void ElementAnimations::NotifyAnimationTakeover(const AnimationEvent& event) { |
| DCHECK(event.target_property == TargetProperty::SCROLL_OFFSET); |
| if (!players_list_->empty()) { |
| std::unique_ptr<AnimationCurve> animation_curve = event.curve->Clone(); |
| NotifyPlayersAnimationTakeover(event.monotonic_time, event.target_property, |
| event.animation_start_time, |
| std::move(animation_curve)); |
| } |
| } |
| |
| void ElementAnimations::NotifyAnimationAborted(const AnimationEvent& event) { |
| bool aborted_transform_animation = false; |
| bool aborted_opacity_animation = false; |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (animations_[i]->group() == event.group_id && |
| animations_[i]->target_property() == event.target_property) { |
| animations_[i]->SetRunState(Animation::ABORTED, event.monotonic_time); |
| animations_[i]->set_received_finished_event(true); |
| NotifyPlayersAnimationAborted(event.monotonic_time, event.target_property, |
| event.group_id); |
| if (event.target_property == TargetProperty::TRANSFORM) |
| aborted_transform_animation = true; |
| else if (event.target_property == TargetProperty::OPACITY) |
| aborted_opacity_animation = true; |
| break; |
| } |
| } |
| if (aborted_transform_animation) |
| UpdateClientAnimationState(TargetProperty::TRANSFORM); |
| if (aborted_opacity_animation) |
| UpdateClientAnimationState(TargetProperty::OPACITY); |
| } |
| |
| void ElementAnimations::NotifyAnimationPropertyUpdate( |
| const AnimationEvent& event) { |
| bool notify_active_elements = true; |
| bool notify_pending_elements = true; |
| switch (event.target_property) { |
| case TargetProperty::OPACITY: |
| NotifyClientOpacityAnimated(event.opacity, notify_active_elements, |
| notify_pending_elements); |
| break; |
| case TargetProperty::TRANSFORM: |
| NotifyClientTransformAnimated(event.transform, notify_active_elements, |
| notify_pending_elements); |
| break; |
| default: |
| NOTREACHED(); |
| } |
| } |
| |
| bool ElementAnimations::HasFilterAnimationThatInflatesBounds() const { |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (!animations_[i]->is_finished() && |
| animations_[i]->target_property() == TargetProperty::FILTER && |
| animations_[i] |
| ->curve() |
| ->ToFilterAnimationCurve() |
| ->HasFilterThatMovesPixels()) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool ElementAnimations::HasTransformAnimationThatInflatesBounds() const { |
| return IsCurrentlyAnimatingProperty(TargetProperty::TRANSFORM, |
| ElementListType::ACTIVE) || |
| IsCurrentlyAnimatingProperty(TargetProperty::TRANSFORM, |
| ElementListType::PENDING); |
| } |
| |
| bool ElementAnimations::FilterAnimationBoundsForBox(const gfx::BoxF& box, |
| gfx::BoxF* bounds) const { |
| // TODO(avallee): Implement. |
| return false; |
| } |
| |
| bool ElementAnimations::TransformAnimationBoundsForBox( |
| const gfx::BoxF& box, |
| gfx::BoxF* bounds) const { |
| DCHECK(HasTransformAnimationThatInflatesBounds()) |
| << "TransformAnimationBoundsForBox will give incorrect results if there " |
| << "are no transform animations affecting bounds, non-animated transform " |
| << "is not known"; |
| |
| // Compute bounds based on animations for which is_finished() is false. |
| // Do nothing if there are no such animations; in this case, it is assumed |
| // that callers will take care of computing bounds based on the owning layer's |
| // actual transform. |
| *bounds = gfx::BoxF(); |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (animations_[i]->is_finished() || |
| animations_[i]->target_property() != TargetProperty::TRANSFORM) |
| continue; |
| |
| const TransformAnimationCurve* transform_animation_curve = |
| animations_[i]->curve()->ToTransformAnimationCurve(); |
| gfx::BoxF animation_bounds; |
| bool success = |
| transform_animation_curve->AnimatedBoundsForBox(box, &animation_bounds); |
| if (!success) |
| return false; |
| bounds->Union(animation_bounds); |
| } |
| |
| return true; |
| } |
| |
| bool ElementAnimations::HasAnimationThatAffectsScale() const { |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (animations_[i]->is_finished() || |
| animations_[i]->target_property() != TargetProperty::TRANSFORM) |
| continue; |
| |
| const TransformAnimationCurve* transform_animation_curve = |
| animations_[i]->curve()->ToTransformAnimationCurve(); |
| if (transform_animation_curve->AffectsScale()) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool ElementAnimations::HasOnlyTranslationTransforms( |
| ElementListType list_type) const { |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (animations_[i]->is_finished() || |
| animations_[i]->target_property() != TargetProperty::TRANSFORM) |
| continue; |
| |
| if ((list_type == ElementListType::ACTIVE && |
| !animations_[i]->affects_active_elements()) || |
| (list_type == ElementListType::PENDING && |
| !animations_[i]->affects_pending_elements())) |
| continue; |
| |
| const TransformAnimationCurve* transform_animation_curve = |
| animations_[i]->curve()->ToTransformAnimationCurve(); |
| if (!transform_animation_curve->IsTranslation()) |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ElementAnimations::AnimationsPreserveAxisAlignment() const { |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (animations_[i]->is_finished() || |
| animations_[i]->target_property() != TargetProperty::TRANSFORM) |
| continue; |
| |
| const TransformAnimationCurve* transform_animation_curve = |
| animations_[i]->curve()->ToTransformAnimationCurve(); |
| if (!transform_animation_curve->PreservesAxisAlignment()) |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ElementAnimations::AnimationStartScale(ElementListType list_type, |
| float* start_scale) const { |
| *start_scale = 0.f; |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (animations_[i]->is_finished() || |
| animations_[i]->target_property() != TargetProperty::TRANSFORM) |
| continue; |
| |
| if ((list_type == ElementListType::ACTIVE && |
| !animations_[i]->affects_active_elements()) || |
| (list_type == ElementListType::PENDING && |
| !animations_[i]->affects_pending_elements())) |
| continue; |
| |
| bool forward_direction = true; |
| switch (animations_[i]->direction()) { |
| case Animation::Direction::NORMAL: |
| case Animation::Direction::ALTERNATE_NORMAL: |
| forward_direction = animations_[i]->playback_rate() >= 0.0; |
| break; |
| case Animation::Direction::REVERSE: |
| case Animation::Direction::ALTERNATE_REVERSE: |
| forward_direction = animations_[i]->playback_rate() < 0.0; |
| break; |
| } |
| |
| const TransformAnimationCurve* transform_animation_curve = |
| animations_[i]->curve()->ToTransformAnimationCurve(); |
| float animation_start_scale = 0.f; |
| if (!transform_animation_curve->AnimationStartScale(forward_direction, |
| &animation_start_scale)) |
| return false; |
| *start_scale = std::max(*start_scale, animation_start_scale); |
| } |
| return true; |
| } |
| |
| bool ElementAnimations::MaximumTargetScale(ElementListType list_type, |
| float* max_scale) const { |
| *max_scale = 0.f; |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (animations_[i]->is_finished() || |
| animations_[i]->target_property() != TargetProperty::TRANSFORM) |
| continue; |
| |
| if ((list_type == ElementListType::ACTIVE && |
| !animations_[i]->affects_active_elements()) || |
| (list_type == ElementListType::PENDING && |
| !animations_[i]->affects_pending_elements())) |
| continue; |
| |
| bool forward_direction = true; |
| switch (animations_[i]->direction()) { |
| case Animation::Direction::NORMAL: |
| case Animation::Direction::ALTERNATE_NORMAL: |
| forward_direction = animations_[i]->playback_rate() >= 0.0; |
| break; |
| case Animation::Direction::REVERSE: |
| case Animation::Direction::ALTERNATE_REVERSE: |
| forward_direction = animations_[i]->playback_rate() < 0.0; |
| break; |
| } |
| |
| const TransformAnimationCurve* transform_animation_curve = |
| animations_[i]->curve()->ToTransformAnimationCurve(); |
| float animation_scale = 0.f; |
| if (!transform_animation_curve->MaximumTargetScale(forward_direction, |
| &animation_scale)) |
| return false; |
| *max_scale = std::max(*max_scale, animation_scale); |
| } |
| |
| return true; |
| } |
| |
| void ElementAnimations::PushNewAnimationsToImplThread( |
| ElementAnimations* element_animations_impl) const { |
| // Any new animations owned by the main thread's ElementAnimations are cloned |
| // and added to the impl thread's ElementAnimations. |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| // If the animation is already running on the impl thread, there is no |
| // need to copy it over. |
| if (element_animations_impl->GetAnimationById(animations_[i]->id())) |
| continue; |
| |
| if (animations_[i]->target_property() == TargetProperty::SCROLL_OFFSET && |
| !animations_[i] |
| ->curve() |
| ->ToScrollOffsetAnimationCurve() |
| ->HasSetInitialValue()) { |
| gfx::ScrollOffset current_scroll_offset; |
| if (element_animations_impl->has_element_in_active_list()) { |
| current_scroll_offset = |
| element_animations_impl->ScrollOffsetForAnimation(); |
| } else { |
| // The owning layer isn't yet in the active tree, so the main thread |
| // scroll offset will be up to date. |
| current_scroll_offset = ScrollOffsetForAnimation(); |
| } |
| animations_[i]->curve()->ToScrollOffsetAnimationCurve()->SetInitialValue( |
| current_scroll_offset); |
| } |
| |
| // The new animation should be set to run as soon as possible. |
| Animation::RunState initial_run_state = |
| Animation::WAITING_FOR_TARGET_AVAILABILITY; |
| std::unique_ptr<Animation> to_add( |
| animations_[i]->CloneAndInitialize(initial_run_state)); |
| DCHECK(!to_add->needs_synchronized_start_time()); |
| to_add->set_affects_active_elements(false); |
| element_animations_impl->AddAnimation(std::move(to_add)); |
| } |
| } |
| |
| static bool IsCompleted( |
| Animation* animation, |
| const ElementAnimations* main_thread_element_animations) { |
| if (animation->is_impl_only()) { |
| return (animation->run_state() == Animation::WAITING_FOR_DELETION); |
| } else { |
| return !main_thread_element_animations->GetAnimationById(animation->id()); |
| } |
| } |
| |
| void ElementAnimations::RemoveAnimationsCompletedOnMainThread( |
| ElementAnimations* element_animations_impl) const { |
| bool removed_transform_animation = false; |
| bool removed_opacity_animation = false; |
| // Animations removed on the main thread should no longer affect pending |
| // elements, and should stop affecting active elements after the next call |
| // to ActivateAnimations. If already WAITING_FOR_DELETION, they can be removed |
| // immediately. |
| auto& animations = element_animations_impl->animations_; |
| for (const auto& animation : animations) { |
| if (IsCompleted(animation.get(), this)) { |
| animation->set_affects_pending_elements(false); |
| if (animation->target_property() == TargetProperty::TRANSFORM) |
| removed_transform_animation = true; |
| else if (animation->target_property() == TargetProperty::OPACITY) |
| removed_opacity_animation = true; |
| } |
| } |
| auto affects_active_only_and_is_waiting_for_deletion = |
| [](const std::unique_ptr<Animation>& animation) { |
| return animation->run_state() == Animation::WAITING_FOR_DELETION && |
| !animation->affects_pending_elements(); |
| }; |
| animations.erase( |
| std::remove_if(animations.begin(), animations.end(), |
| affects_active_only_and_is_waiting_for_deletion), |
| animations.end()); |
| |
| if (removed_transform_animation) |
| element_animations_impl->UpdateClientAnimationState( |
| TargetProperty::TRANSFORM); |
| if (removed_opacity_animation) |
| element_animations_impl->UpdateClientAnimationState( |
| TargetProperty::OPACITY); |
| } |
| |
| void ElementAnimations::PushPropertiesToImplThread( |
| ElementAnimations* element_animations_impl) { |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| Animation* current_impl = |
| element_animations_impl->GetAnimationById(animations_[i]->id()); |
| if (current_impl) |
| animations_[i]->PushPropertiesTo(current_impl); |
| } |
| element_animations_impl->scroll_offset_animation_was_interrupted_ = |
| scroll_offset_animation_was_interrupted_; |
| scroll_offset_animation_was_interrupted_ = false; |
| } |
| |
| void ElementAnimations::StartAnimations(base::TimeTicks monotonic_time) { |
| DCHECK(needs_to_start_animations_); |
| needs_to_start_animations_ = false; |
| // First collect running properties affecting each type of element. |
| TargetProperties blocked_properties_for_active_elements; |
| TargetProperties blocked_properties_for_pending_elements; |
| std::vector<size_t> animations_waiting_for_target; |
| |
| animations_waiting_for_target.reserve(animations_.size()); |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (animations_[i]->run_state() == Animation::STARTING || |
| animations_[i]->run_state() == Animation::RUNNING) { |
| if (animations_[i]->affects_active_elements()) { |
| blocked_properties_for_active_elements[animations_[i] |
| ->target_property()] = true; |
| } |
| if (animations_[i]->affects_pending_elements()) { |
| blocked_properties_for_pending_elements[animations_[i] |
| ->target_property()] = true; |
| } |
| } else if (animations_[i]->run_state() == |
| Animation::WAITING_FOR_TARGET_AVAILABILITY) { |
| animations_waiting_for_target.push_back(i); |
| } |
| } |
| |
| for (size_t i = 0; i < animations_waiting_for_target.size(); ++i) { |
| // Collect all properties for animations with the same group id (they |
| // should all also be in the list of animations). |
| size_t animation_index = animations_waiting_for_target[i]; |
| Animation* animation_waiting_for_target = |
| animations_[animation_index].get(); |
| // Check for the run state again even though the animation was waiting |
| // for target because it might have changed the run state while handling |
| // previous animation in this loop (if they belong to same group). |
| if (animation_waiting_for_target->run_state() == |
| Animation::WAITING_FOR_TARGET_AVAILABILITY) { |
| TargetProperties enqueued_properties; |
| bool affects_active_elements = |
| animation_waiting_for_target->affects_active_elements(); |
| bool affects_pending_elements = |
| animation_waiting_for_target->affects_pending_elements(); |
| enqueued_properties[animation_waiting_for_target->target_property()] = |
| true; |
| for (size_t j = animation_index + 1; j < animations_.size(); ++j) { |
| if (animation_waiting_for_target->group() == animations_[j]->group()) { |
| enqueued_properties[animations_[j]->target_property()] = true; |
| affects_active_elements |= animations_[j]->affects_active_elements(); |
| affects_pending_elements |= |
| animations_[j]->affects_pending_elements(); |
| } |
| } |
| |
| // Check to see if intersection of the list of properties affected by |
| // the group and the list of currently blocked properties is null, taking |
| // into account the type(s) of elements affected by the group. In any |
| // case, the group's target properties need to be added to the lists of |
| // blocked properties. |
| bool null_intersection = true; |
| static_assert(TargetProperty::FIRST_TARGET_PROPERTY == 0, |
| "TargetProperty must be 0-based enum"); |
| for (int property = TargetProperty::FIRST_TARGET_PROPERTY; |
| property <= TargetProperty::LAST_TARGET_PROPERTY; ++property) { |
| if (enqueued_properties[property]) { |
| if (affects_active_elements) { |
| if (blocked_properties_for_active_elements[property]) |
| null_intersection = false; |
| else |
| blocked_properties_for_active_elements[property] = true; |
| } |
| if (affects_pending_elements) { |
| if (blocked_properties_for_pending_elements[property]) |
| null_intersection = false; |
| else |
| blocked_properties_for_pending_elements[property] = true; |
| } |
| } |
| } |
| |
| // If the intersection is null, then we are free to start the animations |
| // in the group. |
| if (null_intersection) { |
| animation_waiting_for_target->SetRunState(Animation::STARTING, |
| monotonic_time); |
| for (size_t j = animation_index + 1; j < animations_.size(); ++j) { |
| if (animation_waiting_for_target->group() == |
| animations_[j]->group()) { |
| animations_[j]->SetRunState(Animation::STARTING, monotonic_time); |
| } |
| } |
| } else { |
| needs_to_start_animations_ = true; |
| } |
| } |
| } |
| } |
| |
| void ElementAnimations::PromoteStartedAnimations(base::TimeTicks monotonic_time, |
| AnimationEvents* events) { |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (animations_[i]->run_state() == Animation::STARTING && |
| animations_[i]->affects_active_elements()) { |
| animations_[i]->SetRunState(Animation::RUNNING, monotonic_time); |
| if (!animations_[i]->has_set_start_time() && |
| !animations_[i]->needs_synchronized_start_time()) |
| animations_[i]->set_start_time(monotonic_time); |
| if (events) { |
| base::TimeTicks start_time; |
| if (animations_[i]->has_set_start_time()) |
| start_time = animations_[i]->start_time(); |
| else |
| start_time = monotonic_time; |
| AnimationEvent started_event( |
| AnimationEvent::STARTED, element_id_, animations_[i]->group(), |
| animations_[i]->target_property(), start_time); |
| started_event.is_impl_only = animations_[i]->is_impl_only(); |
| if (started_event.is_impl_only) |
| NotifyAnimationStarted(started_event); |
| else |
| events->events_.push_back(started_event); |
| } |
| } |
| } |
| } |
| |
| void ElementAnimations::MarkFinishedAnimations(base::TimeTicks monotonic_time) { |
| bool finished_transform_animation = false; |
| bool finished_opacity_animation = false; |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (!animations_[i]->is_finished() && |
| animations_[i]->IsFinishedAt(monotonic_time)) { |
| animations_[i]->SetRunState(Animation::FINISHED, monotonic_time); |
| if (animations_[i]->target_property() == TargetProperty::TRANSFORM) |
| finished_transform_animation = true; |
| else if (animations_[i]->target_property() == TargetProperty::OPACITY) |
| finished_opacity_animation = true; |
| } |
| } |
| if (finished_transform_animation) |
| UpdateClientAnimationState(TargetProperty::TRANSFORM); |
| if (finished_opacity_animation) |
| UpdateClientAnimationState(TargetProperty::OPACITY); |
| } |
| |
| void ElementAnimations::MarkAnimationsForDeletion( |
| base::TimeTicks monotonic_time, |
| AnimationEvents* events) { |
| bool marked_animations_for_deletions = false; |
| std::vector<size_t> animations_with_same_group_id; |
| |
| animations_with_same_group_id.reserve(animations_.size()); |
| // Non-aborted animations are marked for deletion after a corresponding |
| // AnimationEvent::FINISHED event is sent or received. This means that if |
| // we don't have an events vector, we must ensure that non-aborted animations |
| // have received a finished event before marking them for deletion. |
| for (size_t i = 0; i < animations_.size(); i++) { |
| int group_id = animations_[i]->group(); |
| if (animations_[i]->run_state() == Animation::ABORTED) { |
| if (events && !animations_[i]->is_impl_only()) { |
| AnimationEvent aborted_event( |
| AnimationEvent::ABORTED, element_id_, group_id, |
| animations_[i]->target_property(), monotonic_time); |
| events->events_.push_back(aborted_event); |
| } |
| // If on the compositor or on the main thread and received finish event, |
| // animation can be marked for deletion. |
| if (events || animations_[i]->received_finished_event()) { |
| animations_[i]->SetRunState(Animation::WAITING_FOR_DELETION, |
| monotonic_time); |
| marked_animations_for_deletions = true; |
| } |
| continue; |
| } |
| |
| // If running on the compositor and need to complete an aborted animation |
| // on the main thread. |
| if (events && |
| animations_[i]->run_state() == |
| Animation::ABORTED_BUT_NEEDS_COMPLETION) { |
| AnimationEvent aborted_event(AnimationEvent::TAKEOVER, element_id_, |
| group_id, animations_[i]->target_property(), |
| monotonic_time); |
| aborted_event.animation_start_time = |
| (animations_[i]->start_time() - base::TimeTicks()).InSecondsF(); |
| const ScrollOffsetAnimationCurve* scroll_offset_animation_curve = |
| animations_[i]->curve()->ToScrollOffsetAnimationCurve(); |
| aborted_event.curve = scroll_offset_animation_curve->Clone(); |
| // Notify the compositor that the animation is finished. |
| NotifyPlayersAnimationFinished(aborted_event.monotonic_time, |
| aborted_event.target_property, |
| aborted_event.group_id); |
| // Notify main thread. |
| events->events_.push_back(aborted_event); |
| |
| // Remove the animation from the compositor. |
| animations_[i]->SetRunState(Animation::WAITING_FOR_DELETION, |
| monotonic_time); |
| marked_animations_for_deletions = true; |
| continue; |
| } |
| |
| bool all_anims_with_same_id_are_finished = false; |
| |
| // Since deleting an animation on the main thread leads to its deletion |
| // on the impl thread, we only mark a FINISHED main thread animation for |
| // deletion once it has received a FINISHED event from the impl thread. |
| bool animation_i_will_send_or_has_received_finish_event = |
| animations_[i]->is_controlling_instance() || |
| animations_[i]->is_impl_only() || |
| animations_[i]->received_finished_event(); |
| // If an animation is finished, and not already marked for deletion, |
| // find out if all other animations in the same group are also finished. |
| if (animations_[i]->run_state() == Animation::FINISHED && |
| animation_i_will_send_or_has_received_finish_event) { |
| // Clear the animations_with_same_group_id if it was added for |
| // the previous animation's iteration. |
| if (animations_with_same_group_id.size() > 0) |
| animations_with_same_group_id.clear(); |
| all_anims_with_same_id_are_finished = true; |
| for (size_t j = 0; j < animations_.size(); ++j) { |
| bool animation_j_will_send_or_has_received_finish_event = |
| animations_[j]->is_controlling_instance() || |
| animations_[j]->is_impl_only() || |
| animations_[j]->received_finished_event(); |
| if (group_id == animations_[j]->group()) { |
| if (!animations_[j]->is_finished() || |
| (animations_[j]->run_state() == Animation::FINISHED && |
| !animation_j_will_send_or_has_received_finish_event)) { |
| all_anims_with_same_id_are_finished = false; |
| break; |
| } else if (j >= i && |
| animations_[j]->run_state() != Animation::ABORTED) { |
| // Mark down the animations which belong to the same group |
| // and is not yet aborted. If this current iteration finds that all |
| // animations with same ID are finished, then the marked |
| // animations below will be set to WAITING_FOR_DELETION in next |
| // iteration. |
| animations_with_same_group_id.push_back(j); |
| } |
| } |
| } |
| } |
| if (all_anims_with_same_id_are_finished) { |
| // We now need to remove all animations with the same group id as |
| // group_id (and send along animation finished notifications, if |
| // necessary). |
| for (size_t j = 0; j < animations_with_same_group_id.size(); j++) { |
| size_t animation_index = animations_with_same_group_id[j]; |
| if (events) { |
| AnimationEvent finished_event( |
| AnimationEvent::FINISHED, element_id_, |
| animations_[animation_index]->group(), |
| animations_[animation_index]->target_property(), monotonic_time); |
| finished_event.is_impl_only = |
| animations_[animation_index]->is_impl_only(); |
| if (finished_event.is_impl_only) |
| NotifyAnimationFinished(finished_event); |
| else |
| events->events_.push_back(finished_event); |
| } |
| animations_[animation_index]->SetRunState( |
| Animation::WAITING_FOR_DELETION, monotonic_time); |
| } |
| marked_animations_for_deletions = true; |
| } |
| } |
| if (marked_animations_for_deletions) |
| NotifyClientAnimationWaitingForDeletion(); |
| } |
| |
| void ElementAnimations::MarkAbortedAnimationsForDeletion( |
| ElementAnimations* element_animations_impl) const { |
| bool aborted_transform_animation = false; |
| bool aborted_opacity_animation = false; |
| auto& animations_impl = element_animations_impl->animations_; |
| for (const auto& animation_impl : animations_impl) { |
| // If the animation has been aborted on the main thread, mark it for |
| // deletion. |
| if (Animation* animation = GetAnimationById(animation_impl->id())) { |
| if (animation->run_state() == Animation::ABORTED) { |
| animation_impl->SetRunState(Animation::WAITING_FOR_DELETION, |
| element_animations_impl->last_tick_time_); |
| animation->SetRunState(Animation::WAITING_FOR_DELETION, |
| last_tick_time_); |
| if (animation_impl->target_property() == TargetProperty::TRANSFORM) |
| aborted_transform_animation = true; |
| else if (animation_impl->target_property() == TargetProperty::OPACITY) |
| aborted_opacity_animation = true; |
| } |
| } |
| } |
| |
| if (aborted_transform_animation) |
| element_animations_impl->UpdateClientAnimationState( |
| TargetProperty::TRANSFORM); |
| if (aborted_opacity_animation) |
| element_animations_impl->UpdateClientAnimationState( |
| TargetProperty::OPACITY); |
| } |
| |
| void ElementAnimations::PurgeAnimationsMarkedForDeletion() { |
| animations_.erase( |
| std::remove_if(animations_.begin(), animations_.end(), |
| [](const std::unique_ptr<Animation>& animation) { |
| return animation->run_state() == |
| Animation::WAITING_FOR_DELETION; |
| }), |
| animations_.end()); |
| } |
| |
| void ElementAnimations::TickAnimations(base::TimeTicks monotonic_time) { |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (animations_[i]->run_state() == Animation::STARTING || |
| animations_[i]->run_state() == Animation::RUNNING || |
| animations_[i]->run_state() == Animation::PAUSED) { |
| if (!animations_[i]->InEffect(monotonic_time)) |
| continue; |
| |
| base::TimeDelta trimmed = |
| animations_[i]->TrimTimeToCurrentIteration(monotonic_time); |
| |
| switch (animations_[i]->target_property()) { |
| case TargetProperty::TRANSFORM: { |
| const TransformAnimationCurve* transform_animation_curve = |
| animations_[i]->curve()->ToTransformAnimationCurve(); |
| const gfx::Transform transform = |
| transform_animation_curve->GetValue(trimmed); |
| NotifyClientTransformAnimated( |
| transform, animations_[i]->affects_active_elements(), |
| animations_[i]->affects_pending_elements()); |
| break; |
| } |
| |
| case TargetProperty::OPACITY: { |
| const FloatAnimationCurve* float_animation_curve = |
| animations_[i]->curve()->ToFloatAnimationCurve(); |
| const float opacity = std::max( |
| std::min(float_animation_curve->GetValue(trimmed), 1.0f), 0.f); |
| NotifyClientOpacityAnimated( |
| opacity, animations_[i]->affects_active_elements(), |
| animations_[i]->affects_pending_elements()); |
| break; |
| } |
| |
| case TargetProperty::FILTER: { |
| const FilterAnimationCurve* filter_animation_curve = |
| animations_[i]->curve()->ToFilterAnimationCurve(); |
| const FilterOperations filter = |
| filter_animation_curve->GetValue(trimmed); |
| NotifyClientFilterAnimated( |
| filter, animations_[i]->affects_active_elements(), |
| animations_[i]->affects_pending_elements()); |
| break; |
| } |
| |
| case TargetProperty::BACKGROUND_COLOR: { |
| // Not yet implemented. |
| break; |
| } |
| |
| case TargetProperty::SCROLL_OFFSET: { |
| const ScrollOffsetAnimationCurve* scroll_offset_animation_curve = |
| animations_[i]->curve()->ToScrollOffsetAnimationCurve(); |
| const gfx::ScrollOffset scroll_offset = |
| scroll_offset_animation_curve->GetValue(trimmed); |
| NotifyClientScrollOffsetAnimated( |
| scroll_offset, animations_[i]->affects_active_elements(), |
| animations_[i]->affects_pending_elements()); |
| break; |
| } |
| } |
| } |
| } |
| } |
| |
| void ElementAnimations::UpdateActivation(UpdateActivationType type) { |
| bool force = type == FORCE_ACTIVATION; |
| if (animation_host_) { |
| bool was_active = is_active_; |
| is_active_ = false; |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (animations_[i]->run_state() != Animation::WAITING_FOR_DELETION) { |
| is_active_ = true; |
| break; |
| } |
| } |
| |
| if (is_active_ && (!was_active || force)) |
| animation_host_->DidActivateElementAnimations(this); |
| else if (!is_active_ && (was_active || force)) |
| animation_host_->DidDeactivateElementAnimations(this); |
| } |
| } |
| |
| void ElementAnimations::NotifyClientOpacityAnimated( |
| float opacity, |
| bool notify_active_elements, |
| bool notify_pending_elements) { |
| if (notify_active_elements && has_element_in_active_list()) |
| OnOpacityAnimated(ElementListType::ACTIVE, opacity); |
| if (notify_pending_elements && has_element_in_pending_list()) |
| OnOpacityAnimated(ElementListType::PENDING, opacity); |
| } |
| |
| void ElementAnimations::NotifyClientTransformAnimated( |
| const gfx::Transform& transform, |
| bool notify_active_elements, |
| bool notify_pending_elements) { |
| if (notify_active_elements && has_element_in_active_list()) |
| OnTransformAnimated(ElementListType::ACTIVE, transform); |
| if (notify_pending_elements && has_element_in_pending_list()) |
| OnTransformAnimated(ElementListType::PENDING, transform); |
| } |
| |
| void ElementAnimations::NotifyClientFilterAnimated( |
| const FilterOperations& filters, |
| bool notify_active_elements, |
| bool notify_pending_elements) { |
| if (notify_active_elements && has_element_in_active_list()) |
| OnFilterAnimated(ElementListType::ACTIVE, filters); |
| if (notify_pending_elements && has_element_in_pending_list()) |
| OnFilterAnimated(ElementListType::PENDING, filters); |
| } |
| |
| void ElementAnimations::NotifyClientScrollOffsetAnimated( |
| const gfx::ScrollOffset& scroll_offset, |
| bool notify_active_elements, |
| bool notify_pending_elements) { |
| if (notify_active_elements && has_element_in_active_list()) |
| OnScrollOffsetAnimated(ElementListType::ACTIVE, scroll_offset); |
| if (notify_pending_elements && has_element_in_pending_list()) |
| OnScrollOffsetAnimated(ElementListType::PENDING, scroll_offset); |
| } |
| |
| void ElementAnimations::NotifyClientAnimationWaitingForDeletion() { |
| OnAnimationWaitingForDeletion(); |
| } |
| |
| void ElementAnimations::NotifyClientAnimationChanged( |
| TargetProperty::Type property, |
| ElementListType list_type, |
| bool notify_elements_about_potential_animation, |
| bool notify_elements_about_running_animation) { |
| struct PropertyAnimationState* animation_state = nullptr; |
| switch (property) { |
| case TargetProperty::OPACITY: |
| animation_state = &opacity_animation_state_; |
| break; |
| case TargetProperty::TRANSFORM: |
| animation_state = &transform_animation_state_; |
| break; |
| default: |
| NOTREACHED(); |
| break; |
| } |
| |
| bool notify_elements_about_potential_and_running_animation = |
| notify_elements_about_potential_animation && |
| notify_elements_about_running_animation; |
| bool active = list_type == ElementListType::ACTIVE; |
| if (notify_elements_about_potential_and_running_animation) { |
| bool potentially_animating = |
| active ? animation_state->potentially_animating_for_active_elements |
| : animation_state->potentially_animating_for_pending_elements; |
| bool currently_animating = |
| active ? animation_state->currently_running_for_active_elements |
| : animation_state->currently_running_for_pending_elements; |
| DCHECK_EQ(potentially_animating, currently_animating); |
| IsAnimatingChanged(list_type, property, AnimationChangeType::BOTH, |
| potentially_animating); |
| } else if (notify_elements_about_potential_animation) { |
| bool potentially_animating = |
| active ? animation_state->potentially_animating_for_active_elements |
| : animation_state->potentially_animating_for_pending_elements; |
| IsAnimatingChanged(list_type, property, AnimationChangeType::POTENTIAL, |
| potentially_animating); |
| } else if (notify_elements_about_running_animation) { |
| bool currently_animating = |
| active ? animation_state->currently_running_for_active_elements |
| : animation_state->currently_running_for_pending_elements; |
| IsAnimatingChanged(list_type, property, AnimationChangeType::RUNNING, |
| currently_animating); |
| } |
| } |
| |
| void ElementAnimations::UpdateClientAnimationState( |
| TargetProperty::Type property) { |
| struct PropertyAnimationState* animation_state = nullptr; |
| switch (property) { |
| case TargetProperty::OPACITY: |
| animation_state = &opacity_animation_state_; |
| break; |
| case TargetProperty::TRANSFORM: |
| animation_state = &transform_animation_state_; |
| break; |
| default: |
| NOTREACHED(); |
| break; |
| } |
| bool was_currently_running_animation_for_active_elements = |
| animation_state->currently_running_for_active_elements; |
| bool was_currently_running_animation_for_pending_elements = |
| animation_state->currently_running_for_pending_elements; |
| bool was_potentially_animating_for_active_elements = |
| animation_state->potentially_animating_for_active_elements; |
| bool was_potentially_animating_for_pending_elements = |
| animation_state->potentially_animating_for_pending_elements; |
| |
| animation_state->Clear(); |
| DCHECK(was_potentially_animating_for_active_elements || |
| !was_currently_running_animation_for_active_elements); |
| DCHECK(was_potentially_animating_for_pending_elements || |
| !was_currently_running_animation_for_pending_elements); |
| |
| for (const auto& animation : animations_) { |
| if (!animation->is_finished() && animation->target_property() == property) { |
| animation_state->potentially_animating_for_active_elements |= |
| animation->affects_active_elements(); |
| animation_state->potentially_animating_for_pending_elements |= |
| animation->affects_pending_elements(); |
| animation_state->currently_running_for_active_elements = |
| animation_state->potentially_animating_for_active_elements && |
| animation->InEffect(last_tick_time_); |
| animation_state->currently_running_for_pending_elements = |
| animation_state->potentially_animating_for_pending_elements && |
| animation->InEffect(last_tick_time_); |
| } |
| } |
| |
| bool potentially_animating_changed_for_active_elements = |
| was_potentially_animating_for_active_elements != |
| animation_state->potentially_animating_for_active_elements; |
| bool potentially_animating_changed_for_pending_elements = |
| was_potentially_animating_for_pending_elements != |
| animation_state->potentially_animating_for_pending_elements; |
| bool currently_running_animation_changed_for_active_elements = |
| was_currently_running_animation_for_active_elements != |
| animation_state->currently_running_for_active_elements; |
| bool currently_running_animation_changed_for_pending_elements = |
| was_currently_running_animation_for_pending_elements != |
| animation_state->currently_running_for_pending_elements; |
| if (!potentially_animating_changed_for_active_elements && |
| !potentially_animating_changed_for_pending_elements && |
| !currently_running_animation_changed_for_active_elements && |
| !currently_running_animation_changed_for_pending_elements) |
| return; |
| if (has_element_in_active_list()) |
| NotifyClientAnimationChanged( |
| property, ElementListType::ACTIVE, |
| potentially_animating_changed_for_active_elements, |
| currently_running_animation_changed_for_active_elements); |
| if (has_element_in_pending_list()) |
| NotifyClientAnimationChanged( |
| property, ElementListType::PENDING, |
| potentially_animating_changed_for_pending_elements, |
| currently_running_animation_changed_for_pending_elements); |
| } |
| |
| bool ElementAnimations::HasActiveAnimation() const { |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (!animations_[i]->is_finished()) |
| return true; |
| } |
| return false; |
| } |
| |
| bool ElementAnimations::IsPotentiallyAnimatingProperty( |
| TargetProperty::Type target_property, |
| ElementListType list_type) const { |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (!animations_[i]->is_finished() && |
| animations_[i]->target_property() == target_property) { |
| if ((list_type == ElementListType::ACTIVE && |
| animations_[i]->affects_active_elements()) || |
| (list_type == ElementListType::PENDING && |
| animations_[i]->affects_pending_elements())) |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| bool ElementAnimations::IsCurrentlyAnimatingProperty( |
| TargetProperty::Type target_property, |
| ElementListType list_type) const { |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (!animations_[i]->is_finished() && |
| animations_[i]->InEffect(last_tick_time_) && |
| animations_[i]->target_property() == target_property) { |
| if ((list_type == ElementListType::ACTIVE && |
| animations_[i]->affects_active_elements()) || |
| (list_type == ElementListType::PENDING && |
| animations_[i]->affects_pending_elements())) |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| void ElementAnimations::PauseAnimation(int animation_id, |
| base::TimeDelta time_offset) { |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (animations_[i]->id() == animation_id) { |
| animations_[i]->SetRunState(Animation::PAUSED, |
| time_offset + animations_[i]->start_time() + |
| animations_[i]->time_offset()); |
| } |
| } |
| } |
| |
| void ElementAnimations::RemoveAnimation(int animation_id) { |
| bool removed_transform_animation = false; |
| bool removed_opacity_animation = false; |
| // Since we want to use the animations that we're going to remove, we need to |
| // use a stable_parition here instead of remove_if. Remove_if leaves the |
| // removed items in an unspecified state. |
| auto animations_to_remove = std::stable_partition( |
| animations_.begin(), animations_.end(), |
| [animation_id](const std::unique_ptr<Animation>& animation) { |
| return animation->id() != animation_id; |
| }); |
| for (auto it = animations_to_remove; it != animations_.end(); ++it) { |
| if ((*it)->target_property() == TargetProperty::SCROLL_OFFSET) { |
| scroll_offset_animation_was_interrupted_ = true; |
| } else if ((*it)->target_property() == TargetProperty::TRANSFORM && |
| !(*it)->is_finished()) { |
| removed_transform_animation = true; |
| } else if ((*it)->target_property() == TargetProperty::OPACITY && |
| !(*it)->is_finished()) { |
| removed_opacity_animation = true; |
| } |
| } |
| |
| animations_.erase(animations_to_remove, animations_.end()); |
| UpdateActivation(NORMAL_ACTIVATION); |
| if (removed_transform_animation) |
| UpdateClientAnimationState(TargetProperty::TRANSFORM); |
| if (removed_opacity_animation) |
| UpdateClientAnimationState(TargetProperty::OPACITY); |
| } |
| |
| void ElementAnimations::AbortAnimation(int animation_id) { |
| bool aborted_transform_animation = false; |
| bool aborted_opacity_animation = false; |
| if (Animation* animation = GetAnimationById(animation_id)) { |
| if (!animation->is_finished()) { |
| animation->SetRunState(Animation::ABORTED, last_tick_time_); |
| if (animation->target_property() == TargetProperty::TRANSFORM) |
| aborted_transform_animation = true; |
| else if (animation->target_property() == TargetProperty::OPACITY) |
| aborted_opacity_animation = true; |
| } |
| } |
| if (aborted_transform_animation) |
| UpdateClientAnimationState(TargetProperty::TRANSFORM); |
| if (aborted_opacity_animation) |
| UpdateClientAnimationState(TargetProperty::OPACITY); |
| } |
| |
| void ElementAnimations::AbortAnimations(TargetProperty::Type target_property, |
| bool needs_completion) { |
| if (needs_completion) |
| DCHECK(target_property == TargetProperty::SCROLL_OFFSET); |
| |
| bool aborted_transform_animation = false; |
| bool aborted_opacity_animation = false; |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| if (animations_[i]->target_property() == target_property && |
| !animations_[i]->is_finished()) { |
| // Currently only impl-only scroll offset animations can be completed on |
| // the main thread. |
| if (needs_completion && animations_[i]->is_impl_only()) { |
| animations_[i]->SetRunState(Animation::ABORTED_BUT_NEEDS_COMPLETION, |
| last_tick_time_); |
| } else { |
| animations_[i]->SetRunState(Animation::ABORTED, last_tick_time_); |
| } |
| if (target_property == TargetProperty::TRANSFORM) |
| aborted_transform_animation = true; |
| else if (target_property == TargetProperty::OPACITY) |
| aborted_opacity_animation = true; |
| } |
| } |
| if (aborted_transform_animation) |
| UpdateClientAnimationState(TargetProperty::TRANSFORM); |
| if (aborted_opacity_animation) |
| UpdateClientAnimationState(TargetProperty::OPACITY); |
| } |
| |
| Animation* ElementAnimations::GetAnimation( |
| TargetProperty::Type target_property) const { |
| for (size_t i = 0; i < animations_.size(); ++i) { |
| size_t index = animations_.size() - i - 1; |
| if (animations_[index]->target_property() == target_property) |
| return animations_[index].get(); |
| } |
| return nullptr; |
| } |
| |
| Animation* ElementAnimations::GetAnimationById(int animation_id) const { |
| for (size_t i = 0; i < animations_.size(); ++i) |
| if (animations_[i]->id() == animation_id) |
| return animations_[i].get(); |
| return nullptr; |
| } |
| |
| void ElementAnimations::OnFilterAnimated(ElementListType list_type, |
| const FilterOperations& filters) { |
| DCHECK(element_id()); |
| DCHECK(animation_host()); |
| DCHECK(animation_host()->mutator_host_client()); |
| animation_host()->mutator_host_client()->SetElementFilterMutated( |
| element_id(), list_type, filters); |
| } |
| |
| void ElementAnimations::OnOpacityAnimated(ElementListType list_type, |
| float opacity) { |
| DCHECK(element_id()); |
| DCHECK(animation_host()); |
| DCHECK(animation_host()->mutator_host_client()); |
| animation_host()->mutator_host_client()->SetElementOpacityMutated( |
| element_id(), list_type, opacity); |
| } |
| |
| void ElementAnimations::OnTransformAnimated(ElementListType list_type, |
| const gfx::Transform& transform) { |
| DCHECK(element_id()); |
| DCHECK(animation_host()); |
| DCHECK(animation_host()->mutator_host_client()); |
| animation_host()->mutator_host_client()->SetElementTransformMutated( |
| element_id(), list_type, transform); |
| } |
| |
| void ElementAnimations::OnScrollOffsetAnimated( |
| ElementListType list_type, |
| const gfx::ScrollOffset& scroll_offset) { |
| DCHECK(element_id()); |
| DCHECK(animation_host()); |
| DCHECK(animation_host()->mutator_host_client()); |
| animation_host()->mutator_host_client()->SetElementScrollOffsetMutated( |
| element_id(), list_type, scroll_offset); |
| } |
| |
| void ElementAnimations::OnAnimationWaitingForDeletion() { |
| // TODO(loyso): Invalidate AnimationHost::SetNeedsPushProperties here. |
| // But we always do PushProperties in AnimationHost for now. crbug.com/604280 |
| DCHECK(animation_host()); |
| animation_host()->OnAnimationWaitingForDeletion(); |
| } |
| |
| void ElementAnimations::IsAnimatingChanged(ElementListType list_type, |
| TargetProperty::Type property, |
| AnimationChangeType change_type, |
| bool is_animating) { |
| if (!element_id()) |
| return; |
| DCHECK(animation_host()); |
| if (animation_host()->mutator_host_client()) { |
| switch (property) { |
| case TargetProperty::OPACITY: |
| animation_host() |
| ->mutator_host_client() |
| ->ElementOpacityIsAnimatingChanged(element_id(), list_type, |
| change_type, is_animating); |
| break; |
| case TargetProperty::TRANSFORM: |
| animation_host() |
| ->mutator_host_client() |
| ->ElementTransformIsAnimatingChanged(element_id(), list_type, |
| change_type, is_animating); |
| break; |
| default: |
| NOTREACHED(); |
| break; |
| } |
| } |
| } |
| |
| void ElementAnimations::NotifyPlayersAnimationStarted( |
| base::TimeTicks monotonic_time, |
| TargetProperty::Type target_property, |
| int group) { |
| for (PlayersListNode* node = players_list_->head(); |
| node != players_list_->end(); node = node->next()) { |
| AnimationPlayer* player = node->value(); |
| player->NotifyAnimationStarted(monotonic_time, target_property, group); |
| } |
| } |
| |
| void ElementAnimations::NotifyPlayersAnimationFinished( |
| base::TimeTicks monotonic_time, |
| TargetProperty::Type target_property, |
| int group) { |
| for (PlayersListNode* node = players_list_->head(); |
| node != players_list_->end(); node = node->next()) { |
| AnimationPlayer* player = node->value(); |
| player->NotifyAnimationFinished(monotonic_time, target_property, group); |
| } |
| } |
| |
| void ElementAnimations::NotifyPlayersAnimationAborted( |
| base::TimeTicks monotonic_time, |
| TargetProperty::Type target_property, |
| int group) { |
| for (PlayersListNode* node = players_list_->head(); |
| node != players_list_->end(); node = node->next()) { |
| AnimationPlayer* player = node->value(); |
| player->NotifyAnimationAborted(monotonic_time, target_property, group); |
| } |
| } |
| |
| void ElementAnimations::NotifyPlayersAnimationTakeover( |
| base::TimeTicks monotonic_time, |
| TargetProperty::Type target_property, |
| double animation_start_time, |
| std::unique_ptr<AnimationCurve> curve) { |
| DCHECK(curve); |
| for (PlayersListNode* node = players_list_->head(); |
| node != players_list_->end(); node = node->next()) { |
| std::unique_ptr<AnimationCurve> animation_curve = curve->Clone(); |
| AnimationPlayer* player = node->value(); |
| player->NotifyAnimationTakeover(monotonic_time, target_property, |
| animation_start_time, |
| std::move(animation_curve)); |
| } |
| } |
| |
| gfx::ScrollOffset ElementAnimations::ScrollOffsetForAnimation() const { |
| if (animation_host()) { |
| DCHECK(animation_host()->mutator_host_client()); |
| return animation_host()->mutator_host_client()->GetScrollOffsetForAnimation( |
| element_id()); |
| } |
| |
| return gfx::ScrollOffset(); |
| } |
| |
| } // namespace cc |