| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_ANIMATION_ELEMENT_ANIMATIONS_H_ |
| #define CC_ANIMATION_ELEMENT_ANIMATIONS_H_ |
| |
| #include <bitset> |
| #include <memory> |
| #include <vector> |
| |
| #include "base/containers/linked_list.h" |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/time/time.h" |
| #include "cc/animation/animation.h" |
| #include "cc/animation/animation_curve.h" |
| #include "cc/animation/animation_events.h" |
| #include "cc/animation/target_property.h" |
| #include "cc/base/cc_export.h" |
| #include "ui/gfx/geometry/scroll_offset.h" |
| #include "ui/gfx/transform.h" |
| |
| namespace gfx { |
| class BoxF; |
| } |
| |
| namespace cc { |
| |
| class AnimationDelegate; |
| class AnimationEvents; |
| class AnimationHost; |
| class AnimationPlayer; |
| class FilterOperations; |
| class KeyframeValueList; |
| enum class ElementListType; |
| enum class AnimationChangeType; |
| |
| // An ElementAnimations owns a list of all AnimationPlayers, attached to |
| // the element. |
| // This is a CC counterpart for blink::ElementAnimations (in 1:1 relationship). |
| // No pointer to/from respective blink::ElementAnimations object for now. |
| class CC_EXPORT ElementAnimations : public base::RefCounted<ElementAnimations> { |
| public: |
| static scoped_refptr<ElementAnimations> Create(); |
| |
| ElementId element_id() const { return element_id_; } |
| void SetElementId(ElementId element_id); |
| |
| // Parent AnimationHost. |
| AnimationHost* animation_host() { return animation_host_; } |
| const AnimationHost* animation_host() const { return animation_host_; } |
| void SetAnimationHost(AnimationHost* host); |
| |
| void InitAffectedElementTypes(); |
| void ClearAffectedElementTypes(); |
| |
| void ElementRegistered(ElementId element_id, ElementListType list_type); |
| void ElementUnregistered(ElementId element_id, ElementListType list_type); |
| |
| void AddPlayer(AnimationPlayer* player); |
| void RemovePlayer(AnimationPlayer* player); |
| bool IsEmpty() const; |
| |
| typedef base::LinkedList<AnimationPlayer> PlayersList; |
| typedef base::LinkNode<AnimationPlayer> PlayersListNode; |
| const PlayersList& players_list() const { return *players_list_.get(); } |
| |
| // Ensures that the list of active animations on the main thread and the impl |
| // thread are kept in sync. This function does not take ownership of the impl |
| // thread ElementAnimations. |
| void PushPropertiesTo( |
| scoped_refptr<ElementAnimations> element_animations_impl); |
| |
| void AddAnimation(std::unique_ptr<Animation> animation); |
| void PauseAnimation(int animation_id, base::TimeDelta time_offset); |
| void RemoveAnimation(int animation_id); |
| void AbortAnimation(int animation_id); |
| void AbortAnimations(TargetProperty::Type target_property, |
| bool needs_completion = false); |
| |
| void Animate(base::TimeTicks monotonic_time); |
| |
| void UpdateState(bool start_ready_animations, AnimationEvents* events); |
| |
| // Make animations affect active elements if and only if they affect |
| // pending elements. Any animations that no longer affect any elements |
| // are deleted. |
| void ActivateAnimations(); |
| |
| // Returns the active animation animating the given property that is either |
| // running, or is next to run, if such an animation exists. |
| Animation* GetAnimation(TargetProperty::Type target_property) const; |
| |
| // Returns the active animation for the given unique animation id. |
| Animation* GetAnimationById(int animation_id) const; |
| |
| // Returns true if there are any animations that have neither finished nor |
| // aborted. |
| bool HasActiveAnimation() const; |
| |
| // Returns true if there are any animations at all to process. |
| bool has_any_animation() const { return !animations_.empty(); } |
| |
| // Returns true if there is an animation that is either currently animating |
| // the given property or scheduled to animate this property in the future, and |
| // that affects the given tree type. |
| bool IsPotentiallyAnimatingProperty(TargetProperty::Type target_property, |
| ElementListType list_type) const; |
| |
| // Returns true if there is an animation that is currently animating the given |
| // property and that affects the given tree type. |
| bool IsCurrentlyAnimatingProperty(TargetProperty::Type target_property, |
| ElementListType list_type) const; |
| |
| void NotifyAnimationStarted(const AnimationEvent& event); |
| void NotifyAnimationFinished(const AnimationEvent& event); |
| void NotifyAnimationAborted(const AnimationEvent& event); |
| void NotifyAnimationPropertyUpdate(const AnimationEvent& event); |
| void NotifyAnimationTakeover(const AnimationEvent& event); |
| |
| bool has_element_in_active_list() const { |
| return has_element_in_active_list_; |
| } |
| bool has_element_in_pending_list() const { |
| return has_element_in_pending_list_; |
| } |
| bool has_element_in_any_list() const { |
| return has_element_in_active_list_ || has_element_in_pending_list_; |
| } |
| |
| void set_has_element_in_active_list(bool has_element_in_active_list) { |
| has_element_in_active_list_ = has_element_in_active_list; |
| } |
| void set_has_element_in_pending_list(bool has_element_in_pending_list) { |
| has_element_in_pending_list_ = has_element_in_pending_list; |
| } |
| |
| bool HasFilterAnimationThatInflatesBounds() const; |
| bool HasTransformAnimationThatInflatesBounds() const; |
| bool HasAnimationThatInflatesBounds() const { |
| return HasTransformAnimationThatInflatesBounds() || |
| HasFilterAnimationThatInflatesBounds(); |
| } |
| |
| bool FilterAnimationBoundsForBox(const gfx::BoxF& box, |
| gfx::BoxF* bounds) const; |
| bool TransformAnimationBoundsForBox(const gfx::BoxF& box, |
| gfx::BoxF* bounds) const; |
| |
| bool HasAnimationThatAffectsScale() const; |
| |
| bool HasOnlyTranslationTransforms(ElementListType list_type) const; |
| |
| bool AnimationsPreserveAxisAlignment() const; |
| |
| // Sets |start_scale| to the maximum of starting animation scale along any |
| // dimension at any destination in active animations. Returns false if the |
| // starting scale cannot be computed. |
| bool AnimationStartScale(ElementListType list_type, float* start_scale) const; |
| |
| // Sets |max_scale| to the maximum scale along any dimension at any |
| // destination in active animations. Returns false if the maximum scale cannot |
| // be computed. |
| bool MaximumTargetScale(ElementListType list_type, float* max_scale) const; |
| |
| // When a scroll animation is removed on the main thread, its compositor |
| // thread counterpart continues producing scroll deltas until activation. |
| // These scroll deltas need to be cleared at activation, so that the active |
| // element's scroll offset matches the offset provided by the main thread |
| // rather than a combination of this offset and scroll deltas produced by |
| // the removed animation. This is to provide the illusion of synchronicity to |
| // JS that simultaneously removes an animation and sets the scroll offset. |
| bool scroll_offset_animation_was_interrupted() const { |
| return scroll_offset_animation_was_interrupted_; |
| } |
| |
| bool needs_to_start_animations_for_testing() { |
| return needs_to_start_animations_; |
| } |
| |
| private: |
| friend class base::RefCounted<ElementAnimations>; |
| |
| ElementAnimations(); |
| ~ElementAnimations(); |
| |
| // A set of target properties. TargetProperty must be 0-based enum. |
| using TargetProperties = |
| std::bitset<TargetProperty::LAST_TARGET_PROPERTY + 1>; |
| |
| void PushNewAnimationsToImplThread( |
| ElementAnimations* element_animations_impl) const; |
| void MarkAbortedAnimationsForDeletion( |
| ElementAnimations* element_animations_impl) const; |
| void RemoveAnimationsCompletedOnMainThread( |
| ElementAnimations* element_animations_impl) const; |
| void PushPropertiesToImplThread(ElementAnimations* element_animations_impl); |
| |
| void StartAnimations(base::TimeTicks monotonic_time); |
| void PromoteStartedAnimations(base::TimeTicks monotonic_time, |
| AnimationEvents* events); |
| void MarkFinishedAnimations(base::TimeTicks monotonic_time); |
| void MarkAnimationsForDeletion(base::TimeTicks monotonic_time, |
| AnimationEvents* events); |
| void PurgeAnimationsMarkedForDeletion(); |
| |
| void TickAnimations(base::TimeTicks monotonic_time); |
| |
| enum UpdateActivationType { NORMAL_ACTIVATION, FORCE_ACTIVATION }; |
| void UpdateActivation(UpdateActivationType type); |
| |
| void NotifyClientOpacityAnimated(float opacity, |
| bool notify_active_elements, |
| bool notify_pending_elements); |
| void NotifyClientTransformAnimated(const gfx::Transform& transform, |
| bool notify_active_elements, |
| bool notify_pending_elements); |
| void NotifyClientFilterAnimated(const FilterOperations& filter, |
| bool notify_active_elements, |
| bool notify_pending_elements); |
| void NotifyClientScrollOffsetAnimated(const gfx::ScrollOffset& scroll_offset, |
| bool notify_active_elements, |
| bool notify_pending_elements); |
| |
| void NotifyClientAnimationWaitingForDeletion(); |
| |
| void NotifyClientAnimationChanged( |
| TargetProperty::Type property, |
| ElementListType list_type, |
| bool notify_elements_about_potential_animation, |
| bool notify_elements_about_running_animation); |
| |
| void UpdateClientAnimationState(TargetProperty::Type property); |
| |
| void OnFilterAnimated(ElementListType list_type, |
| const FilterOperations& filters); |
| void OnOpacityAnimated(ElementListType list_type, float opacity); |
| void OnTransformAnimated(ElementListType list_type, |
| const gfx::Transform& transform); |
| void OnScrollOffsetAnimated(ElementListType list_type, |
| const gfx::ScrollOffset& scroll_offset); |
| void OnAnimationWaitingForDeletion(); |
| void IsAnimatingChanged(ElementListType list_type, |
| TargetProperty::Type property, |
| AnimationChangeType change_type, |
| bool is_animating); |
| gfx::ScrollOffset ScrollOffsetForAnimation() const; |
| |
| void NotifyPlayersAnimationStarted(base::TimeTicks monotonic_time, |
| TargetProperty::Type target_property, |
| int group); |
| void NotifyPlayersAnimationFinished(base::TimeTicks monotonic_time, |
| TargetProperty::Type target_property, |
| int group); |
| void NotifyPlayersAnimationAborted(base::TimeTicks monotonic_time, |
| TargetProperty::Type target_property, |
| int group); |
| void NotifyPlayersAnimationPropertyUpdate(const AnimationEvent& event); |
| void NotifyPlayersAnimationTakeover(base::TimeTicks monotonic_time, |
| TargetProperty::Type target_property, |
| double animation_start_time, |
| std::unique_ptr<AnimationCurve> curve); |
| |
| std::unique_ptr<PlayersList> players_list_; |
| AnimationHost* animation_host_; |
| ElementId element_id_; |
| std::vector<std::unique_ptr<Animation>> animations_; |
| |
| // This is used to ensure that we don't spam the animation host. |
| bool is_active_; |
| |
| base::TimeTicks last_tick_time_; |
| |
| bool has_element_in_active_list_; |
| bool has_element_in_pending_list_; |
| |
| // Only try to start animations when new animations are added or when the |
| // previous attempt at starting animations failed to start all animations. |
| bool needs_to_start_animations_; |
| |
| bool scroll_offset_animation_was_interrupted_; |
| |
| struct PropertyAnimationState { |
| bool currently_running_for_active_elements = false; |
| bool currently_running_for_pending_elements = false; |
| bool potentially_animating_for_active_elements = false; |
| bool potentially_animating_for_pending_elements = false; |
| void Clear() { |
| currently_running_for_active_elements = false; |
| currently_running_for_pending_elements = false; |
| potentially_animating_for_active_elements = false; |
| potentially_animating_for_pending_elements = false; |
| } |
| }; |
| |
| struct PropertyAnimationState opacity_animation_state_; |
| struct PropertyAnimationState transform_animation_state_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ElementAnimations); |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_ANIMATION_ELEMENT_ANIMATIONS_H_ |